@gamerman01 I tend to roll play the madman as the Axis.
BM3 Karl7 (Allies) vs simon33 (Axis+3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Egypt to 82 Sea ZoneCombat - ANZAC
Battle in 82 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport; Japanese defend with 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 transport
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 82 Sea Zone to Nigeria
2 fighters moved from West India to French Madagascar
2 fighters moved from Sumatra to India
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Queensland to Sumatra
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Egypt to 82 Sea ZoneCombat - ANZAC
Battle in 82 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport; Japanese defend with 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 transport
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 82 Sea Zone to Nigeria
2 fighters moved from West India to French Madagascar
2 fighters moved from Sumatra to India
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Queensland to Sumatra
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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Russians hold
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs;
Germans buy 3 artilleries, 3 bombers, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from France to Southern France
3 fighters moved from Western Germany to Southern France
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
6 fighters moved from 112 Sea Zone to Holland Belgium
2 mech_infantrys moved from Timguska to Yenisey
1 mech_infantry moved from Tsagaan Olom to Yenisey
1 fighter moved from Novosibirsk to Yenisey
1 mech_infantry moved from Evenkiyskiy to YeniseyCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 6 fighters and 1 infantry in Holland Belgium, round 2 : 5/8 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 4/6 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Germans attack with 1 fighter and 4 mech_infantrys
Russians defend with 2 infantry; Americans defend with 2 armour
Germans roll dice for 1 fighter and 4 mech_infantrys in Yenisey, round 2 : 1/5 hits
Russians roll dice for 2 armour and 2 infantry in Yenisey, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Yenisey
Germans roll dice for 1 fighter and 2 mech_infantrys in Yenisey, round 3 : 1/3 hits
Russians roll dice for 2 armour and 1 infantry in Yenisey, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Yenisey
Germans roll dice for 1 fighter and 1 mech_infantry in Yenisey, round 4 : 1/2 hits
Russians roll dice for 2 armour in Yenisey, round 4 : 1/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Yenisey
Germans roll dice for 1 fighter in Yenisey, round 5 : 1/1 hits
Russians roll dice for 1 armour in Yenisey, round 5 : 0/1 hits
1 armour owned by the Americans lost in Yenisey
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 infantry
Casualties for Americans: 2 armourNon Combat Move - Germans
1 fighter moved from Yenisey to Timguska
4 artilleries and 3 infantry moved from Western Germany to France
6 fighters moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Southern France to Western Germany
1 fighter moved from Southern France to Germany
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Russia to UralsPlace Units - Germans
3 submarines placed in 112 Sea Zone
3 bombers placed in Germany
3 artilleries placed in Iraq
1 submarine placed in 115 Sea Zone
3 mech_infantrys placed in Volgograd
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,2
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to Shan State
8 artilleries and 12 infantry moved from French Indo China to Shan State
2 fighters moved from Kwangsi to Kwangtung
1 armour moved from Tanganyika Territory to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
1 battleship moved from 71 Sea Zone to 69 Sea Zone
2 artilleries, 3 infantry and 1 marine moved from Tanganyika Territory to RhodesiaCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 bomber, 2 fighters and 2 infantry
UK_Pacific defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
1 armour owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Shan State
Japanese attack with 8 artilleries and 13 infantry
British defend with 1 infantry
Japanese roll dice for 8 artilleries and 13 infantry in Shan State, round 2 : 5/21 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 8 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
5 artilleries and 15 infantry moved from Kwangsi to French Indo China
1 bomber and 2 fighters moved from Kwangtung to French Indo China
1 armour and 2 mech_infantrys moved from French Indo China to Shan StatePlace Units - Japanese
3 infantry placed in French Indo China
1 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,4,3,6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,5,5,3,5,3,1,1,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1,1,2,6,1,1
Japanese collect 12 PUs (13 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters, 8 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Persia
4 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Americans take Central Mongolia from Japanese
1 armour and 1 mech_infantry moved from Central Mongolia to Dzavhan
Americans take Dzavhan from Japanese
1 mech_infantry moved from Ulaanbaatar to Dzavhan
1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
1 armour and 1 infantry moved from Okinawa to 19 Sea Zone
1 armour, 1 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry moved from 72 Sea Zone to KenyaCombat - Americans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kenya
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Kenya from Japanese, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangtung
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Kwangtung from Japanese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
3 fighters moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Iraq to Egypt
1 bomber moved from Persia to Egypt
4 fighters moved from Malta to Egypt
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Morocco
2 fighters moved from Morocco to Egypt
2 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters and 8 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 123 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Anhwe to Hunan
2 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
4 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters, 8 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Persia
4 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Americans take Central Mongolia from Japanese
1 armour and 1 mech_infantry moved from Central Mongolia to Dzavhan
Americans take Dzavhan from Japanese
1 mech_infantry moved from Ulaanbaatar to Dzavhan
1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
1 armour and 1 infantry moved from Okinawa to 19 Sea Zone
1 armour, 1 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry moved from 72 Sea Zone to KenyaCombat - Americans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kenya
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Kenya from Japanese, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangtung
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Kwangtung from Japanese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
3 fighters moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Iraq to Egypt
1 bomber moved from Persia to Egypt
4 fighters moved from Malta to Egypt
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Morocco
2 fighters moved from Morocco to Egypt
2 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters and 8 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 123 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Anhwe to Hunan
2 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
4 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 3 artilleries and 25 infantry moved from West India to Eastern Persia
British take Eastern Persia from ItaliansCombat - British
Non Combat Move - British
5 infantry moved from India to Burma
2 aaGuns moved from West India to Eastern Persia
1 fighter moved from India to Burma
1 aaGun, 1 armour, 5 artilleries and 10 infantry moved from Yunnan to Burma
1 infantry moved from Quebec to Eastern United StatesPlace Units - British
3 armour placed in Egypt
1 destroyer placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 3 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,2,2,1,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,2,5,6,5
Italians collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from India to Burma
2 artilleries moved from India to Burma
2 fighters moved from Sumatra to Burma
1 fighter moved from Yunnan to Burma
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 fighters moved from French Madagascar to Egypt
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to SumatraPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from India to Burma
2 artilleries moved from India to Burma
2 fighters moved from Sumatra to Burma
1 fighter moved from Yunnan to Burma
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 fighters moved from French Madagascar to Egypt
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to SumatraPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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Russia is dead.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 86 PUs;
Germans buy 1 armour, 6 artilleries, 2 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
6 fighters moved from 112 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Holland Belgium
3 bombers moved from Germany to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 7 fighters and 1 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 7 fighters and 1 infantry in Holland Belgium, round 2 : 6/9 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 7 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers, 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/8 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
6 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
3 bombers and 3 fighters moved from Normandy Bordeaux to Western Germany
1 submarine moved from 115 Sea Zone to 112 Sea Zone
2 armour and 1 mech_infantry moved from Germany to Western Germany
5 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 aaGuns, 2 armour, 3 artilleries and 5 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Urals to Timguska
1 aaGun, 2 armour and 2 mech_infantrys moved from Trans-Jordan to IraqPlace Units - Germans
3 submarines placed in 112 Sea Zone
2 submarines placed in 113 Sea Zone
3 mech_infantrys placed in Volgograd
1 armour and 1 mech_infantry placed in Russia
1 mech_infantry placed in Russia
6 artilleries and 2 infantry placed in Germany
Germans undo move 6.
3 artilleries placed in Iraq
3 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1,3,1,3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,5,4,4,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,1,3,1,3
Germans collect 56 PUs (9 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 8 artilleries, 12 infantry and 2 mech_infantrys moved from Shan State to Yunnan
5 artilleries, 1 bomber, 2 fighters and 18 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 13 artilleries, 1 bomber, 2 fighters, 30 infantry and 2 mech_infantrys
British defend with 5 infantry; Americans defend with 3 fighters; ANZAC defend with 2 fighters; Chinese defend with 7 artilleries and 25 infantry
Japanese roll dice for 1 armour, 13 artilleries, 1 bomber, 2 fighters, 30 infantry and 2 mech_infantrys in Yunnan, round 2 : 11/49 hits
Chinese roll dice for 7 artilleries, 5 fighters and 30 infantry in Yunnan, round 2 : 16/42 hits
16 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 13 artilleries, 1 bomber, 2 fighters, 14 infantry and 2 mech_infantrys in Yunnan, round 3 : 16/33 hits
Chinese roll dice for 7 artilleries, 5 fighters and 19 infantry in Yunnan, round 3 : 10/31 hits
10 infantry owned by the Japanese, 14 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 13 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys in Yunnan, round 4 : 9/23 hits
Chinese roll dice for 7 artilleries, 5 fighters and 3 infantry in Yunnan, round 4 : 6/15 hits
4 infantry owned by the Japanese, 6 artilleries owned by the Chinese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Yunnan
13 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to French Indo China
Chinese win with 1 artillery and 5 fighters remaining. Battle score for attacker is 16
Casualties for British: 5 infantry
Casualties for Chinese: 6 artilleries and 25 infantry
Casualties for Japanese: 30 infantry and 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Adding units owned by Japanese to French Indo China: 2 mech_infantrys
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
EDIT: Turning off Edit Mode
1 marine moved from Rhodesia to South West Africa
1 armour and 4 infantry moved from Union of South Africa to Rhodesia
1 bomber and 2 fighters moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,2,2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,2,3,2,2,2,4,1,5,1
Japanese collect 8 PUs (12 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 8 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Nigeria: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Egypt to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Dzavhan to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Olgiy
Americans take Olgiy from Japanese
2 mech_infantrys moved from Dzavhan to Olgiy
1 armour and 2 mech_infantrys moved from Ulaanbaatar to Olgiy
1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in 97 Sea Zone
Americans attack with 2 bombers, 2 fighters and 5 submarines
Italians defend with 1 destroyer
Americans win with 2 bombers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from 97 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters and 8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 123 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 8 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Nigeria: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Egypt to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Dzavhan to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Olgiy
Americans take Olgiy from Japanese
2 mech_infantrys moved from Dzavhan to Olgiy
1 armour and 2 mech_infantrys moved from Ulaanbaatar to Olgiy
1 armour and 2 mech_infantrys moved from Korea to Ulaanbaatar
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in 97 Sea Zone
Americans attack with 2 bombers, 2 fighters and 5 submarines
Italians defend with 1 destroyer
Americans win with 2 bombers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from 97 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters and 8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 123 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy 2 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Italians
1 armour moved from Turkmenistan to Eastern Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 armour moved from Burma to West India
3 artilleries moved from India to West India
2 infantry moved from India to West India
1 fighter moved from Burma to Eastern Persia
1 aaGun, 5 artilleries and 16 infantry moved from Burma to Yunnan
1 infantry moved from Eastern United States to 101 Sea ZonePlace Units - British
2 armour and 1 fighter placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
3 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour and 1 artillery -
I assumed no scram in97
-
I assumed no scram in97
I’m going to scramble against that attack. Need to whittle down those subs!
USA
Rolls: 2@3 2@4; Total Hits: 32@3: (2, 6)2@4: (3, 4)
Italy
Rolls: 3@4; Total Hits: 33@4: (3, 2, 4)
-
I’ll assume 3 subs will sink.