Oh I am wondering if I am doomed in this game already.
GeneralSvendSved(axis) vs Stucktojo MOD
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 12 Purchase Units - ANZAC 
 ANZAC buy 2 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 1 armour moved from Yunnan to Kwangsi
 1 infantry moved from Shan State to French Indo China
 1 bomber moved from India to French Indo ChinaCombat - ANZAC 
 Battle in Celebes
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 mech_infantry
 ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Battle in Kwangsi
 ANZAC attack with 1 armour
 Japanese defend with 1 infantry
 Japanese win with no units remaining. Battle score for attacker is -3
 Casualties for ANZAC: 1 armour
 Casualties for Japanese: 1 infantry
 Battle in French Indo China
 ANZAC attack with 1 bomber and 1 infantry
 Japanese defend with 1 infantry
 ANZAC win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - ANZAC 
 1 bomber moved from French Indo China to India
 1 fighter moved from 80 Sea Zone to India
 2 infantry moved from Trans-Jordan to Iraq
 1 infantry moved from South Australia to Queensland
 1 submarine moved from 62 Sea Zone to 54 Sea Zone
 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
 1 fighter moved from 80 Sea Zone to IndiaPlace Units - ANZAC 
 1 transport placed in 54 Sea Zone
 1 armour and 1 artillery placed in Queensland
 1 armour placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 12 Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 13 Research Technology - Germans Purchase Units - Germans 
 Germans buy 7 armour, 3 artilleries, 1 bomber and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from Southern France to 91 Sea Zone
 1 fighter moved from Southern France to 104 Sea Zone
 1 tactical_bomber moved from Western Germany to 105 Sea Zone
 1 fighter moved from Southern France to 91 Sea Zone
 4 bombers moved from Western Germany to 91 Sea Zone
 1 mech_infantry moved from Bulgaria to Turkey
 Germans take Turkey from British
 1 mech_infantry moved from Shensi to Tsinghai
 1 mech_infantry moved from Szechwan to Sikang
 1 mech_infantry moved from Kansu to Shensi
 1 mech_infantry moved from Evenkiyskiy to Kansu
 1 armour moved from Yenisey to Kansu
 1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
 2 mech_infantrys moved from Ukraine to Caucasus
 1 armour moved from Ukraine to Volgograd
 1 mech_infantry moved from Belarus to Rostov
 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
 2 mech_infantrys moved from Northwest Persia to Persia
 2 bombers moved from Northwest Persia to Persia
 1 bomber moved from Southern Italy to Caucasus
 1 bomber moved from Northwest Persia to Sikang
 1 bomber moved from Northwest Persia to Tsinghai
 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
 2 infantry moved from Southern France to Spain
 1 bomber moved from Southern Italy to Spain
 2 bombers moved from Western Germany to Spain
 2 fighters moved from Western Germany to Normandy Bordeaux
 3 infantry moved from Karelia to Novgorod
 1 armour moved from Volgograd to Kazakhstan
 2 mech_infantrys moved from Volgograd to KazakhstanCombat - Germans 
 Battle in 104 Sea Zone
 Germans attack with 1 fighter
 Americans defend with 1 transport
 Germans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 91 Sea Zone
 Germans attack with 4 bombers and 2 fighters
 Americans defend with 5 transports
 Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 35
 Casualties for Americans: 5 transports
 Battle in 105 Sea Zone
 Germans attack with 1 tactical_bomber
 Americans defend with 1 transport
 Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Sikang
 Germans attack with 1 bomber and 1 mech_infantry
 Chinese defend with 1 infantry
 Germans win with 1 bomber remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for Chinese: 1 infantry
 Battle in Kazakhstan
 Germans attack with 2 armour and 4 mech_infantrys
 British defend with 1 armour and 1 mech_infantry
 Germans win, taking Kazakhstan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 armour and 1 mech_infantry
 Battle in Persia
 Germans attack with 2 bombers and 2 mech_infantrys
 British defend with 1 factory_minor and 2 infantry
 Germans win, taking Persia from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Tsinghai
 Germans attack with 1 bomber and 1 mech_infantry
 Chinese defend with 1 infantry
 Germans win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Spain
 Germans attack with 3 bombers and 2 infantry
 Americans defend with 1 factory_minor and 2 infantry
 Germans win with 3 bombers remaining. Battle score for attacker is 0
 Casualties for Germans: 2 infantry
 Casualties for Americans: 2 infantry
 Battle in Caucasus
 Germans attack with 1 bomber and 2 mech_infantrys
 British defend with 1 armour
 Germans win, taking Caucasus from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 armour
 Battle in Normandy Bordeaux
 Germans attack with 2 fighters and 2 mech_infantrys
 Americans defend with 1 factory_minor, 1 harbour and 1 infantry
 Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for Americans: 1 infantryNon Combat Move - Germans 
 3 bombers moved from Spain to Western Germany
 4 bombers moved from 91 Sea Zone to Southern France
 2 fighters moved from 91 Sea Zone to Southern France
 2 fighters moved from Normandy Bordeaux to Western Germany
 1 tactical_bomber moved from 105 Sea Zone to Southern France
 1 fighter moved from 104 Sea Zone to Southern France
 2 mech_infantrys moved from Western Germany to Southern France
 1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
 1 mech_infantry moved from Volgograd to Northwest Persia
 1 bomber moved from Caucasus to Northwest Persia
 2 bombers moved from Persia to Northwest Persia
 1 bomber moved from Sikang to Northwest Persia
 1 bomber moved from Tsinghai to Northwest PersiaPlace Units - Germans 
 1 bomber placed in Western Germany
 3 artilleries placed in Southern France
 1 armour and 2 mech_infantrys placed in Volgograd
 1 armour and 2 mech_infantrys placed in Ukraine
 1 armour and 2 mech_infantrys placed in Russia
 1 armour and 2 mech_infantrys placed in Novgorod
 1 armour and 2 mech_infantrys placed in Western Germany
 2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4
 Germans collect 82 PUs (2 lost to blockades); end with 82 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs
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 Just to make things a little quicker I assumed you didnt want to scramble from Gibraltar, I was attacking with 2 fighters and 4 bombers. If you would have liked to scramble, we can just roll it seperately and edit, but I thought 99% chance you would say no :-) 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 13 Combat Move - Russians 
 1 mech_infantry moved from Iraq to Turkey
 3 fighters and 1 tactical_bomber moved from Iraq to TurkeyCombat - Russians 
 Battle in Turkey
 Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 mech_infantryNon Combat Move - Russians 
 3 fighters and 1 tactical_bomber moved from Turkey to IraqTurn Complete - Russians 
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 Just to make things a little quicker I assumed you didnt want to scramble from Gibraltar, I was attacking with 2 fighters and 4 bombers. If you would have liked to scramble, we can just roll it seperately and edit, but I thought 99% chance you would say no :-) No worries. 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 13 Purchase Units - Japanese 
 Japanese buy 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Kiangsi to Hunan
 Japanese take Hunan from Chinese
 3 infantry moved from Kiangsu to Anhwe
 2 marines moved from Shantung to Anhwe
 1 artillery and 1 infantry moved from Jehol to Manchuria
 1 artillery and 1 infantry moved from Jehol to Chahar
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
 1 bomber moved from Japan to 25 Sea Zone
 1 bomber moved from Japan to Manchuria
 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
 1 fighter moved from 42 Sea Zone to 44 Sea Zone
 2 transports moved from 19 Sea Zone to 20 Sea Zone
 4 infantry moved from Kwangtung to 20 Sea Zone
 4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
 4 infantry moved from 36 Sea Zone to French Indo China
 1 battleship moved from 19 Sea Zone to 36 Sea Zone
 1 carrier moved from 19 Sea Zone to 36 Sea Zone
 2 fighters moved from 19 Sea Zone to French Indo China
 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
 4 destroyers moved from 19 Sea Zone to 36 Sea Zone
 1 artillery and 1 infantry moved from Java to 42 Sea Zone
 1 marine moved from Java to 42 Sea Zone
 1 artillery, 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya
 1 submarine moved from 43 Sea Zone to 37 Sea Zone
 3 submarines moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese 
 Battle in 44 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 transport
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 25 Sea Zone
 Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
 ANZAC defend with 1 destroyer
 Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in Malaya
 Battle in Anhwe
 Japanese attack with 2 fighters, 3 infantry, 2 marines and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese win, taking Malaya from UK_Pacific, taking Anhwe from Chinese with 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in French Indo China
 Japanese attack with 2 fighters and 4 infantry
 ANZAC defend with 1 infantry
 Japanese win, taking French Indo China from ANZAC with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
 Casualties for ANZAC: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Manchuria
 Japanese attack with 1 artillery, 1 bomber and 1 infantry
 Americans defend with 1 infantry
 Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
 Casualties for Americans: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Chahar
 Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 2 fighters moved from French Indo China to 36 Sea Zone
 1 fighter moved from 44 Sea Zone to 37 Sea Zone
 1 bomber moved from Manchuria to Japan
 1 bomber moved from 25 Sea Zone to Japan
 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
 2 fighters and 2 tactical_bombers moved from Chahar to KiangsuPlace Units - Japanese 
 3 mech_infantrys placed in Kwangtung
 Japanese undo move 1.
 1 infantry and 2 mech_infantrys placed in Kwangtung
 2 infantry and 1 mech_infantry placed in Kiangsu
 1 infantry placed in Japan
 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 44 PUs; end with 44 PUs total
 Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 13 Purchase Units - Americans 
 Americans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 mech_infantry moved from Sakha to Buryatia
 Americans take Buryatia from Japanese
 1 bomber moved from Iraq to 92 Sea Zone
 2 bombers moved from Gibraltar to 92 Sea Zone
 7 fighters moved from Gibraltar to 92 Sea Zone
 2 carriers moved from 87 Sea Zone to 92 Sea ZoneCombat - Americans 
 Battle in 92 Sea Zone
 Americans attack with 3 bombers, 2 carriers and 7 fighters
 Italians defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
 Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
 Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is -12
 Casualties for Italians: 1 battleship, 1 carrier, 2 destroyers and 2 fighters
 Casualties for Americans: 1 bomber, 2 carriers and 4 fightersNon Combat Move - Americans 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 92 Sea Zone: 2 bombers
 EDIT: Adding units owned by Americans to Spain: 2 fighters
 EDIT: Turning off Edit Mode
 3 fighters moved from 92 Sea Zone to Spain
 2 aaGuns, 5 artilleries and 15 infantry moved from Gibraltar to Spain
 2 infantry moved from Portugal to Spain
 6 infantry moved from Eastern United States to 101 Sea Zone
 2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
 2 infantry moved from 104 Sea Zone to Spain
 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 4 infantry moved from 91 Sea Zone to Spain
 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans 
 3 armour placed in Spain
 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
 3 transports placed in 101 Sea Zone
 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 64 PUs; end with 64 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 13 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 2 infantry moved from Yunnan to Hunan
 1 fighter moved from Yunnan to HunanCombat - Chinese 
 Chinese creates battle in territory Szechwan
 Battle in Hunan
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Szechwan from Germans, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to BurmaPlace Units - Chinese 
 3 infantry placed in YunnanTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,5,6,2,6,4,1
 Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 13 Purchase Units - British 
 British buy 3 armour and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British 
 2 infantry moved from Iraq to Persia
 1 tactical_bomber moved from Iraq to Persia
 1 armour moved from Iraq to Turkey
 British take Turkey from Germans
 1 armour moved from Turkey to Caucasus
 6 fighters moved from Iraq to Persia
 4 fighters moved from Iraq to Caucasus
 1 transport moved from 80 Sea Zone to 81 Sea Zone
 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
 1 infantry moved from Egypt to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Saudi Arabia
 3 fighters moved from Iraq to Saudi Arabia
 1 mech_infantry moved from Egypt to Saudi Arabia
 1 mech_infantry moved from Eastern Persia to TurkmenistanCombat - British 
 Battle in Saudi Arabia
 British attack with 3 fighters, 1 infantry and 1 mech_infantry
 Neutral_True defend with 2 infantry
 British win with 3 fighters remaining. Battle score for attacker is -1
 Casualties for British: 1 infantry and 1 mech_infantry
 Casualties for Neutral_True: 2 infantry
 Battle in Persia
 British attack with 6 fighters, 2 infantry and 1 tactical_bomber
 Germans defend with 1 factory_minor and 2 mech_infantrys
 British win, taking Persia from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for Germans: 2 mech_infantrys
 Casualties for British: 1 infantry
 Battle in Caucasus
 British attack with 1 armour and 4 fighters
 Germans defend with 1 mech_infantry
 British win, taking Caucasus from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantryNon Combat Move - British 
 4 fighters moved from Caucasus to Iraq
 6 fighters and 1 tactical_bomber moved from Persia to Iraq
 1 armour moved from Eastern Persia to Iraq
 1 armour and 1 mech_infantry moved from Egypt to Iraq
 3 fighters moved from Saudi Arabia to Iraq
 1 armour and 3 mech_infantrys moved from India to Eastern Persia
 4 infantry moved from India to Burma
 1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British 
 3 fighters placed in Iraq
 3 armour placed in EgyptTurn Complete - British 
 British collect 37 PUs; end with 37 PUs total
 Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
 Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
 Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific 
 5 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,2,1,4,1,3,5,6,1,6,2,4,6,5,6,1,6,3,4,6,6
 UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
 Some Units in India change ownership: 5 infantry
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 Changed my mind on my casualties in sz 92. Frig, those were some of the worst f’ing dice I’ve ever seen, and at the worst possible time. 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 13 Purchase Units - Italians 
 Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 fighter moved from Southern France to 104 Sea Zone
 1 fighter moved from Southern France to 91 Sea Zone
 3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
 1 infantry moved from Albania to GreeceCombat - Italians 
 Battle in 104 Sea Zone
 Italians attack with 1 fighter
 Americans defend with 1 transport
 Italians win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 91 Sea Zone
 Italians attack with 1 fighter
 Americans defend with 1 submarine and 2 transports
 1 submarine owned by the Americans Submerged
 Italians win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Americans: 2 transportsNon Combat Move - Italians 
 1 fighter moved from 91 Sea Zone to Southern France
 1 fighter moved from 104 Sea Zone to Southern FrancePlace Units - Italians 
 1 mech_infantry placed in Northern Italy
 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 12 PUs; end with 12 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 13 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 1 bomber and 2 fighters moved from India to MalayaCombat - ANZAC 
 Battle in Java
 Battle in Malaya
 ANZAC attack with 1 bomber and 2 fighters
 Japanese defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
 ANZAC win, taking Java from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
 Casualties for ANZAC: 1 fighter
 Casualties for Japanese: 1 artillery, 1 infantry and 1 marineNon Combat Move - ANZAC 
 1 fighter moved from Malaya to Burma
 1 bomber moved from Malaya to India
 1 armour moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 transport placed in 54 Sea Zone
 1 fighter and 1 infantry placed in Queensland
 1 artillery placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 13 Combat Move - French Non Combat Move - French 
 2 infantry moved from Morocco to AlgeriaTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 14 Research Technology - Germans Purchase Units - Germans 
 Germans buy 5 armour, 3 artilleries, 1 bomber and 14 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 2 mech_infantrys moved from Northwest Persia to Persia
 1 bomber moved from Northwest Persia to Persia
 1 mech_infantry moved from Kazakhstan to Sikang
 Germans take Sikang from Chinese
 1 mech_infantry moved from Kansu to Suiyuyan
 Germans take Suiyuyan from Chinese
 1 mech_infantry moved from Tsinghai to Kweichow
 Germans take Kweichow from Chinese
 1 mech_infantry moved from Kazakhstan to Tsinghai
 1 mech_infantry moved from Rostov to Caucasus
 1 mech_infantry moved from Volgograd to Caucasus
 2 bombers moved from Northwest Persia to Caucasus
 1 mech_infantry moved from Kazakhstan to Turkmenistan
 2 bombers moved from Northwest Persia to Turkmenistan
 1 tactical_bomber moved from Southern France to Gibraltar
 1 bomber moved from Southern France to GibraltarCombat - Germans 
 Strategic bombing raid in Gibraltar
 Bombing raid in Gibraltar rolls: 6,2 and causes: 6 damage to unit: harbour
 Bombing raid in Gibraltar causes 6 damage total.
 Battle in Turkmenistan
 Germans attack with 2 bombers and 1 mech_infantry
 British defend with 1 mech_infantry
 Germans win, taking Turkmenistan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Caucasus
 Germans attack with 2 bombers and 2 mech_infantrys
 British defend with 1 armour
 Germans win, taking Caucasus from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 armour
 Battle in Persia
 Germans attack with 1 bomber and 2 mech_infantrys
 British defend with 1 factory_minor and 1 infantry
 Germans win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Germans 
 Turning on Edit Mode
 EDIT: Changing ownership of Turkey from British to Germans
 EDIT: Turning off Edit Mode
 2 aaGuns, 25 armour, 16 artilleries and 23 mech_infantrys moved from Northwest Persia to Turkey
 2 armour and 1 mech_infantry moved from Volgograd to Turkey
 1 armour moved from Bulgaria to Turkey
 2 armour moved from Kazakhstan to Turkey
 1 armour moved from Ukraine to Volgograd
 2 mech_infantrys moved from Ukraine to Volgograd
 1 armour and 2 mech_infantrys moved from Russia to Volgograd
 1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
 3 infantry moved from Novgorod to Baltic States
 2 mech_infantrys moved from Western Germany to Southern France
 1 armour moved from Western Germany to Southern France
 1 tactical_bomber moved from Gibraltar to Southern France
 1 bomber moved from Gibraltar to Southern Italy
 2 bombers moved from Caucasus to Southern Italy
 1 bomber moved from Persia to Southern Italy
 2 bombers moved from Turkmenistan to Romania
 2 armour and 2 mech_infantrys moved from Germany to Romania
 1 armour and 1 mech_infantry moved from Yugoslavia to Greece
 3 bombers moved from Southern France to Southern Italy
 4 bombers moved from Western Germany to Southern Italy
 2 fighters moved from Western Germany to Southern FrancePlace Units - Germans 
 3 artilleries placed in Southern France
 1 armour and 2 mech_infantrys placed in Volgograd
 1 armour and 2 mech_infantrys placed in Ukraine
 1 bomber placed in Western Germany
 1 armour and 3 mech_infantrys placed in Western Germany
 2 armour and 6 mech_infantrys placed in Germany
 1 mech_infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 86 PUs; end with 87 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 96 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
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 Sorry I took so long! 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 14 Combat Move - Russians 
 1 armour moved from Iraq to Northwest Persia
 Russians take Northwest Persia from Germans
 1 armour moved from Northwest Persia to Caucasus
 3 fighters and 1 tactical_bomber moved from Iraq to CaucasusCombat - Russians 
 Battle in Caucasus
 Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 armourNon Combat Move - Russians 
 3 fighters and 1 tactical_bomber moved from Caucasus to IraqTurn Complete - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 14 Purchase Units - Japanese 
 Japanese buy 3 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 artillery moved from Manchuria to Amur
 Japanese take Amur from Americans
 1 mech_infantry moved from Kiangsu to Jehol
 1 artillery moved from Chahar to Hopei
 Japanese take Hopei from Chinese
 2 marines moved from Anhwe to Hunan
 1 infantry moved from Anhwe to Hunan
 2 infantry moved from French Indo China to 36 Sea Zone
 1 infantry moved from French Indo China to Siam
 Japanese take Siam from UK_Pacific
 1 infantry moved from Kwangtung to Kwangsi
 2 mech_infantrys moved from Kwangtung to Kwangsi
 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 1 transport moved from 36 Sea Zone to 19 Sea Zone
 1 transport moved from 37 Sea Zone to 19 Sea Zone
 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Java
 1 battleship, 1 carrier, 4 destroyers and 2 fighters moved from 36 Sea Zone to 42 Sea Zone
 2 fighters moved from 42 Sea Zone to Java
 2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
 2 infantry moved from Kiangsu to Anhwe
 1 infantry moved from Anhwe to Hunan
 4 destroyers moved from 6 Sea Zone to 20 Sea Zone
 1 bomber moved from Japan to 25 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese 
 Battle in Hunan
 Japanese attack with 3 fighters, 2 infantry, 2 marines and 3 tactical_bombers
 Chinese defend with 2 infantry
 Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in 42 Sea Zone
 Japanese attack with 3 battleships, 4 carriers, 5 destroyers, 4 submarines and 1 transport
 ANZAC defend with 1 transport
 Japanese win with 3 battleships, 4 carriers, 5 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 25 Sea Zone
 Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
 Americans defend with 1 destroyer
 Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in Kwangsi
 Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Java
 Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
 ANZAC defend with 1 artillery and 1 infantry
 Japanese win, taking Java from ANZAC with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese 
 5 fighters moved from Java to 42 Sea Zone
 3 tactical_bombers moved from Java to 42 Sea Zone
 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
 1 aaGun moved from Kiangsu to Kiangsi
 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
 1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese 
 1 infantry and 2 mech_infantrys placed in Kwangtung
 1 infantry and 2 mech_infantrys placed in Kiangsu
 1 infantry placed in Japan
 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 46 PUs; end with 46 PUs total
 Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 14 Purchase Units - Americans 
 Americans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 submarine moved from 10 Sea Zone to 25 Sea Zone
 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
 1 infantry moved from 25 Sea Zone to Midway
 2 fighters moved from Hawaiian Islands to 25 Sea Zone
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 Americans take 93 Sea Zone from Italians
 2 infantry moved from Spain to Normandy Bordeaux
 5 fighters moved from Spain to Normandy BordeauxCombat - Americans 
 Battle in 25 Sea Zone
 Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
 Japanese defend with 1 submarine
 Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in Midway
 Battle in Normandy Bordeaux
 Americans attack with 5 fighters and 2 infantry
 Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
 Americans win, taking Midway from Japanese, taking Normandy Bordeaux from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantryNon Combat Move - Americans 
 5 fighters moved from Normandy Bordeaux to Spain
 1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
 2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
 2 infantry moved from 104 Sea Zone to Spain
 1 fighter moved from Eastern United States to Spain
 2 fighters moved from 25 Sea Zone to Hawaiian Islands
 1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans 
 1 armour, 1 artillery and 1 mech_infantry placed in Spain
 1 submarine and 3 transports placed in 101 Sea Zone
 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from Western United States: 2 infantry
 EDIT: Adding units owned by Americans to Central United States: 2 infantry
 EDIT: Turning off Edit Mode
 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 65 PUs; end with 66 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs




 
		 
		





