Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Majikforce (Allies) vs Simon33 (Axis) BM3 - One more time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
5 artilleries and 10 infantry moved from Bryansk to Russia
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour and 2 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
4 armour moved from Bryansk to Russia
1 artillery and 1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
4 armour, 1 artillery and 7 infantry moved from Bryansk to Rostov
5 armour moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour and 2 bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 bombers in Normandy Bordeaux, round 2 : 2/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 9 armour, 5 artilleries and 10 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 7 infantry and 1 mech_infantry
Germans roll dice for 9 armour, 5 artilleries and 10 infantry in Russia, round 2 : 9/24 hits
Russians roll dice for 1 aaGun, 7 infantry and 1 mech_infantry in Russia, round 2 : 2/8 hits
1 mech_infantry owned by the Russians, 1 aaGun owned by the Russians, 2 infantry owned by the Germans and 7 infantry owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 7 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 4 armour, 1 artillery, 7 infantry and 1 tactical_bomber
Russians defend with 3 armour and 1 mech_infantry
Germans roll dice for 4 armour, 1 artillery, 7 infantry and 1 tactical_bomber in Rostov, round 2 : 5/13 hits
Russians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 3/4 hits
1 mech_infantry owned by the Russians, 3 armour owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 4 armour, 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Rostov to Novgorod
1 infantry and 2 mech_infantrys moved from Novgorod to Archangel
2 mech_infantrys moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
1 transport moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 submarines placed in 112 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 aaGuns
EDIT: Adding units owned by Germans to Rostov: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 aaGuns
EDIT: Adding units owned by Germans to Russia: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
2 artilleries and 4 infantry moved from Vologda to Russia
3 artilleries and 12 infantry moved from Samara to Russia
3 fighters moved from Kazakhstan to Russia
3 armour moved from Kazakhstan to Russia
1 armour moved from Kazakhstan to Russia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 armour moved from Volgograd to RussiaCombat - Russians
Battle in Russia
Russians attack with 5 armour, 5 artilleries, 3 fighters and 16 infantry
Germans defend with 2 aaGuns, 1 airfield, 9 armour, 5 artilleries, 1 factory_minor and 8 infantry
Russians win, taking Russia from Germans with 5 armour, 4 artilleries and 2 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 2 aaGuns, 9 armour, 5 artilleries and 8 infantry
Casualties for Russians: 1 artillery, 1 fighter and 16 infantryNon Combat Move - Russians
2 aaGuns moved from Samara to Russia
1 aaGun moved from Vologda to Russia
2 fighters moved from Russia to NovosibirskTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour, 4 artilleries and 12 infantry moved from Buryatia to Amur
1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 mech_infantry moved from India to Burma
1 artillery moved from Shan State to Burma
1 bomber moved from Malaya to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 artilleries and 1 mech_infantry moved from Hopei to Anhwe
1 fighter, 1 infantry and 1 tactical_bomber moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 44 Sea ZonePurchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat - Japanese
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Scramble from the Carolines?
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Yep. C’mon MARTI need some of those famous dicings. :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour, 4 artilleries and 12 infantry moved from Buryatia to Amur
1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 mech_infantry moved from India to Burma
1 artillery moved from Shan State to Burma
1 bomber moved from Malaya to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 artilleries and 1 mech_infantry moved from Hopei to Anhwe
1 fighter, 1 infantry and 1 tactical_bomber moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 44 Sea ZonePurchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 4 destroyers, 8 fighters and 3 tactical_bombers
Americans defend with 2 carriers, 2 destroyers, 5 fighters, 2 submarines and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 carriers, 4 destroyers, 8 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 7/15 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 3 destroyers, 7 fighters and 2 transports in 33 Sea Zone, round 2 : 3/12 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 carrier, 3 destroyers, 8 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 7/14 hits
Americans roll dice for 2 carriers, 7 fighters and 2 transports in 33 Sea Zone, round 3 : 4/9 hits
2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 4 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 5/10 hits
Americans roll dice for 2 fighters and 2 transports in 33 Sea Zone, round 4 : 2/2 hits
1 destroyer owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans, 1 transport owned by the ANZAC, 1 fighter owned by the ANZAC and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese win with 1 carrier, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 73
Casualties for ANZAC: 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 5 fighters, 2 submarines and 1 transport
Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 armour, 4 artilleries and 12 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries and 12 infantry in Amur, round 2 : 6/17 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
retreated to Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Anhwe, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 bomber moved from Kwangsi to French Indo China
1 aaGun moved from Shan State to French Indo China
2 carriers moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to Paulau IslandPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 bomber and 1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs -
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Well round 1 was pretty awful for me. I probably should of checked the battle calculator before I staged in carolines. Just plain LAZY!! That might do it for me. But I will check the map tonight.
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GG. Yeah I’m too far in the hole to save this one. Even the jolly green giant can’t tip the scales for me. I was too aggressive in the pacific coupled with some bad dice, Japan got away from me. If I had controlled Japan I think I’d stand a good chance against the turn one German attack. Nice job on your part. You seem to be perfecting your turn 1 attack on Russia. I still thinks it vulnerable to better pacific play by the US. 40+ games talleyed, you’re a beast!
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Yeah, I’ve learned a lot about the G1 DOW. Before BM3 I’d never done one.
I’m still making some changes to the move and particularly the Japan side but I’m seeing what is important and what attacks should be dropped. For instance, the Vyborg assault isn’t worth it.