• 20

    Note: changed mind about Jpn->Rus DoW

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 marine moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 fighter, 2 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 mech_infantrys moved from Western United States to Central United States
                1 bomber moved from Central United States to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Shensi
                2 infantry moved from Kansu to Shensi
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    5 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Purchase Units - British
                British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from India to 37 Sea Zone
                1 battleship moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from India to Burma
                1 tactical_bomber moved from Egypt to 99 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 tactical_bomber
                    Italians defend with 1 transport
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 43 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 cruiser
                    British win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from 37 Sea Zone to Sumatra
                1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 fighters moved from Egypt to 81 Sea Zone
                1 tactical_bomber moved from 99 Sea Zone to Egypt
                1 fighter moved from Union of South Africa to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 fighter moved from British Guiana to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 armour and 1 artillery moved from Libya to Tobruk

    Place Units - British
                1 airfield placed in Gibraltar
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,5,3
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 3 artilleries and 3 infantry

    triplea_39700_UK_3.tsvg

  • 25 24 23 22 21 20 19

    Desperate times call for desperate action.  I don’t want to die a slow death in the Pacific.

  • 20

    Today i just finished up my slow, deliberate march to victory vs Shadow. Im hoping for the same result here. Will move tomorrow

  • 25 24 23 22 21 20 19

    I know that I’ve already rolled the dice, but do you mind if USA not attack Carol with the entire fleet?  I’m getting cold feet.

  • 25 24 23 22 21 20 19

    Let me see what I can do as a NCM with the part of the fleet that didn’t participate in the invasion of Carol.  It won’t affect Ita move.

  • 25 24 23 22 21 20 19

    I will lay a screen of dd’s to block the Jpn fleet from Carol, using the dd’s that didn’t participate in the land battle.  There was no sea battle, so those dd’s really shouldn’t have moved during combat anyway.  I have other stuff to do now and will be heading out, so may not revise NCM until this eve.  Sorry about this.  This fiasco doesn’t help my position in the game.  But I hope to avoid complete disaster.  I remember in a prior game that you. as USA, attacked Carol and I, as Jpn, sank your fleet.  But the victory was offset by bad dice rolls that decimated my planes.

  • 20

    yeah you can throw up some blockers

  • 25 24 23 22 21 20 19

    I edited NCM 1 dd from sz54>23 instead of sz33, and another dd from sz54>34 instead of sz33.  I wanted to move my WC USA fleet closer to the action, but Wake doesn’t have a naval base, so it wouldn’t get me closer next turn and my fig from EC USA couldn’t go any further than the cv at Hawaii anyway.  I don’t know what I would have done instead of invading Carol, I guess I just got impatient.  The Jpn fleet by Phil is strong defensively with 5 ships that can take 2 hits and a naval base to repair them.  So the only way to attack it is to lure it away.  It doesn’t have and doesn’t need many support ships while in harbor.  Jpn does have other ships scattered.  Now USA dd’s are scattered and will be short-lived.  Jpn can make an all air attack on the US fleet at the expense of letting other targets go.  But there’s no real need to attack the US fleet.  A limited air attack would have poor odds, as the US has 3 ships that can absorb hits and be repaired.

    triplea_39700_Ita3start.tsvg

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Americans to 22 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Italians buy 1 carrier; Remaining resources: 7 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                1 armour moved from Poland to Baltic States
                1 armour moved from Romania to Baltic States
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 marine moved from Cyprus to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Crete

    Combat - Italians
                Battle in Crete
                Battle in Baltic States
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Crete from Neutral_Allies, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 aaGuns and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Syria to Iraq
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
                1 fighter moved from Iraq to Southern Italy
                1 bomber moved from Iraq to Southern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to Syria: 1 artillery and 1 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Cyprus : 1 flag
        Syria : 1 flag, 1 artillery and 1 infantry
        Northern Italy : 1 artillery, 1 factory_major, 5 infantry and 1 marine
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Baltic States : 1 flag, 2 armour and 1 mech_infantry
        Eastern Poland : 2 aaGuns and 2 infantry
        Crete : 1 flag, 1 marine
        Greece : 1 flag
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
        Iraq : 1 flag, 1 infantry

    triplea_39700_Ita3.tsvg

  • 20

    Wondering if you are OK with that edit. Right after taking Crete I realized i shouldn’t throw away the cruiser. I will edit back on Germ’s turn if you object.

  • 25 24 23 22 21 20 19

    No problem with using tt instead of cru, easier to sink.  I think that the 3 inf in Iraq should become Italian.  That might affect your NCM decisions.  Italy getting a cv really improves it’s ability to attack and protect the fleet away from home.  And it will have even more cash to spend next turn.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to 33 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 marine moved from New South Wales to Queensland
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,2
                ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    triplea_39700_Fre3.tsvg

  • 25 24 23 22 21 20 19

    If it wasn’t for having to use its air and fleet to protect the US fleet in Carol, Anz could have sank the Jpn dd & sub blockading Java with a dd and 3 figs and then landed reinforcements.  The French considered taking over UK and re-establishing their claim to the British throne.  If they could just get the Bri garrison to go overseas.

  • 20

    @FMErwinRommel:

    The French considered taking over UK and re-establishing their claim to the British throne.  If they could just get the Bri garrison to go overseas.

    I wouldnt mind another Hundred Years War for your french and brits  :-D

  • 20

    It was probably Brit king claiming french throne at that particular time but all the same to we Germans

  • 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Karelia to Novgorod
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Southern Italy to 91 Sea Zone
                3 bombers moved from Western Germany to 91 Sea Zone
                2 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Poland to Belarus
                10 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to Bessarabia
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Eastern Poland to Novgorod

    triplea_39700_Ger4.tsvg

  • 20

    Scram 91? i didn’t bother to change iraqis to Italy because I expect Brit will capture it but if you dont then i will change them before italy’s.

  • 25 24 23 22 21 20 19

    No scramble.  I didn’t expect Ger to use the fleet and so many planes.  I just looked at the subs and bombers.  I should have just used the tt.  I didn’t even build in E. coast US.

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Karelia to Novgorod
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Southern Italy to 91 Sea Zone
                3 bombers moved from Western Germany to 91 Sea Zone
                2 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Poland to Belarus
                10 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to Bessarabia
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Eastern Poland to Novgorod

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 armour and 4 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 11 armour, 5 artilleries, 21 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 11 armour, 5 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                    Germans win with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 cruiser, 2 destroyers, 2 submarines and 1 transport

    Non Combat Move - Germans
                3 bombers and 1 fighter moved from 91 Sea Zone to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Tunisia
                      Germans take Tunisia from Neutral_Axis
                1 infantry moved from Algeria to Morocco
                1 bomber moved from Bessarabia to Germany
                2 infantry moved from Finland to Karelia
                3 aaGuns and 2 mech_infantrys moved from Eastern Poland to Belarus
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from Western Germany to Germany
                3 aaGuns moved from Western Germany to Germany
                2 fighters and 3 tactical_bombers moved from Iraq to Romania
                1 infantry moved from Southern France to France

    Place Units - Germans
                5 armour and 4 mech_infantrys placed in Germany
                1 destroyer placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 91 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Morocco: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Morocco : 1 flag, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Tunisia : 1 flag, 1 infantry
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 2 fighters and 3 tactical_bombers
        Germany : 3 aaGuns, 5 armour, 2 artilleries, 1 bomber, 1 factory_major and 4 mech_infantrys
        Belarus : 1 flag, 3 aaGuns, 11 armour, 5 artilleries, 21 infantry and 7 mech_infantrys
        Karelia : 1 flag, 2 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
        Bessarabia : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
        Finland : 1 flag

    triplea_39700_Ger4.tsvg

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Axis & Allies Boardgaming Custom Painted Miniatures

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