CvB Not The Same Old
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Belarus to Ukraine
Germans take Bryansk from Russians
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians
1 armour moved from Belarus to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
3 submarines moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Germans win, taking Gibraltar from British with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
1 fighter placed in Western Germany
2 infantry placed in Yugoslavia
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 53 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 tactical_bomber moved from Persia to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Samara to Tambov
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomber
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Shantung to Jehol
2 bombers moved from Kwangsi to Jehol
2 bombers moved from Kwangsi to Anhwe
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in Java
Battle in Sumatra
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Sumatra from UK_Pacific, taking Jehol from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Changing ownership of Olgiy from Russians to Neutral_True
EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral_True
EDIT: Changing ownership of Dzavhan from Russians to Neutral_True
EDIT: Changing ownership of Central Mongolia from Russians to Neutral_True
EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral_True
EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral_True
EDIT: Turning off Edit Mode
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Siam to Kwangsi
2 bombers moved from Jehol to Japan
1 fighter moved from Kwangsi to Japan
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 transports moved from 39 Sea Zone to 36 Sea Zone
2 bombers moved from Anhwe to Japan
3 carriers, 4 fighters and 2 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
2 battleships and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 fighter and 9 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Wake Island to Iwo Jima
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Wake Island to Iwo Jima
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport; Italians defend with 4 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 5/5 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 5 submarines in 91 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 3 : 4/6 hits
1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 4 submarines owned by the Italians, 2 destroyers owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -62
Casualties for Italians: 4 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Iwo Jima, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
2 tactical_bombers owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Iwo Jima to Marianas
2 battleships, 2 carriers and 3 fighters moved from 22 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Western United States to Eastern United States
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - Americans
1 fighter and 5 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 fighter moved from Hopei to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to ChaharPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Chahar
1 infantry placed in Yunnan
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
3 fighters moved from United Kingdom to 91 Sea Zone
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 91 Sea Zone
British attack with 3 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the British, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
British roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship, 1 carrier and 1 transport in 91 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
Casualties for British: 3 fightersNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Quebec to Eastern United StatesPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from British
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Alexandria to Tobruk
2 fighters moved from Egypt to Iraq
1 fighter moved from Southern Italy to Tobruk
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 81 Sea ZoneCombat - Italians
Battle in Morocco
Battle in Algeria
Battle in Tobruk
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 artillery
Italians win, taking Morocco from French, taking Algeria from French, taking Tobruk from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 81 Sea Zone
Italians attack with 1 fighter
French defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Iraq
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Iraq from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Tobruk to Egypt
4 infantry moved from Yugoslavia to Northern Italy
2 aaGuns moved from Eastern Poland to BelarusPlace Units - Italians
2 armour and 1 fighter placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Philippines to 43 Sea ZoneCombat - ANZAC
Battle in Marshall Islands
Battle in Paulau Island
Battle in 43 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
ANZAC win, taking Marshall Islands from Japanese, taking Paulau Island from Japanese, taking 43 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 fighter moved from New South Wales to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - French
Battle in 91 Sea Zone
French attack with 1 fighter
Germans defend with 1 battleship, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Germans win with 1 transport remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Casualties for Germans: 1 battleshipNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 1 bomber, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to United Kingdom
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 submarine moved from 92 Sea Zone to 83 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in United Kingdom
3 bombers killed by AA
Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in 83 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 armour moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
9 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to GibraltarPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
1 airfield placed in Gibraltar
3 submarines placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 armour moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Volgograd to Russia
2 armour and 3 mech_infantrys moved from Caucasus to Samara
2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to SamaraPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from Japan to 34 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Shantung to Chahar
1 artillery moved from Jehol to Chahar
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 battleships, 3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 mech_infantrys moved from India to West India
3 bombers and 3 fighters moved from Japan to 35 Sea Zone
1 bomber moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from Japan to 35 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Borneo
Battle in Anhwe
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Anhwe from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in West India
Japanese attack with 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Celebes from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 1 destroyer, 8 fighters and 4 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 2 fighters
Units damaged: 2 battleships owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 2 fighters
Casualties for Japanese: 2 battleships, 3 carriers, 1 destroyer, 6 fighters and 1 tactical_bomberNon Combat Move - Japanese
4 bombers, 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Shan State
2 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in India
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 bomber moved from Marianas to 43 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
Americans take 20 Sea Zone from JapaneseCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Java
Americans attack with 1 artillery
Japanese defend with 1 infantry
Japanese win, taking 22 Sea Zone from Japanese with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Korea
Battle in 43 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans win, taking Korea from Japanese with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 bomber and 1 tactical_bomber moved from Western United States to 10 Sea Zone
2 artilleries, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Belgian Congo to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 bomber moved from 39 Sea Zone to Ceylon
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in Quebec
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,5,4
British collect 23 PUs (5 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 3 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
5 fighters moved from Egypt to Southern Italy
1 armour moved from Algeria to Libya
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 infantry moved from Tunisia to AlgeriaPlace Units - Italians
1 airfield and 3 armour placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Java
Battle in Manchuria
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 transports
ANZAC win, taking Java from Japanese, taking Manchuria from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - ANZAC
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 19 to 18
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Jehol: 2 infantry
EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 transport
EDIT: Turning off Edit ModeNon Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Turning off Edit ModeTurn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode