dice…
BM3 Colt(Axis) vs Rommel
-
I accept your production changes. All those blocking dd’s, defenders on isles and the bb hardly inflicted any hits. If I had just been patient, I could of had a decent fleet with dd’s. Except for China, the allies positions were okay. Bri is stretched thin, so can’t contain the Axis but is holding existing positions. I’ll take my turn this eve.
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone -
Scramble Jpn fig & tb in sz6? US attacking with 2 bombers and 2 subs against Jpn dd & tt.
-
No. I wont be able to play again indefinitely. Moving to a different town and ill have to set up new internet next week.
-
Hope that your move goes well. Will miss playing against you for a while. But I could use a break, as I’m not catching a break on the dice. I had a 50/50 chance that the US sub would hit the Jpn cv before being sunk. That would have displaced the planes and the ANZ dd could then have a 50/50 chance of sinking the cv and a chance to also sink the tt. 6 Chinese attacked 1 Jpn and they all missed the first 2 turns. But the single Jpn hit twice in 3 rounds. I messed up the Chinese move. I should have holed up in the NW terr last turn. I attacked there this turn but the fig couldn’t land there. So it will die, since the Rus Siberian army can’t reach there before Jpn’s next turn.
-
Thank you for your good wishes. At first, i was pleased to see the dice go my way but at this point I feel for you. Tough to see, man.
-
Posting Chi4 until I take Bri4 turn from a different computer later today.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Sikang
6 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Kansu
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalPurchase Units - British
British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 81 Sea Zone to Iraq
2 tactical_bombers moved from Egypt to Iraq
1 artillery and 3 infantry moved from Persia to Iraq
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from India to BurmaCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 transport
Italians defend with 1 transport
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Cyprus
Battle in French Madagascar
Battle in Iraq
British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 1 infantry; Neutral_Axis defend with 3 infantry
British win, taking Cyprus from Italians, taking French Madagascar from Neutral_Axis, taking Iraq from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 1 artillery
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from 99 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Iraq to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to United KingdomPlace Units - British
1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 artilleries -
Request that you allow Bri to change builds in Egypt to 2 marines instead of 2 inf & 1 art.
-
Request that you allow Bri to change builds in Egypt to 2 marines instead of 2 inf & 1 art.
I don’t think that was your intention but i suppose so :lol:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Baltic States to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 artillery and 1 infantry moved from Syria to Iraq
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
2 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from 99 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to France
1 artillery, 3 infantry and 1 marine moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Syria : 1 flag
France : 2 infantry
Romania : 1 bomber
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 marine
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour and 1 mech_infantry
Western Ukraine : 1 flag, 2 aaGuns and 2 infantry
Crete : 1 flag, 1 marine
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport -
I withdraw my request to change Bri builds, I don’t want to wear out my welcome unnecessarily. If you want to change Italy’s NCM as a result, do so on Ger’s turn.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 5 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 infantry moved from Belarus to Smolensk
1 fighter and 2 tactical_bombers moved from Romania to Smolensk
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
1 armour moved from Eastern Poland to UkraineCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk
3 aaGuns, 11 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Karelia
2 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 bombers moved from Morocco to Western Germany
1 bomber moved from Germany to Western Germany
3 aaGuns moved from Germany to Western Germany
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Western Germany
1 infantry moved from France to Western Germany
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Morocco to Southern Italy
2 infantry moved from Morocco to AlgeriaPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 1.
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 artillery moved from Russia to Smolensk
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Tambov
1 aaGun and 15 infantry moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
1 fighter and 6 infantry placed in Russia
1 aaGun and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
I wanted Rus to attack Ger in Bry but it was only 25% chance of winning. The odds won’t get better, with 4 Ger bombers to strat bomb and more tanks and mech coming every turn. But with normal dice, I would lose 22 inf and Ger would only lose 17 inf/aa. I would have stopped after one round, just to reduce Ger inf to make the other units more vulnerable. I chose instead to retake Ukr, stopping 5 units from reinforcing Bry and preventing Ger from building there next turn. Dice favored me. I splurged on a fig to intercept strat bomb. I can’t count on AA to hit. Ger odds of taking Mos this turn are low. My Siberian army will take another 2 turns to reinforce the defense. May need Bri help.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 armour moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Kansu
2 artilleries and 4 infantry moved from Shensi to Kansu
1 artillery and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Yunnan to Burma
1 bomber moved from Japan to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 bomber moved from Shan State to Sikang
1 bomber moved from Shan State to Tsinghai
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Japanese attack with 2 artilleries, 1 bomber and 5 infantry
Chinese defend with 4 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 artillery
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Shensi
1 bomber moved from Tsinghai to Kweichow
1 bomber moved from Sikang to Kwangsi
3 fighters and 3 tactical_bombers moved from Burma to Kwangsi
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Hunan to Yunnan
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Shensi to SzechwanPlace Units - Japanese
4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 infantry placed in French Indo China
2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 3 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 1 bomber and 1 infantry
Yunnan : 1 flag, 1 infantry and 2 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 bomber and 1 infantry
Hunan : 1 flag, 1 artillery and 1 mech_infantry
Kansu : 1 flag, 2 artilleries and 4 infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag, 1 aaGun and 2 mech_infantrys
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 armour and 1 infantry
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 marine
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 marine
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
6 Sea Zone : 5 destroyers, 1 submarine and 1 transport -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 artillery
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
EDIT: Turning off Edit Mode -
I’m in very comfortable situation as Japan. Fortunate early dice meant an easy, swift end to China. US will need to spend heavily on Europe side if it wants to sink Italy or land in W Europe. Even if you spent a good amount in San Francisco, I will be able to outpace you off Phil while still getting sufficient number of boots on the ground in continental SE Asia while easily trading DEI back and forth. Excluding China’s five IPCs(assuming Russia doesn’t help), I think I might have economic advantage at the conclusion of this round.
-
I can’t seem to find an opening in the Pacific. We never used Kamikaze in the prior games. Perhaps I was too defensive to be attacked. Bri has blocked Ita from Africa and Mid East, but can’t overpower the Ita fleet, even tho Ita sent an army into Rus. Now Ita is getting cash from Rus terr. Bri can’t threaten Ger and Ita. Ger and Jpn are both earning slightly more than U.S., so I can’t advance.





