dice…
BM3 Colt(Axis) vs Rommel
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No scramble. You were able to use planes that could only land cv’s that were being built this turn. You did that to me last game and I didn’t think of it here. Roll 1st round
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I applied the two sub hits to the cvs of course. beside that, 11 hits to assign
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OOL all the US and Bri dd’s subs and sink the cv’s makes 11.
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If I had used a dd to block the Ger fleet, bat calc would have been 50% without the Ger fleet or the 2 planes that could have landed on the cv. Don’t know how I could have built more than Ger each turn to change the situation.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
3 fighters moved from Yugoslavia to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 artillery and 4 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Ukraine to Northwest Persia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Ukraine to Northwest PersiaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
British defend with 2 destroyers, 1 submarine and 2 transports; Americans defend with 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
Units damaged: 2 carriers owned by the Americans
Germans win with 7 bombers, 1 carrier, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Germans: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Casualties for British: 2 destroyers, 1 submarine and 2 transports
Casualties for Americans: 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
Battle in Holland Belgium
Germans attack with 4 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 infantry and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 94 Sea Zone to Western Germany
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
4 infantry moved from Finland to Vyborg
1 mech_infantry moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Bryansk
3 tactical_bombers moved from Northwest Persia to Caucasus
3 armour and 2 mech_infantrys moved from Caucasus to Rostov
7 bombers moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
2 carriers placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
4 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 7 bombers, 1 factory_major, 4 fighters, 1 harbour and 3 tactical_bombers
Poland : 5 mech_infantrys
Germany : 1 factory_major and 4 mech_infantrys
Holland Belgium : 4 infantry and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag, 3 armour and 2 mech_infantrys
Vyborg : 1 flag, 4 infantry
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 3 tactical_bombers
Smolensk : 1 flag, 1 mech_infantry
112 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
Bulgaria : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 2 transports
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag
110 Sea Zone : 1 carrier -
I concede. Even tho the allies have slightly more cash, units and TUV, Ger and Jpn each have massive air that the US can’t overcome. Playing thru the mid-game gave me some experience that I didn’t have with global bal mod. But at this point, I’d prefer to put that experience to use in a rematch. I’m sure that I could do better as the allies next time. I see how Jpn can defend it’s homeland with a few specific units and that Phil controls the entire area and can use kamikazi, so one big fleet there is a simple plan; and that sz 36 is hard for the allies to reach. Now I just have to take out China and not lose the Ger capital. Do you have a preference for which side you want to play and which game version? Global bal mod works for me, but I would consider others.
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I’m uninterested in a balance mod match at this point. I would do some other version of Triple A
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Such as? Are you playing any other forum games? How’s that Punic wars game with ABH? I’d like a Rome vs Carthage game but not the massive ancient world war B.C. 270.
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I never played the roman game vs ABH. Only Lord of the Rings, which he defeated me in both times. It’s really much more simple than you’d expect and I find both the old version and new fun to play.
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Second sentence is about punic wars.





