@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Anhwe to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3,5,5,6,2,6,1
Chinese collect 9 PUs (3 lost to blockades); end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
British take Turkey from Germans
5 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter moved from Egypt to Persia
4 fighters moved from Iraq to Persia
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Persia
British attack with 5 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
British win, taking Persia from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
British win, taking Caucasus from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 mech_infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Caucasus to Iraq
5 fighters moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 battleship moved from 26 Sea Zone to 54 Sea Zone
Place Units - British
3 fighters placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Scramble?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers and 4 fighters
Americans defend with 1 destroyer
Italians win with 1 battleship, 1 bomber, 1 carrier, 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Yunnan to Kwangsi
1 infantry moved from Shan State to French Indo China
1 bomber moved from India to French Indo China
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
ANZAC attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Battle in French Indo China
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from French Indo China to India
1 fighter moved from 80 Sea Zone to India
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 80 Sea Zone to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 artillery placed in Queensland
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries, 1 bomber and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 105 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Bulgaria to Turkey
Germans take Turkey from British
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Evenkiyskiy to Kansu
1 armour moved from Yenisey to Kansu
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Belarus to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Northwest Persia to Persia
2 bombers moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to Caucasus
1 bomber moved from Northwest Persia to Sikang
1 bomber moved from Northwest Persia to Tsinghai
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
2 bombers moved from Western Germany to Spain
2 fighters moved from Western Germany to Normandy Bordeaux
3 infantry moved from Karelia to Novgorod
1 armour moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 4 bombers and 2 fighters
Americans defend with 5 transports
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in 105 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 4 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans win, taking Kazakhstan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Persia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 factory_minor and 2 infantry
Germans win, taking Persia from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tsinghai
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Spain
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Caucasus from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 bombers moved from Spain to Western Germany
4 bombers moved from 91 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 105 Sea Zone to Southern France
1 fighter moved from 104 Sea Zone to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
2 bombers moved from Persia to Northwest Persia
1 bomber moved from Sikang to Northwest Persia
1 bomber moved from Tsinghai to Northwest Persia
Place Units - Germans
1 bomber placed in Western Germany
3 artilleries placed in Southern France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4
Germans collect 82 PUs (2 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Just to make things a little quicker I assumed you didnt want to scramble from Gibraltar, I was attacking with 2 fighters and 4 bombers. If you would have liked to scramble, we can just roll it seperately and edit, but I thought 99% chance you would say no :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Iraq to Turkey
3 fighters and 1 tactical_bomber moved from Iraq to Turkey
Combat - Russians
Battle in Turkey
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Turkey to Iraq
Turn Complete - Russians
Just to make things a little quicker I assumed you didnt want to scramble from Gibraltar, I was attacking with 2 fighters and 4 bombers. If you would have liked to scramble, we can just roll it seperately and edit, but I thought 99% chance you would say no :-)
No worries.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Kiangsu to Anhwe
2 marines moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from Kwangtung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 19 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
4 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 submarines moved from 20 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Anhwe
Japanese attack with 2 fighters, 3 infantry, 2 marines and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Anhwe from Chinese with 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters and 4 infantry
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Manchuria to Japan
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
2 fighters and 2 tactical_bombers moved from Chahar to Kiangsu
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 bomber moved from Iraq to 92 Sea Zone
2 bombers moved from Gibraltar to 92 Sea Zone
7 fighters moved from Gibraltar to 92 Sea Zone
2 carriers moved from 87 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 3 bombers, 2 carriers and 7 fighters
Italians defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is -12
Casualties for Italians: 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 bomber, 2 carriers and 4 fighters
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 bombers
EDIT: Adding units owned by Americans to Spain: 2 fighters
EDIT: Turning off Edit Mode
3 fighters moved from 92 Sea Zone to Spain
2 aaGuns, 5 artilleries and 15 infantry moved from Gibraltar to Spain
2 infantry moved from Portugal to Spain
6 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Spain
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Germans, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,5,6,2,6,4,1
Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 3 armour and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 armour moved from Iraq to Turkey
British take Turkey from Germans
1 armour moved from Turkey to Caucasus
6 fighters moved from Iraq to Persia
4 fighters moved from Iraq to Caucasus
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Saudi Arabia
3 fighters moved from Iraq to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Combat - British
Battle in Saudi Arabia
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win with 3 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Persia
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour and 4 fighters
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
4 fighters moved from Caucasus to Iraq
6 fighters and 1 tactical_bomber moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Saudi Arabia to Iraq
1 armour and 3 mech_infantrys moved from India to Eastern Persia
4 infantry moved from India to Burma
1 transport moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
3 fighters placed in Iraq
3 armour placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,2,1,4,1,3,5,6,1,6,2,4,6,5,6,1,6,3,4,6,6
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 5 infantry
Changed my mind on my casualties in sz 92. Frig, those were some of the worst f’ing dice I’ve ever seen, and at the worst possible time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern France to 104 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Albania to Greece
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 104 Sea Zone to Southern France
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber and 2 fighters moved from India to Malaya
Combat - ANZAC
Battle in Java
Battle in Malaya
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
ANZAC win, taking Java from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Non Combat Move - ANZAC
1 fighter moved from Malaya to Burma
1 bomber moved from Malaya to India
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
Turn Complete - French