@Baron:
I’m trying to find the correct balance for 3 planes Carrier and lower cost planes.
To use redesign on my table top game 1942.2 with G40 units. It was the more convenient thread.
ASAD: Anti-Submarine Attack 1 Defense 1 pre-surprise strike phase attack def @1
Destroyer A1 D1 ASA1D1 M2 C5, 1 hit, 1D in Convoy SZ
Submarine A2fs D1fs M2 C6, 1 hit, Stealth Move, No DD block, Submerge after AAS. 2D in Convoy SZ.
Transport A0 D0 M3 C7, 0 hit, taken last, carry 1 Inf+1 any ground
Cruiser A3 D3 M3 C9, 1 hit, shorebombard @3, 1D in Convoy SZ
Carrier A0 D3 M2 C15, 2 hits, carry 3 planes
Battleship A4 D4 M2 C15 2 hits, shorebombard @4, 1D in Convoy SZ
Fighter A2 D2 M4-6 C7, 1 hit SBR A2 D2, 1D in Convoy SZ, hit air first, then AAA
Tactical Bomber A3 D2 ASAD1 M4-6 C8, 1 hit, TBR A1 D1, dmg 1D6, 1D in Convoy SZ
Strategic Bomber A0 D0 M6-8 C5, 0 hit, SBR 1 hit A1 dmg 1D6
Air Base giving +2M, up to three scramble either Fg or TcB
Second version, 2 hits Cruiser and 3 hits BB:
Transport, defenseless
A0 D0 M3 C7, 0 hit,
taken last, carry 1 Inf+1 any ground
Transport working as warship
A0 D1 M3 C9, 1 hit,
carry 1 Inf+1 any ground
Submarine
A2fs D1fs M2 C5, 1 hit,
Stealth Move, No DD block, may Submerge after ASAD.
2Ds in Convoy SZ
Destroyer
A2 D2 M2 C6, 1 hit,
ASA1D1,
1D in Convoy SZ
Escort Carrier (optional)
A0 D2 M2 C8, 1 hit,
ASA1D1 carry 1 plane,
No dice in Convoy SZ
Cruiser
A3 D3 M3 C12, 2 hits,
Shorebombard @3,
1D in Convoy SZ
Carrier
A0 D3 M2 C15, 2 hits,
carry 3 planes, damaged Carrier carry 1 plane
No dice in Convoy SZ
Battleship
A4 D4 M2 C18, 3 hits,
Shorebombard @4,
1D in Convoy SZ
Strategic Bomber
A0 D0 M6-8 C5, 0 hit,
SBR 1 hit A1 dmg 1D6
Fighter
A2 D2 M4-6 C6, 1 hit, _target plane first, then AAA (owner’s choice) _
SBR A2 D2,
Can hit Subs without Destroyer presence,
2Ds in Convoy SZ
Tactical Bomber
A3 D2 M4-6 C7, 1 hit,
TBR A1 D1, dmg 1D6,
ASA1D1, can hit Subs without Destroyer presence,
2Ds in Convoy SZ
Anti-aircraft Artillery
A0 D1* M1 C3, 1 hit,
- @1 vs up to 3 planes, 1 roll per plane max, each combat round.
It is not preemptive but a regular roll.
@Argothair,
what do you think of this last roster and cost structure?
It keeps mostly the same dynamics between Subs and DDs but all combat values are much nearer OOB and warships roster is scaled on within 3 IPCs increment, except TP 7 PUs and using C5 for Sub:
SS5, DD6, CA12, CV15, BB18 and TP A0 D1 M3 C9
TP C9 acting as warship will increase independent action and gives total freedom on casualty selection for better reenactment of Subs vs TPs + DDs naval combat. And planes being cheaper than TP can be acceptable losses when attacking TPs.
Also, combat between Fg, TcB vs warships keeps near similar odds to OOB.
No need to add AAA to Cruiser and BB to balance vs DD A2 D2 C6, as the case actually in G40 Redesign with DD A1 D1 C5.
Tactical A3 D2 C7 (no more combined arms needed) and Fg A2 D2 C6 may compensate for lack of A4 bombers C12.
@Argo,
there is another variants with Fighter A2 D3 you will possibly like:
Variant:
Fighter
A2 D3 M4-6 C7, 1 hit, _target plane first, then AAA (owner’s choice) _
SBR A2 D3,
Can hit Subs without Destroyer presence,
2Ds in Convoy SZ
G40 3 planes Aircraft Carrier
Attack 0
Defense 2
Hits 2
Move 2-3
Cost 15
Carry 3 planes, 1 if damaged