Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
BM3 Karl7 (Allies) vs simon33 (Axis+3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 8 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Nigeria: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Egypt to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Dzavhan to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Olgiy
Americans take Olgiy from Japanese
2 mech_infantrys moved from Dzavhan to Olgiy
1 armour and 2 mech_infantrys moved from Ulaanbaatar to Olgiy
1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in 97 Sea Zone
Americans attack with 2 bombers, 2 fighters and 5 submarines
Italians defend with 1 destroyer
Americans win with 2 bombers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from 97 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters and 8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 123 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy 2 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Italians
1 armour moved from Turkmenistan to Eastern Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 armour moved from Burma to West India
3 artilleries moved from India to West India
2 infantry moved from India to West India
1 fighter moved from Burma to Eastern Persia
1 aaGun, 5 artilleries and 16 infantry moved from Burma to Yunnan
1 infantry moved from Eastern United States to 101 Sea ZonePlace Units - British
2 armour and 1 fighter placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
3 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour and 1 artillery -
I assumed no scram in97
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I assumed no scram in97
I’m going to scramble against that attack. Need to whittle down those subs!
USA
Rolls: 2@3 2@4; Total Hits: 32@3: (2, 6)2@4: (3, 4)
Italy
Rolls: 3@4; Total Hits: 33@4: (3, 2, 4)
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I’ll assume 3 subs will sink.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 3 submarines
EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
EDIT: Turning off Edit Mode
1 fighter moved from Western Germany to Southern Italy
EDIT: Italians undo move 1.
1 fighter moved from Western Germany to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,3,3,6,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,6
Italians collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 55 Sea Zone
2 aaGuns moved from Queensland to Northern Territory
2 fighters moved from Queensland to Sumatra
2 fighters moved from India to British Somaliland
2 fighters moved from Burma to India
1 fighter moved from Burma to Eastern Persia
2 artilleries and 2 infantry moved from Burma to India
2 infantry moved from India to West India
2 fighters moved from Sumatra to Yunnan
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 55 Sea Zone
2 aaGuns moved from Queensland to Northern Territory
2 fighters moved from Queensland to Sumatra
2 fighters moved from India to British Somaliland
2 fighters moved from Burma to India
1 fighter moved from Burma to Eastern Persia
2 artilleries and 2 infantry moved from Burma to India
2 infantry moved from India to West India
2 fighters moved from Sumatra to Yunnan
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 66 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 artilleries moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour, 1 fighter and 1 mech_infantry moved from Timguska to Novosibirsk
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
3 artilleries and 2 infantry moved from Germany to Western Germany
1 armour moved from Karelia to Archangel
3 fighters moved from Western Germany to 112 Sea ZonePlace Units - Germans
2 carriers placed in 112 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Volgograd
2 artilleries and 1 infantry placed in Iraq
2 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,4,2,4,2,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,5,1,3,2
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 bomber and 1 infantry moved from French Indo China to Kwangsi
2 fighters moved from French Indo China to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to French Indo China
2 fighters moved from Shan State to French Indo China
1 battleship moved from 69 Sea Zone to 70 Sea Zone
1 marine moved from South West Africa to 70 Sea Zone
1 battleship and 1 marine moved from 70 Sea Zone to 69 Sea Zone
5 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Union of South Africa to RhodesiaPlace Units - Japanese
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,1,2,5,4,3,4,3,2,1
Japanese collect 10 PUs (11 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 bombers moved from Egypt to 97 Sea Zone
6 fighters moved from 110 Sea Zone to Normandy Bordeaux
6 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 armour and 1 mech_infantry moved from Olgiy to Timguska
Americans take Timguska from Germans
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Iwo Jima
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Crete
Battle in 97 Sea Zone
Americans attack with 2 bombers, 2 fighters and 3 submarines
Italians defend with 1 destroyer
Americans win, taking Crete from Italians with 2 bombers, 2 fighters and 2 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 7 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
7 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from 97 Sea Zone to 99 Sea Zone
2 bombers moved from 97 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 3 mech_infantrys moved from Olgiy to Evenkiyskiy
1 armour and 2 mech_infantrys moved from Ulaanbaatar to Yenisey
1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 fighters moved from Morocco to United Kingdom
8 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 1 transport moved from 21 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 armour and 2 mech_infantrys placed in Korea
1 artillery and 7 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 3 transportsTurn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 121 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 126 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British repair damage of 5x factory_major; Remaining resources: 25 PUs;
British buy 2 armour, 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 armour moved from India to Eastern Persia
1 armour, 3 artilleries and 2 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to India
1 artillery moved from India to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 artillery placed in EgyptTurn Complete - British
British collect 27 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
Scramble to SZ97.
USA
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 2)2@4: (1, 6)
Italy
Rolling 3d6:
(3, 4, 5) -
I’ll assume you’ll lose the subs and continue to kill the last fighter.
Rolls: 2@3 2@4; Total Hits: 22@3: (2, 4)2@4: (6, 4)
def
Rolling 1d6:
(2) -
I’ll assume you’ll lose the subs and continue to kill the last fighter.
Rolls: 2@3 2@4; Total Hits: 22@3: (2, 4)2@4: (6, 4)
def
Rolling 1d6:
(2) -
it’s kill time
so yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
4 armour, 7 artilleries, 12 infantry and 3 mech_infantrys moved from Persia to IraqNon Combat Move - Italians
Place Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,3,5,4,5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,4,3,6,2,5
Italians collect 20 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 66 Sea Zone to 68 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from British Somaliland to Egypt
2 fighters moved from India to British Somaliland
2 infantry moved from India to Burma
2 fighters moved from Yunnan to India
1 fighter moved from Eastern Persia to British Somaliland
2 fighters moved from Sumatra to India
2 artilleries moved from India to Burma
2 infantry moved from West India to India
1 aaGun moved from Northern Territory to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 57 Sea Zone
2 fighters moved from Queensland to SumatraPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 66 Sea Zone to 68 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from British Somaliland to Egypt
2 fighters moved from India to British Somaliland
2 infantry moved from India to Burma
2 fighters moved from Yunnan to India
1 fighter moved from Eastern Persia to British Somaliland
2 fighters moved from Sumatra to India
2 artilleries moved from India to Burma
2 infantry moved from West India to India
1 aaGun moved from Northern Territory to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 57 Sea Zone
2 fighters moved from Queensland to SumatraPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 6 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
9 fighters moved from 112 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour, 1 fighter and 1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Timguska from AmericansCombat - Germans
Air Battle in United Kingdom
Germans attacks with 12 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Battle in Yenisey
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yenisey, round 2 : 2/3 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Yenisey
Germans roll dice for 1 armour and 1 fighter in Yenisey, round 3 : 1/2 hits
Russians roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
1 armour owned by the Americans lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to 112 Sea Zone
9 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from Western Germany to 112 Sea Zone
2 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Trans-Jordan to Iraq
6 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Archangel to Novosibirsk
1 fighter moved from Yenisey to NovosibirskPlace Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
4 submarines placed in 113 Sea Zone
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Russia
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6,1,4,1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,4,3,6,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs