• 25 24 23 22 21 20 19

    Yes, inf, mech and tanks  Interesting dice, 6 of the 8 hits were 1’s.  2 of 5 inf rolled 1’s and all my tanks and planes gave hits, 4 of 5 rolled 1’s

  • 20

    No need to ask OOL in those situations. Just do max D if you think that’s what il say.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                2 fighters moved from Gibraltar to Tunisia
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Southern France
                2 bombers moved from India to 37 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win, taking 125 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 37 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Algeria
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Americans win, taking Algeria from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tunisia
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Tunisia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                2 fighters moved from Tunisia to Morocco
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                4 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Southern France to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Eastern United States to United Kingdom
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 bombers moved from 37 Sea Zone to India
                2 fighters moved from 42 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Queensland
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
                Americans collect 62 PUs; end with 63 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Purchase Units - British
                British buy 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 armour moved from Alexandria to Libya
                      British take Libya from Italians
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from Turkmenistan to Kazakhstan
                2 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 fighters moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 5 armour, 3 infantry and 6 mech_infantrys
                    2 armour owned by the British retreated to Burma
                    Japanese win with 1 armour remaining. Battle score for attacker is 15
                    Casualties for British: 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 aaGun, 4 armour, 3 infantry and 6 mech_infantrys
                Battle in Kazakhstan
                    British attack with 1 armour
                    Japanese defend with 1 artillery
                    British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 41 Sea Zone
                    British attack with 1 destroyer; Americans loiter and taunt
                    Japanese defend with 1 submarine
                    British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 artillery and 2 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to Turkmenistan
                2 fighters moved from Malta to Egypt
                2 fighters moved from United Kingdom to Gibraltar
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 aaGun moved from Burma to India

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                3 fighters placed in United Kingdom
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 8 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_39700_UK_9.tsvg

  • 25 24 23 22 21 20 19

    UK Pac beat the odds in Yun, but chose to retreat from battle with 2 tanks and 2 planes vs only 1 Jpn tank left.  Probably should have taken Yun, to prevent Jpn mech and planes from reaching and destroying Burma or bombing India.  USA gained 2 big N.O.'s and terr.

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Rostov to Tambov
                      Italians take Tambov from Russians

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 destroyers
                    British defend with 3 submarines
                    British win with 1 submarine remaining. Battle score for attacker is -4
                    Casualties for British: 2 submarines
                    Casualties for Italians: 2 destroyers

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to Western Germany
                1 aaGun moved from Rostov to Ukraine
                1 aaGun moved from Rostov to Caucasus

    Place Units - Italians
                2 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Western Germany : 1 artillery and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 marine
        Baltic States : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 aaGun
        Western Ukraine : 1 flag
        Caucasus : 1 aaGun
        Greece : 1 flag
        97 Sea Zone : 2 destroyers and 1 submarine

    triplea_39700_Ita9.tsvg

  • 20

    @FMErwinRommel:

    UK Pac beat the odds in Yun, but chose to retreat from battle with 2 tanks and 2 planes vs only 1 Jpn tank left.  Probably should have taken Yun, to prevent Jpn mech and planes from reaching and destroying Burma or bombing India.  USA gained 2 big N.O.'s and terr.

    Yes, but once again the bulk of US Atlantic fleet will be sunk. I will be needing scramble and OOL for that battle.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Java to Burma
                1 fighter and 1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Turn Complete - French

    triplea_39700_Fre9.tsvg

  • 25 24 23 22 21 20 19

    Bri replaced the 2 figs that went to Gib, plus added another and a sub.  The U.S. added 2 dd and a sub.  Not enough to guarantee survival, but I didn’t want to use up a dd every turn to block the Ger navy.  I could have not moved Bri figs to Gib and then could have bought more ships instead of replacement figs.  Maybe Ger will find a better use for the bombers in St Pete.

  • 25 24 23 22 21 20 19

    Oops, I just realized that 2 figs from St Pete can join the battle by landing on the cv.  If you use every available plane from St Pete, you will definitely win.

  • 25 24 23 22 21 20 19

    My reference to LL in Mos was Ger T9 when 8 Rus inf inflicted 4 hits vs LL of 3.  The Rus counterattack definitely was lucky dice for me.

  • 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                3 fighters moved from Yugoslavia to 110 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
                3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
                1 artillery and 4 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                4 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Ukraine to Northwest Persia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Ukraine to Northwest Persia

    triplea_39700_Ger10.tsvg

  • 20

    scramble?

  • 20

    Considering the insane dice this game, OOL preferences in the case the battle goes your way?

  • 25 24 23 22 21 20 19

    No scramble.  You were able to use planes that could only land cv’s that were being built this turn.  You did that to me last game and I didn’t think of it here.  Roll 1st round

  • 20

    I applied the two sub hits to the cvs of course. beside that, 11 hits to assign

  • 25 24 23 22 21 20 19

    OOL all the US and Bri dd’s subs and sink the cv’s makes 11.

  • 25 24 23 22 21 20 19

    If I had used a dd to block the Ger fleet, bat calc would have been 50% without the Ger fleet or the 2 planes that could have landed on the cv.  Don’t know how I could have built more than Ger each turn to change the situation.

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                3 fighters moved from Yugoslavia to 110 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
                3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
                1 artillery and 4 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                4 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Ukraine to Northwest Persia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Ukraine to Northwest Persia

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
                    British defend with 2 destroyers, 1 submarine and 2 transports; Americans defend with 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
                    Units damaged: 2 carriers owned by the Americans
                    Germans win with 7 bombers, 1 carrier, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 99
                    Casualties for Germans: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                    Casualties for British: 2 destroyers, 1 submarine and 2 transports
                    Casualties for Americans: 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
                Battle in Holland Belgium
                    Germans attack with 4 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 4 infantry and 2 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 94 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 94 Sea Zone to Western Germany
                1 destroyer moved from 127 Sea Zone to 112 Sea Zone
                4 infantry moved from Finland to Vyborg
                1 mech_infantry moved from Ukraine to Smolensk
                1 mech_infantry moved from Ukraine to Bryansk
                3 tactical_bombers moved from Northwest Persia to Caucasus
                3 armour and 2 mech_infantrys moved from Caucasus to Rostov
                7 bombers moved from 110 Sea Zone to Western Germany
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                3 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                2 carriers placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in France
                4 mech_infantrys placed in Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 7 bombers, 1 factory_major, 4 fighters, 1 harbour and 3 tactical_bombers
        Poland : 5 mech_infantrys
        Germany : 1 factory_major and 4 mech_infantrys
        Holland Belgium : 4 infantry and 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Bryansk : 1 flag, 1 mech_infantry
        Rostov : 1 flag, 3 armour and 2 mech_infantrys
        Vyborg : 1 flag, 4 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 3 tactical_bombers
        Smolensk : 1 flag, 1 mech_infantry
        112 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
        Bulgaria : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag, 1 airfield
        Finland : 1 flag
        110 Sea Zone : 1 carrier

    triplea_39700_Ger10.tsvg

  • 25 24 23 22 21 20 19

    I concede.  Even tho the allies have slightly more cash, units and TUV, Ger and Jpn each have massive air that the US can’t overcome.  Playing thru the mid-game gave me some experience that I didn’t have with global bal mod.  But at this point, I’d prefer to put that experience to use in a rematch.  I’m sure that I could do better as the allies next time.  I see how Jpn can defend it’s homeland with a few specific units and that Phil controls the entire area and can use kamikazi, so one big fleet there is a simple plan; and that sz 36 is hard for the allies to reach.  Now I just have to take out China and not lose the Ger capital.  Do you have a preference for which side you want to play and which game version?  Global bal mod works for me, but I would consider others.

  • 20

    I’m uninterested in a balance mod match at this point. I would do some other version of Triple A

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