dice…
BM3 Colt(Axis) vs Rommel
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 1 fighter, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Vologda
2 bombers moved from Novgorod to Tambov
2 mech_infantrys moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
3 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to 112 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
2 fighters moved from Bryansk to Vologda
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Tambov
1 tactical_bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
22 armour, 8 artilleries, 17 infantry and 16 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Vologda
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 artillery
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour
Battle in Caucasus
Germans attack with 3 armour, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 22 armour, 8 artilleries, 1 bomber, 17 infantry and 16 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 8 infantry
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 22 armour, 8 artilleries, 1 bomber, 13 infantry and 16 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Russians: 8 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
3 bombers moved from Tambov to Novgorod
2 fighters moved from Vologda to Novgorod
2 tactical_bombers moved from Volgograd to Ukraine
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Caucasus to Ukraine
3 tactical_bombers moved from Novgorod to Western Germany
3 fighters moved from Bryansk to Yugoslavia
1 bomber and 1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Russia to Novgorod
1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 airfield placed in Yugoslavia
1 destroyer placed in 127 Sea Zone
2 transports placed in 115 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Germany
1 fighter and 5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Germans from Denmark: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 57 PUs (3 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Tunisia : 1 flag, 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 8 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major and 3 mech_infantrys
Southern Italy : 2 fighters
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 22 armour, 8 artilleries, 1 factory_minor, 13 infantry and 16 mech_infantrys
Ukraine : 1 flag, 1 factory_minor, 3 mech_infantrys and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 4 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Caucasus : 1 flag, 3 armour and 4 mech_infantrys
Smolensk : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber
Bulgaria : 1 flag
127 Sea Zone : 1 destroyer
115 Sea Zone : 2 transports
Yugoslavia : 1 flag, 1 airfield and 3 fighters
Finland : 1 flag, 4 infantry -
What a mess. That is definitely the worst round of attacking I’ve ever had. Your single units hit in all 7 battles and even hit twice apiece in two, preventing capture! I battle calced my moscow army for the counter-attack a couple times each time i pulled a mech away to Caucasus but forgot on the last one to minus infantry from the hits from 8 russian moscow inf. They also hit above average and scored four, shocker :roll:
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Wow, from the marti emails, I was thinking that Rus could destroy the Cau army using Rus tanks and mech that could move thru Stalin, plus all planes. After opening the file, I see that Rus actually has a 54% chance of retaking Mos and destroying the Ger army. But the bat cal also shows that Ger could win with almost as many units left as Rus, if Rus wins. I’ve got nothing to lose by gambling here. This is my last best chance. Too bad there is only 1 allied unit that could reach Mos to continue the attack if Rus fails.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
2 armour, 16 artilleries, 48 infantry and 3 mech_infantrys moved from Samara to Russia
3 fighters and 1 tactical_bomber moved from Turkmenistan to Russia -
22 hits 1st round vs normal 20 no AA hits OOL?
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I needed an AA hit. Max D, destroy art before mech except keep one art alive. Tanks last of course
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
2 armour, 16 artilleries, 48 infantry and 3 mech_infantrys moved from Samara to Russia
3 fighters and 1 tactical_bomber moved from Turkmenistan to RussiaCombat - Russians
Battle in Russia
Russians attack with 2 armour, 16 artilleries, 3 fighters, 48 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 22 armour, 8 artilleries, 1 factory_minor, 13 infantry and 16 mech_infantrys
Russians win, taking Russia from Germans with 2 armour, 15 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 134
Casualties for Germans: 3 aaGuns, 22 armour, 8 artilleries, 13 infantry and 16 mech_infantrys
Casualties for Russians: 1 artillery and 48 infantryNon Combat Move - Russians
5 aaGuns moved from Samara to Russia
3 fighters and 1 tactical_bomber moved from Russia to SamaraTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
Wow, what a turnaround! Glad that I didn’t concede the game.
Wait, too hasty on moving aa into Mos. Let me keep some or all where they were to protect Rus planes. 24 units survived vs bat calc said 14. Enough for Rus to fight off the Ger air for now. Ger air all survived and still powerful. -
I did the math and can’t save Rus planes. No Axis ground troops adjacent to either Mos or Rus planes, but Ger can move 2 spaces and Jpn can block. Ger air too powerful if it wanted to move all bombers east. But may not want to.
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Why did Ger build airbase in Yugo? I know you want figs to scramble for Ita sea, but N Italy is better, as it covers 2 sz and flex for shuttling between Ger and Ita. If your figs couldn’t reach Italy this past turn, that was an expensive build for a one-time situation.
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While the amazing dice favored the Allies across the board on Ger turn, it didn’t affect the situation on Rus counterattack on Mos. A low luck dice on Mos would have saved Ger just 1 inf in the attack on Mos. It was the size of the Ger move on Cau that gave Rus a slight advantage. W/o Ger planes being able to land with the army, even that large army was vulnerable. Slightly favorable dice on round 1, and Rus losing attackers with power of 1 and Ger losing defenders at power of 2, snowballed the odds in Rus favor on each successive die round. But despite the battle gain of +134 PU and the other favorable battles, Ger is still in a strong position and has a big cash base. The allies are not in position to help Rus much and Jpn is positioned to hinder. Jpn is also in a strong position.
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Why did Ger build airbase in Yugo? I know you want figs to scramble for Ita sea, but N Italy is better, as it covers 2 sz and flex for shuttling between Ger and Ita. If your figs couldn’t reach Italy this past turn, that was an expensive build for a one-time situation.
With what Italian money could i afford that??
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While the amazing dice favored the Allies across the board on Ger turn, it didn’t affect the situation on Rus counterattack on Mos. A low luck dice on Mos would have saved Ger just 1 inf in the attack on Mos. It was the size of the Ger move on Cau that gave Rus a slight advantage. W/o Ger planes being able to land with the army, even that large army was vulnerable.
Umm, no. In LL that you referenced, you have an average of 5.00 units remaining and a +52 TUV swing. I would retake russia two turns later after killing brit blocker. Don’t understate the dice on this round when it’s this massive of a difference.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Samara: 2 aaGuns
EDIT: Turning off Edit Mode
Japanese buy 4 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Szechwan to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
3 armour and 6 mech_infantrys moved from Kwangsi to Yunnan
2 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kazakhstan
1 tactical_bomber moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to Malaya
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Sakha to SiberiaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Battle in Yunnan
Japanese attack with 5 armour, 4 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Yunnan from Chinese with 5 armour, 3 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 2 transports
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Malaya to Kwangsi
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 airfield, 2 bombers, 1 fighter, 1 harbour and 2 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 aaGun, 5 armour, 3 infantry and 6 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 armour
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 armour
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 marine
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 artillery
French Indo China : 1 flag, 3 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
36 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
5 Sea Zone : 1 destroyer
6 Sea Zone : 4 destroyers and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Caucasus : 1 fighter and 1 tactical_bomber -
I took the liberty of submerging your sub. We can roll for it on forum if you think differently.
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@Colt45:
While the amazing dice favored the Allies across the board on Ger turn, it didn’t affect the situation on Rus counterattack on Mos. A low luck dice on Mos would have saved Ger just 1 inf in the attack on Mos. It was the size of the Ger move on Cau that gave Rus a slight advantage. W/o Ger planes being able to land with the army, even that large army was vulnerable.
Umm, no. In LL that you referenced, you have an average of 5.00 units remaining and a +52 TUV swing. I would retake russia two turns later after killing brit blocker.
Would be taken next turn*
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Gibraltar to Tunisia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
2 bombers moved from India to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking 125 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 37 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Algeria from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tunisia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans win, taking Tunisia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
2 fighters moved from Tunisia to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from 37 Sea Zone to India
2 fighters moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Americans collect 62 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
2 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Alexandria to Libya
British take Libya from Italians
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Turkmenistan to Kazakhstan
2 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
1 armour moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone -
Need OOL for Yun
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AA hit one fig (boo), but Jpn took 8 hits yeah





