CvB Not The Same Old
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 2 fighters; Remaining resources: 5 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to 76 Sea Zone
 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
 1 submarine moved from 97 Sea Zone to 92 Sea Zone
 1 fighter moved from Southern Italy to 92 Sea Zone
 1 armour and 1 infantry moved from Greece to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 armour and 1 infantry moved from 98 Sea Zone to Egypt
 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
 1 infantry moved from Kenya to Anglo Egyptian Sudan
 2 fighters moved from Southern Italy to EgyptCombat - Italians 
 Battle in 76 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 transport
 Italians win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Egypt
 Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
 British defend with 2 fighters, 1 harbour and 1 tactical_bomber
 Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
 Casualties for Italians: 1 fighter and 1 infantry
 Casualties for British: 2 fighters and 1 tactical_bomber
 Battle in 92 Sea Zone
 Italians attack with 1 fighter and 1 submarine
 British defend with 1 battleship
 Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 20
 Casualties for British: 1 battleshipNon Combat Move - Italians 
 1 fighter moved from 92 Sea Zone to Tunisia
 1 fighter moved from Egypt to Anglo Egyptian Sudan
 1 bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
 1 infantry moved from Bulgaria to Greece
 4 infantry moved from Bulgaria to Romania
 2 aaGuns moved from Yugoslavia to Romania
 2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
 1 artillery and 1 infantry moved from Southern France to Northern Italy
 1 armour moved from Normandy Bordeaux to Northern ItalyPlace Units - Italians 
 2 fighters placed in Southern ItalyTurn Complete - Italians 
 Italians collect 22 PUs; end with 27 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 destroyer moved from 46 Sea Zone to 35 Sea Zone
 1 infantry moved from Shan State to Yunnan
 1 cruiser moved from 49 Sea Zone to 62 Sea Zone
 1 artillery moved from Queensland to South Australia
 3 infantry moved from New South Wales to South Australia
 1 aaGun moved from New South Wales to Queensland
 1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 submarine placed in 62 Sea Zone
 1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French 
 1 infantry moved from Algeria to TunisiaCombat - French 
 Battle in Tunisia
 French attack with 1 infantry
 Italians defend with 1 fighter
 Italians win with 1 fighter remaining. Battle score for attacker is -3
 Casualties for French: 1 infantryNon Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 bombers, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 unit repaired.
 1 infantry moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 1 infantry moved from Romania to Eastern Poland
 Germans take Eastern Poland from Russians
 1 artillery and 3 infantry moved from Poland to Baltic States
 6 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 1 artillery moved from Western Germany to 112 Sea Zone
 2 infantry moved from Norway to 112 Sea Zone
 1 artillery moved from Western Germany to 112 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
 1 submarine moved from 123 Sea Zone to 106 Sea Zone
 1 submarine moved from 123 Sea Zone to 109 Sea Zone
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
 2 tactical_bombers moved from Western Germany to 104 Sea Zone
 1 bomber moved from Western Germany to 104 Sea Zone
 2 bombers moved from Southern Italy to 110 Sea ZoneCombat - Germans 
 Battle in 104 Sea Zone
 Germans attack with 1 bomber and 2 tactical_bombers
 British defend with 1 cruiser
 Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiser
 Battle in Novgorod
 Battle in 110 Sea Zone
 Germans attack with 1 artillery, 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
 British defend with 1 destroyer
 Units damaged: 1 battleship owned by the Germans
 Germans win, taking Novgorod from Russians with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in Baltic States
 Germans attack with 1 artillery and 3 infantry
 Russians defend with 1 infantry
 Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 2 transports
 Germans win with 1 submarine remaining. Battle score for attacker is 14
 Casualties for British: 2 transportsNon Combat Move - Germans 
 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
 2 bombers moved from 110 Sea Zone to Western Germany
 1 bomber moved from 104 Sea Zone to Western Germany
 3 armour and 14 mech_infantrys moved from Germany to Baltic States
 1 aaGun moved from Germany to Poland
 2 artilleries and 7 infantry moved from Romania to Eastern Poland
 1 aaGun moved from Poland to Eastern Poland
 2 aaGuns, 6 armour, 2 artilleries and 11 infantry moved from Poland to Baltic StatesPlace Units - Germans 
 1 carrier and 1 transport placed in 97 Sea Zone
 1 infantry placed in Yugoslavia
 2 bombers placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
 Germans collect 43 PUs; end with 43 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Ukraine to Bessarabia
 1 artillery and 2 infantry moved from Belarus to Novgorod
 2 fighters moved from Belarus to Novgorod
 1 fighter moved from Russia to 127 Sea Zone
 1 artillery moved from Western Ukraine to BessarabiaCombat - Russians 
 Russians creates battle in territory 125 Sea Zone
 Battle in Bessarabia
 Russians attack with 1 artillery and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
 Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Novgorod
 Russians attack with 1 artillery, 2 fighters and 2 infantry
 Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Novgorod, round 2 : 1/5 hits
 Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
 1 infantry owned by the Germans lost in Novgorod
 Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Novgorod, round 3 : 3/5 hits
 Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
 1 artillery owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 artillery and 1 infantry
 Battle in 127 Sea Zone
 Russians attack with 1 fighter
 Germans defend with 1 transport
 1 transport owned by the Germans lost in 127 Sea Zone
 Russians win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transportNon Combat Move - Russians 
 1 fighter moved from 127 Sea Zone to Vologda
 2 fighters moved from Novgorod to Bryansk
 2 aaGuns and 16 infantry moved from Belarus to Bryansk
 2 aaGuns, 1 artillery and 12 infantry moved from Western Ukraine to Bryansk
 6 infantry moved from Russia to Bryansk
 4 infantry moved from Ukraine to Bryansk
 1 mech_infantry moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_Allies
 1 armour and 1 mech_infantry moved from Rostov to Caucasus
 2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians 
 1 artillery and 9 infantry placed in Russia
 2 infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 airfield, 2 factory_minors and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 mech_infantry moved from Kweichow to Kiangsi
 1 tactical_bomber moved from Kwangsi to Kiangsi
 1 artillery and 3 infantry moved from Kweichow to Yunnan
 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
 2 submarines moved from 36 Sea Zone to 39 Sea Zone
 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
 1 bomber moved from Kwangsi to 44 Sea Zone
 1 infantry moved from Siam to Shan State
 Japanese take Shan State from UK_Pacific
 1 bomber moved from Kwangsi to 45 Sea Zone
 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
 1 fighter moved from Kwangsi to Kiangsi
 2 fighters moved from Kwangsi to 37 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 2 bombers moved from Japan to 35 Sea Zone
 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
 1 infantry moved from Kweichow to Yunnan
 1 infantry moved from Manchuria to KoreaCombat - Japanese 
 Battle in 39 Sea Zone
 Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
 British defend with 1 battleship and 1 destroyer
 Japanese win, taking 39 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 22
 Casualties for British: 1 battleship and 1 destroyer
 Casualties for Japanese: 1 submarine
 Battle in 35 Sea Zone
 Japanese attack with 2 bombers and 1 destroyer
 ANZAC defend with 1 destroyer
 Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in 37 Sea Zone
 Japanese attack with 1 destroyer and 2 fighters
 British defend with 1 cruiser
 Japanese win with 2 fighters remaining. Battle score for attacker is 4
 Casualties for British: 1 cruiser
 Casualties for Japanese: 1 destroyer
 Battle in 45 Sea Zone
 Japanese attack with 1 bomber
 ANZAC defend with 1 transport
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 44 Sea Zone
 Japanese attack with 1 bomber
 British defend with 1 transport
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Yunnan
 Japanese attack with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
 British defend with 1 artillery and 1 infantry; ANZAC defend with 1 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
 Casualties for British: 1 artillery and 1 infantry
 Casualties for ANZAC: 1 infantry
 Battle in Kiangsi
 Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese win, taking Kiangsi from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Japanese 
 2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
 2 fighters moved from 37 Sea Zone to Kwangsi
 1 bomber moved from 44 Sea Zone to Kwangsi
 1 infantry moved from Siam to Shan State
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 armour, 3 artilleries, 8 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
 1 bomber moved from 45 Sea Zone to Kwangsi
 2 bombers moved from 35 Sea Zone to Kiangsi
 2 bombers moved from Kiangsi to KwangsiPlace Units - Japanese 
 1 airfield placed in Kwangsi
 1 fighter placed in Japan
 1 factory_minor placed in Kiangsu
 1 factory_minor placed in ShantungTurn Complete - Japanese 
 Japanese collect 34 PUs; end with 34 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans Combat - Americans Non Combat Move - Americans 
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 battleship, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from Hawaiian Islands to 26 Sea Zone
 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
 1 bomber moved from Hawaiian Islands to Wake IslandPlace Units - Americans 
 2 fighters and 1 tactical_bomber placed in Eastern United States
 1 destroyer and 1 transport placed in 101 Sea Zone
 Americans undo move 1.
 2 fighters placed in Eastern United States
 1 tactical_bomber placed in Western United States
 1 submarine placed in 10 Sea Zone
 Note to players Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Suiyuyan to Hopei
 Chinese take Hopei from Japanese
 1 fighter and 5 infantry moved from Kansu to ShensiCombat - Chinese 
 Battle in Shensi
 Chinese attack with 1 fighter and 5 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits
 Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Shensi
 Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese 
 2 infantry placed in SuiyuyanTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from Malaya to Shan State
 1 mech_infantry moved from India to Shan State
 2 fighters and 1 tactical_bomber moved from India to Shan State
 1 infantry moved from Tanganyika Territory to Kenya
 British take Kenya from Italians
 1 infantry moved from Ethiopia to Italian Somaliland
 British take Italian Somaliland from Italians
 1 armour moved from Alexandria to Libya
 British take Tobruk from Italians
 British take Libya from ItaliansCombat - British 
 Battle in Shan State
 British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 2 infantry
 British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Casualties for Japanese: 2 infantryNon Combat Move - British 
 2 fighters and 1 tactical_bomber moved from Shan State to India
 1 armour moved from Union of South Africa to Belgian Congo
 1 infantry moved from Rhodesia to Belgian Congo
 1 artillery moved from Alexandria to Tobruk
 1 artillery moved from Alexandria to TobrukPlace Units - British 
 1 armour and 1 mech_infantry placed in Union of South Africa
 1 fighter placed in United Kingdom
 1 infantry placed in Union of South Africa
 1 infantry placed in United Kingdom
 1 infantry placed in QuebecTurn Complete - British 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
 British collect 22 PUs (7 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific 
 10 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,5,5,3,2,3,2,6,3,3,1,1,3,5,2,4,6
 UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
 Some Units in India change ownership: 10 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 factory_minor, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Egypt to Alexandria
 Italians take Alexandria from British
 1 armour moved from Alexandria to Egypt
 1 fighter moved from Tunisia to Southern Italy
 1 transport moved from 98 Sea Zone to 99 Sea Zone
 1 artillery and 1 infantry moved from Greece to 99 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
 1 bomber, 1 fighter and 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 bomber moved from Egypt to Southern Italy
 1 submarine moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians Non Combat Move - Italians 
 3 infantry moved from Romania to Eastern Poland
 2 aaGuns moved from Romania to Eastern Poland
 2 aaGuns and 4 infantry moved from Yugoslavia to Romania
 1 infantry moved from Romania to Eastern Poland
 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
 1 artillery and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians 
 1 factory_minor placed in Egypt
 3 submarines placed in 95 Sea Zone
 1 transport placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 20 PUs; end with 20 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 submarine moved from 62 Sea Zone to 34 Sea ZoneNon Combat Move - ANZAC 
 1 infantry moved from Dutch New Guinea to New Guinea
 1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 armour, 2 bombers, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans 
 1 unit repaired.
 6 infantry moved from Karelia to Novgorod
 1 infantry moved from Vyborg to Novgorod
 1 armour moved from Baltic States to Archangel
 Germans take Belarus from Russians
 Germans take Archangel from Russians
 1 infantry moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
 1 infantry moved from Eastern Poland to Bessarabia
 1 infantry moved from Eastern Poland to BessarabiaCombat - Germans 
 Germans creates battle in territory 125 Sea Zone
 Battle in Bessarabia
 Germans attack with 1 artillery and 3 infantry
 Russians defend with 1 artillery and 1 infantry
 Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 2 infantry
 Casualties for Russians: 1 artillery and 1 infantry
 Battle in Novgorod
 Germans attack with 7 infantry
 Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18
 Casualties for Germans: 7 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 aaGuns, 8 armour, 3 artilleries, 13 infantry and 14 mech_infantrys moved from Baltic States to Belarus
 1 aaGun, 1 artillery and 4 infantry moved from Eastern Poland to Belarus
 1 aaGun moved from Poland to Eastern Poland
 1 infantry moved from Yugoslavia to 97 Sea Zone
 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 infantry moved from 98 Sea Zone to Egypt
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport moved from 110 Sea Zone to 109 Sea ZonePlace Units - Germans 
 3 submarines placed in 97 Sea Zone
 2 bombers placed in Western Germany
 1 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
 Germans collect 42 PUs (3 lost to blockades); end with 43 PUs total
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery and 1 infantry moved from Novgorod to Archangel
 1 fighter moved from Vologda to Archangel
 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
 1 fighter moved from Bryansk to Western Ukraine
 3 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
 1 mech_infantry moved from Northwest Persia to Iraq
 1 fighter moved from Bryansk to ArchangelCombat - Russians 
 Russians creates battle in territory 125 Sea Zone
 Battle in Western Ukraine
 Russians attack with 1 artillery, 1 fighter and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits
 Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Western Ukraine
 Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 2/2 hits
 Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
 Russians win with 1 fighter remaining. Battle score for attacker is -4
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 1 infantry
 Battle in Iraq
 Russians attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
 Neutral_Axis defend with 3 infantry
 Russians roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/7 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
 3 infantry owned by the Neutral_Axis lost in Iraq
 Russians win, taking Iraq from Neutral_Axis with 3 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Neutral_Axis: 3 infantry
 Battle in Archangel
 Russians attack with 1 artillery, 2 fighters and 1 infantry
 Germans defend with 1 armour
 Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 0/4 hits
 Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Archangel
 Russians roll dice for 1 artillery and 2 fighters in Archangel, round 3 : 1/3 hits
 Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits
 1 armour owned by the Germans lost in Archangel
 Russians win, taking Archangel from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
 Casualties for Germans: 1 armour
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 2 fighters moved from Archangel to Russia
 4 aaGuns and 40 infantry moved from Bryansk to Russia
 2 infantry moved from Volgograd to Samara
 1 fighter moved from Western Ukraine to Russia
 1 tactical_bomber moved from Iraq to PersiaPlace Units - Russians 
 1 infantry placed in Ukraine
 1 infantry placed in Novgorod
 8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
 1 armour, 3 artilleries and 8 infantry moved from 39 Sea Zone to India
 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
 4 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to India
 1 artillery and 1 infantry moved from Yunnan to Shan State
 1 infantry moved from Yunnan to Burma
 Japanese take Burma from UK_Pacific
 1 infantry moved from Yunnan to French Indo China
 Japanese take French Indo China from French
 1 infantry moved from Yunnan to Szechwan
 Japanese take Szechwan from Chinese
 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
 1 destroyer moved from 45 Sea Zone to 55 Sea Zone
 1 fighter moved from Japan to Kwangtung
 1 mech_infantry moved from Kiangsi to KwangtungCombat - Japanese 
 UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
 UK_Pacific scrambles to create a battle in territory 39 Sea Zone
 Battle in 39 Sea Zone
 Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 6 transports
 British defend with 1 tactical_bomber
 1 submarine owned by the Japanese Submerged
 Units damaged: 1 battleship owned by the Japanese
 Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 transports remaining. Battle score for attacker is 11
 Casualties for British: 1 tactical_bomber
 Battle in India
 Japanese attack with 1 armour, 3 artilleries, 4 bombers, 10 fighters, 8 infantry and 8 tactical_bombers
 British defend with 3 aaGuns, 2 fighters, 25 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
 Japanese captures 26PUs while taking UK_Pacific capital
 Japanese converts factory_major into different units
 Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 4 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -22
 Casualties for British: 3 aaGuns, 2 fighters, 25 infantry and 1 mech_infantry
 Casualties for Japanese: 2 artilleries, 6 fighters, 8 infantry and 4 tactical_bombers
 Battle in Kwangtung
 Japanese attack with 1 fighter and 1 mech_infantry
 British defend with 1 infantry; UK_Pacific defend with 1 harbour
 Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Shan State
 Japanese attack with 1 artillery and 1 infantry
 British defend with 1 mech_infantry
 Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
 Casualties for British: 1 mech_infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from Kwangtung to Kwangsi
 2 tactical_bombers moved from India to Siam
 4 bombers moved from India to Kwangsi
 4 fighters moved from India to 39 Sea Zone
 2 tactical_bombers moved from India to 39 Sea ZonePlace Units - Japanese 
 3 mech_infantrys placed in Kiangsu
 3 mech_infantrys placed in Shantung
 2 fighters placed in JapanTurn Complete - Japanese 
 Japanese collect 41 PUs; end with 67 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
 1 armour and 1 infantry moved from 22 Sea Zone to Marianas
 1 submarine moved from 54 Sea Zone to 55 Sea Zone
 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
 1 bomber moved from Wake Island to 16 Sea Zone
 1 submarine moved from 26 Sea Zone to 16 Sea Zone
 1 fighter moved from Hawaiian Islands to 16 Sea Zone
 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
 1 tactical_bomber moved from Western United States to 106 Sea Zone
 1 fighter moved from Eastern United States to 106 Sea ZoneCombat - Americans 
 Battle in 55 Sea Zone
 Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits
 Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
 Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 16 Sea Zone
 Americans attack with 1 bomber, 1 fighter and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
 Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 106 Sea Zone
 Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 Germans defend with 1 submarine
 Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Germans lost in 106 Sea Zone
 Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in MarianasNon Combat Move - Americans 
 2 battleships, 2 carriers and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
 1 fighter moved from 16 Sea Zone to 22 Sea Zone
 1 bomber moved from 16 Sea Zone to Wake Island
 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Eastern United States to 26 Sea Zone
 1 carrier moved from 54 Sea Zone to 26 Sea Zone
 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Philippines
 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
 1 aaGun moved from Eastern United States to 101 Sea Zone
 1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 aaGun moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans 
 1 infantry placed in Western United States
 1 artillery placed in Eastern United States
 1 destroyer and 1 transport placed in 101 Sea Zone
 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
 1 battleship and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 3 infantry moved from Shensi to Szechwan
 1 fighter moved from Suiyuyan to Szechwan
 1 infantry moved from Shensi to Kweichow
 Chinese take Kweichow from Japanese
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Chahar to Jehol
 Chinese take Jehol from JapaneseCombat - Chinese 
 Battle in Szechwan
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits
 Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Szechwan
 Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 3 infantry moved from Suiyuyan to Hopei
 1 fighter moved from Szechwan to SuiyuyanPlace Units - Chinese 
 2 infantry placed in HopeiTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 13 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 armour moved from Libya to Tunisia
 British take Tunisia from Italians
 1 armour moved from Tunisia to Libya
 1 artillery moved from Tobruk to Alexandria
 British take Alexandria from ItaliansCombat - British Non Combat Move - British 
 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
 1 infantry moved from Kenya to Anglo Egyptian Sudan
 1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 infantry moved from Italian Somaliland to Ethiopia
 1 infantry moved from Union of South Africa to Rhodesia
 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
 1 infantry moved from Persia to Eastern Persia
 1 armour moved from Quebec to Central United StatesPlace Units - British 
 1 armour, 1 bomber and 1 mech_infantry placed in Union of South AfricaTurn Complete - British 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2,4,3,2,1,1,3
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
 British collect 23 PUs (8 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Politics - Italians 
 Italians takes Political Action: Political Action Axis To War With Russians
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians 
 1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
 1 armour, 1 artillery, 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
 3 fighters moved from Southern Italy to Trans-Jordan
 3 infantry moved from Egypt to Trans-Jordan
 1 artillery moved from Egypt to Anglo Egyptian Sudan
 1 bomber moved from Southern Italy to Anglo Egyptian Sudan
 1 transport moved from 98 Sea Zone to 97 Sea Zone
 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from 96 Sea Zone to Libya
 4 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians 
 Battle in Trans-Jordan
 Italians attack with 3 fighters and 3 infantry
 French defend with 1 infantry; ANZAC defend with 2 infantry
 Italians win, taking Trans-Jordan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Casualties for ANZAC: 2 infantry
 Battle in Alexandria
 Italians attack with 1 armour and 1 infantry
 British defend with 1 artillery
 Italians win, taking Alexandria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 artillery
 Battle in Libya
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 armour
 Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 armour
 Battle in Anglo Egyptian Sudan
 Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry
 French defend with 1 infantry; British defend with 1 armour and 3 infantry
 Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is -15
 Casualties for French: 1 infantry
 Casualties for Italians: 2 artilleries, 1 bomber, 1 fighter and 1 infantry
 Casualties for British: 1 armour and 3 infantryNon Combat Move - Italians 
 3 fighters moved from Trans-Jordan to Egypt
 4 infantry moved from Romania to Yugoslavia
 2 aaGuns and 4 infantry moved from Eastern Poland to Belarus
 2 aaGuns moved from Romania to Eastern PolandPlace Units - Italians 
 3 armour placed in Egypt
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Italians collect 21 PUs; end with 23 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
 2 fighters moved from Queensland to Caroline Islands
 1 cruiser moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC 
 Battle in Caroline Islands
 ANZAC attack with 1 armour, 2 fighters and 1 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Japanese win with 1 infantry remaining. Battle score for attacker is -1
 Casualties for ANZAC: 1 armour and 1 infantry
 Casualties for Japanese: 1 aaGun and 1 infantry
 2 fighters owned by the ANZAC retreatedNon Combat Move - ANZAC 
 1 carrier moved from 62 Sea Zone to 33 Sea Zone
 2 fighters moved from Caroline Islands to 33 Sea Zone
 1 submarine moved from 34 Sea Zone to 33 Sea Zone
 1 fighter moved from Queensland to Philippines
 1 artillery and 1 infantry moved from South Australia to New South WalesPlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea Zone
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs



 
		 
		






