dice…
BM3 Colt(Axis) vs Rommel
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Note: changed mind about Jpn->Rus DoW
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 marine moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in GibraltarNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 bomber moved from Central United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
5 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalPurchase Units - British
British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 43 Sea Zone
British attack with 1 battleship
Japanese defend with 1 cruiser
British win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from 37 Sea Zone to Sumatra
1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from Union of South Africa to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from British Guiana to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 artillery moved from Libya to TobrukPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,5,3
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry -
Desperate times call for desperate action. I don’t want to die a slow death in the Pacific.
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Today i just finished up my slow, deliberate march to victory vs Shadow. Im hoping for the same result here. Will move tomorrow
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I know that I’ve already rolled the dice, but do you mind if USA not attack Carol with the entire fleet? I’m getting cold feet.
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Let me see what I can do as a NCM with the part of the fleet that didn’t participate in the invasion of Carol. It won’t affect Ita move.
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I will lay a screen of dd’s to block the Jpn fleet from Carol, using the dd’s that didn’t participate in the land battle. There was no sea battle, so those dd’s really shouldn’t have moved during combat anyway. I have other stuff to do now and will be heading out, so may not revise NCM until this eve. Sorry about this. This fiasco doesn’t help my position in the game. But I hope to avoid complete disaster. I remember in a prior game that you. as USA, attacked Carol and I, as Jpn, sank your fleet. But the victory was offset by bad dice rolls that decimated my planes.
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yeah you can throw up some blockers
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I edited NCM 1 dd from sz54>23 instead of sz33, and another dd from sz54>34 instead of sz33. I wanted to move my WC USA fleet closer to the action, but Wake doesn’t have a naval base, so it wouldn’t get me closer next turn and my fig from EC USA couldn’t go any further than the cv at Hawaii anyway. I don’t know what I would have done instead of invading Carol, I guess I just got impatient. The Jpn fleet by Phil is strong defensively with 5 ships that can take 2 hits and a naval base to repair them. So the only way to attack it is to lure it away. It doesn’t have and doesn’t need many support ships while in harbor. Jpn does have other ships scattered. Now USA dd’s are scattered and will be short-lived. Jpn can make an all air attack on the US fleet at the expense of letting other targets go. But there’s no real need to attack the US fleet. A limited air attack would have poor odds, as the US has 3 ships that can absorb hits and be repaired.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 22 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 carrier; Remaining resources: 7 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 armour moved from Poland to Baltic States
1 armour moved from Romania to Baltic States
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from 99 Sea Zone to CreteCombat - Italians
Battle in Crete
Battle in Baltic States
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Syria to Iraq
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Iraq to Southern Italy
1 bomber moved from Iraq to Southern ItalyPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Syria: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Cyprus : 1 flag
Syria : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 artillery, 1 factory_major, 5 infantry and 1 marine
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Baltic States : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 2 aaGuns and 2 infantry
Crete : 1 flag, 1 marine
Greece : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Iraq : 1 flag, 1 infantry -
Wondering if you are OK with that edit. Right after taking Crete I realized i shouldn’t throw away the cruiser. I will edit back on Germ’s turn if you object.
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No problem with using tt instead of cru, easier to sink. I think that the 3 inf in Iraq should become Italian. That might affect your NCM decisions. Italy getting a cv really improves it’s ability to attack and protect the fleet away from home. And it will have even more cash to spend next turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 marine moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,2
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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If it wasn’t for having to use its air and fleet to protect the US fleet in Carol, Anz could have sank the Jpn dd & sub blockading Java with a dd and 3 figs and then landed reinforcements. The French considered taking over UK and re-establishing their claim to the British throne. If they could just get the Bri garrison to go overseas.
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The French considered taking over UK and re-establishing their claim to the British throne. If they could just get the Bri garrison to go overseas.
I wouldnt mind another Hundred Years War for your french and brits :-D
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It was probably Brit king claiming french throne at that particular time but all the same to we Germans
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Karelia to Novgorod
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Poland to Belarus
10 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Bessarabia
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Eastern Poland to Novgorod -
Scram 91? i didn’t bother to change iraqis to Italy because I expect Brit will capture it but if you dont then i will change them before italy’s.
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No scramble. I didn’t expect Ger to use the fleet and so many planes. I just looked at the subs and bombers. I should have just used the tt. I didn’t even build in E. coast US.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Karelia to Novgorod
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Poland to Belarus
10 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Bessarabia
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Eastern Poland to NovgorodCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 11 armour, 5 artilleries, 21 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 11 armour, 5 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Germans win with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser, 2 destroyers, 2 submarines and 1 transportNon Combat Move - Germans
3 bombers and 1 fighter moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from Neutral_Axis
1 infantry moved from Algeria to Morocco
1 bomber moved from Bessarabia to Germany
2 infantry moved from Finland to Karelia
3 aaGuns and 2 mech_infantrys moved from Eastern Poland to Belarus
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Western Germany to Germany
3 aaGuns moved from Western Germany to Germany
2 fighters and 3 tactical_bombers moved from Iraq to Romania
1 infantry moved from Southern France to FrancePlace Units - Germans
5 armour and 4 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Morocco: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Morocco : 1 flag, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Tunisia : 1 flag, 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 2 fighters and 3 tactical_bombers
Germany : 3 aaGuns, 5 armour, 2 artilleries, 1 bomber, 1 factory_major and 4 mech_infantrys
Belarus : 1 flag, 3 aaGuns, 11 armour, 5 artilleries, 21 infantry and 7 mech_infantrys
Karelia : 1 flag, 2 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
Bessarabia : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Finland : 1 flag





