Also, 1 small tweak in German NCM to swap a fig and tac between Ukraine and W Germany. I can make the edit on Japans turn
GeneralSvendSved(axis) vs Stucktojo MOD
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Just to make things a little quicker I assumed you didnt want to scramble from Gibraltar, I was attacking with 2 fighters and 4 bombers. If you would have liked to scramble, we can just roll it seperately and edit, but I thought 99% chance you would say no :-)
No worries.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Kiangsu to Anhwe
2 marines moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from Kwangtung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 19 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
4 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 submarines moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Anhwe
Japanese attack with 2 fighters, 3 infantry, 2 marines and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Anhwe from Chinese with 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters and 4 infantry
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Manchuria to Japan
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
2 fighters and 2 tactical_bombers moved from Chahar to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 bomber moved from Iraq to 92 Sea Zone
2 bombers moved from Gibraltar to 92 Sea Zone
7 fighters moved from Gibraltar to 92 Sea Zone
2 carriers moved from 87 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 bombers, 2 carriers and 7 fighters
Italians defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is -12
Casualties for Italians: 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 bomber, 2 carriers and 4 fightersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 bombers
EDIT: Adding units owned by Americans to Spain: 2 fighters
EDIT: Turning off Edit Mode
3 fighters moved from 92 Sea Zone to Spain
2 aaGuns, 5 artilleries and 15 infantry moved from Gibraltar to Spain
2 infantry moved from Portugal to Spain
6 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Spain
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Germans, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,5,6,2,6,4,1
Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 3 armour and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 armour moved from Iraq to Turkey
British take Turkey from Germans
1 armour moved from Turkey to Caucasus
6 fighters moved from Iraq to Persia
4 fighters moved from Iraq to Caucasus
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Saudi Arabia
3 fighters moved from Iraq to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 mech_infantry moved from Eastern Persia to TurkmenistanCombat - British
Battle in Saudi Arabia
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win with 3 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Persia
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour and 4 fighters
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
4 fighters moved from Caucasus to Iraq
6 fighters and 1 tactical_bomber moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Saudi Arabia to Iraq
1 armour and 3 mech_infantrys moved from India to Eastern Persia
4 infantry moved from India to Burma
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
3 fighters placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,2,1,4,1,3,5,6,1,6,2,4,6,5,6,1,6,3,4,6,6
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 5 infantry -
Changed my mind on my casualties in sz 92. Frig, those were some of the worst f’ing dice I’ve ever seen, and at the worst possible time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern France to 104 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Albania to GreeceCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 104 Sea Zone to Southern FrancePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber and 2 fighters moved from India to MalayaCombat - ANZAC
Battle in Java
Battle in Malaya
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
ANZAC win, taking Java from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery, 1 infantry and 1 marineNon Combat Move - ANZAC
1 fighter moved from Malaya to Burma
1 bomber moved from Malaya to India
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 1 bomber and 14 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Tsinghai to Kweichow
Germans take Kweichow from Chinese
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
2 bombers moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Turkmenistan
2 bombers moved from Northwest Persia to Turkmenistan
1 tactical_bomber moved from Southern France to Gibraltar
1 bomber moved from Southern France to GibraltarCombat - Germans
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 6,2 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Turkmenistan
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Turkmenistan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Caucasus from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Turkey from British to Germans
EDIT: Turning off Edit Mode
2 aaGuns, 25 armour, 16 artilleries and 23 mech_infantrys moved from Northwest Persia to Turkey
2 armour and 1 mech_infantry moved from Volgograd to Turkey
1 armour moved from Bulgaria to Turkey
2 armour moved from Kazakhstan to Turkey
1 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Western Germany to Southern France
1 tactical_bomber moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Southern Italy
2 bombers moved from Caucasus to Southern Italy
1 bomber moved from Persia to Southern Italy
2 bombers moved from Turkmenistan to Romania
2 armour and 2 mech_infantrys moved from Germany to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
3 bombers moved from Southern France to Southern Italy
4 bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern FrancePlace Units - Germans
3 artilleries placed in Southern France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber placed in Western Germany
1 armour and 3 mech_infantrys placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 86 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs -
Sorry I took so long!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - Russians
1 armour moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 armour moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Iraq to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Caucasus to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Manchuria to Amur
Japanese take Amur from Americans
1 mech_infantry moved from Kiangsu to Jehol
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 marines moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kwangtung to Kwangsi
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 battleships, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 4 destroyers and 2 fighters moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
4 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry, 2 marines and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 3 battleships, 4 carriers, 5 destroyers, 4 submarines and 1 transport
ANZAC defend with 1 transport
Japanese win with 3 battleships, 4 carriers, 5 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
5 fighters moved from Java to 42 Sea Zone
3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 aaGun moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 infantry moved from Spain to Normandy Bordeaux
5 fighters moved from Spain to Normandy BordeauxCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Midway
Battle in Normandy Bordeaux
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Midway from Japanese, taking Normandy Bordeaux from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
5 fighters moved from Normandy Bordeaux to Spain
1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
1 fighter moved from Eastern United States to Spain
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Spain
1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Kweichow from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British repair damage of 6x harbour; Remaining resources: 40 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Germans
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Persia
1 fighter moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Persia to Iraq
3 armour moved from Egypt to Iraq
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Greece to Turkey
1 mech_infantry moved from Northern Italy to Albania
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 4 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from India to TurkmenistanCombat - ANZAC
Battle in Philippines
Battle in Turkmenistan
ANZAC attack with 1 bomber
Germans defend with 1 mech_infantry
Germans win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 fighter moved from Burma to Szechwan
1 fighter moved from 54 Sea Zone to Sumatra
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to TunisiaTurn Complete - French