The awesomeness of USSR is preventing me from surrendering this game.
GeneralSvendSved(axis) vs Stucktojo MOD
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Chahar to Anhwe
1 fighter moved from Chahar to AnhweCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Anhwe to BurmaPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3,5,5,6,2,6,1
Chinese collect 9 PUs (3 lost to blockades); end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
British take Turkey from Germans
5 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter moved from Egypt to Persia
4 fighters moved from Iraq to PersiaCombat - British
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Persia
British attack with 5 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
British win, taking Persia from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
British win, taking Caucasus from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Caucasus to Iraq
5 fighters moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 battleship moved from 26 Sea Zone to 54 Sea ZonePlace Units - British
3 fighters placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
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Scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers and 4 fighters
Americans defend with 1 destroyer
Italians win with 1 battleship, 1 bomber, 1 carrier, 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Yunnan to Kwangsi
1 infantry moved from Shan State to French Indo China
1 bomber moved from India to French Indo ChinaCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
ANZAC attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Battle in French Indo China
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from French Indo China to India
1 fighter moved from 80 Sea Zone to India
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 80 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 artillery placed in Queensland
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries, 1 bomber and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 105 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Bulgaria to Turkey
Germans take Turkey from British
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Evenkiyskiy to Kansu
1 armour moved from Yenisey to Kansu
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Belarus to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Northwest Persia to Persia
2 bombers moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to Caucasus
1 bomber moved from Northwest Persia to Sikang
1 bomber moved from Northwest Persia to Tsinghai
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
2 bombers moved from Western Germany to Spain
2 fighters moved from Western Germany to Normandy Bordeaux
3 infantry moved from Karelia to Novgorod
1 armour moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to KazakhstanCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 4 bombers and 2 fighters
Americans defend with 5 transports
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in 105 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 4 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans win, taking Kazakhstan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Persia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 factory_minor and 2 infantry
Germans win, taking Persia from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tsinghai
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Spain
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Caucasus from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 bombers moved from Spain to Western Germany
4 bombers moved from 91 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 105 Sea Zone to Southern France
1 fighter moved from 104 Sea Zone to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
2 bombers moved from Persia to Northwest Persia
1 bomber moved from Sikang to Northwest Persia
1 bomber moved from Tsinghai to Northwest PersiaPlace Units - Germans
1 bomber placed in Western Germany
3 artilleries placed in Southern France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Western Germany
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4
Germans collect 82 PUs (2 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs -
Just to make things a little quicker I assumed you didnt want to scramble from Gibraltar, I was attacking with 2 fighters and 4 bombers. If you would have liked to scramble, we can just roll it seperately and edit, but I thought 99% chance you would say no :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Iraq to Turkey
3 fighters and 1 tactical_bomber moved from Iraq to TurkeyCombat - Russians
Battle in Turkey
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Turkey to IraqTurn Complete - Russians
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Just to make things a little quicker I assumed you didnt want to scramble from Gibraltar, I was attacking with 2 fighters and 4 bombers. If you would have liked to scramble, we can just roll it seperately and edit, but I thought 99% chance you would say no :-)
No worries.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Kiangsu to Anhwe
2 marines moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from Kwangtung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 19 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
4 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 submarines moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Anhwe
Japanese attack with 2 fighters, 3 infantry, 2 marines and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Anhwe from Chinese with 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters and 4 infantry
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Manchuria to Japan
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
2 fighters and 2 tactical_bombers moved from Chahar to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 bomber moved from Iraq to 92 Sea Zone
2 bombers moved from Gibraltar to 92 Sea Zone
7 fighters moved from Gibraltar to 92 Sea Zone
2 carriers moved from 87 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 bombers, 2 carriers and 7 fighters
Italians defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is -12
Casualties for Italians: 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 bomber, 2 carriers and 4 fightersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 bombers
EDIT: Adding units owned by Americans to Spain: 2 fighters
EDIT: Turning off Edit Mode
3 fighters moved from 92 Sea Zone to Spain
2 aaGuns, 5 artilleries and 15 infantry moved from Gibraltar to Spain
2 infantry moved from Portugal to Spain
6 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Spain
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Germans, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,5,6,2,6,4,1
Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 3 armour and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 armour moved from Iraq to Turkey
British take Turkey from Germans
1 armour moved from Turkey to Caucasus
6 fighters moved from Iraq to Persia
4 fighters moved from Iraq to Caucasus
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Saudi Arabia
3 fighters moved from Iraq to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 mech_infantry moved from Eastern Persia to TurkmenistanCombat - British
Battle in Saudi Arabia
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win with 3 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Persia
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour and 4 fighters
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
4 fighters moved from Caucasus to Iraq
6 fighters and 1 tactical_bomber moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Saudi Arabia to Iraq
1 armour and 3 mech_infantrys moved from India to Eastern Persia
4 infantry moved from India to Burma
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
3 fighters placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,2,1,4,1,3,5,6,1,6,2,4,6,5,6,1,6,3,4,6,6
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 5 infantry -
Changed my mind on my casualties in sz 92. Frig, those were some of the worst f’ing dice I’ve ever seen, and at the worst possible time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern France to 104 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Albania to GreeceCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 104 Sea Zone to Southern FrancePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber and 2 fighters moved from India to MalayaCombat - ANZAC
Battle in Java
Battle in Malaya
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
ANZAC win, taking Java from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery, 1 infantry and 1 marineNon Combat Move - ANZAC
1 fighter moved from Malaya to Burma
1 bomber moved from Malaya to India
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to AlgeriaTurn Complete - French