@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Ktylu (Allies) vs Simon33 (Axis) BM3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Americans
1 unit repaired.
7 artilleries and 1 marine moved from Central United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 transports moved from 33 Sea Zone to 35 Sea Zone
2 carriers and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to PhilippinesPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
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scramble orders in sz 6
kamikaze orders
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Scramble SZ6
Kamis 1 on SZ20 CV
2 on first SZ6 CV
3 on second SZ6Strange. Why didn’t you keep the CV out of the SZ20 battle? There’s no scramble. If you want to change that, then just 3 on each CV in SZ6.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Americans
1 unit repaired.
7 artilleries and 1 marine moved from Central United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from France to 96 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 carriers and 4 fighters moved from 26 Sea Zone to 6 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in 6 Sea Zone
Americans attack with 3 carriers, 6 fighters, 1 submarine and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 3 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is 25
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Korea
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangtung
Americans attack with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans win, taking Kwangtung from Japanese with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in Morocco
Battle in GibraltarNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to EgyptPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
2 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to FrancePurchase Units - British
British buy 1 armour, 1 fighter, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 1 marine placed in Egypt
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,5
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Korea : 1 flag, 1 artillery and 1 infantry
Marianas : 1 flag
Kwangtung : 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 fighter, 1 harbour and 1 infantry
Guam : 1 airfield and 1 artillery
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 battleship and 6 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 carriers, 4 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 4 artilleries, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry, 2 marines and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 3 artilleries, 3 infantry and 1 marine
France : 1 artillery, 2 fighters and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
72 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transportsProduction/PUs Summary :
Germans : 76 / 114
Russians : 0 / 0
Japanese : 48 / 59
Americans : 61 / 101
Chinese : 0 / 0
British : 30 / 28
UK_Pacific : 4 / 0
Italians : 13 / 27
ANZAC : 21 / 27
French : 12 / 13
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Italians
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
2 fighters moved from 97 Sea Zone to Western Germany
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 artilleries placed in Northern Italy
1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 cruiser and 2 submarines moved from 62 Sea Zone to 45 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 bomber, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 submarine placed in 54 Sea Zone
1 bomber placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Purchase Units - French
French buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat - French
Place Units - French
1 armour, 1 artillery and 1 infantry placed in FranceTurn Complete - French
French collect 12 PUs; end with 12 PUs totalTerritory Summary for ANZAC and French :
Borneo : 1 artillery
Queensland : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 2 marines
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 artillery, 1 infantry and 1 transport
45 Sea Zone : 1 cruiser and 2 submarines
54 Sea Zone : 1 cruiser and 1 submarine
Egypt : 2 infantry
France : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 7 infantry and 1 marineProduction/PUs Summary :
Germans : 76 / 114
Russians : 0 / 0
Japanese : 48 / 59
Americans : 61 / 101
Chinese : 0 / 0
British : 30 / 28
UK_Pacific : 4 / 0
Italians : 13 / 21
ANZAC : 21 / 27
French : 12 / 12
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 mech_infantry moved from Southern France to France
14 artilleries, 12 infantry and 3 mech_infantrys moved from Western Germany to France
5 armour and 5 mech_infantrys moved from Germany to France
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to IraqPurchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 destroyer, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in France
Germans attack with 5 armour, 15 artilleries, 13 infantry and 9 mech_infantrys
French defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 7 infantry and 1 marine; British defend with 1 artillery, 2 fighters and 1 infantry
Germans roll dice for 5 armour, 15 artilleries, 13 infantry and 9 mech_infantrys in France, round 2 : 11/42 hits
French roll dice for 1 aaGun, 2 armour, 4 artilleries, 4 fighters, 8 infantry and 1 marine in France, round 2 : 8/19 hits
1 aaGun owned by the French, 7 infantry owned by the French, 8 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French and 1 infantry owned by the British lost in France
Germans roll dice for 5 armour, 15 artilleries, 5 infantry and 9 mech_infantrys in France, round 3 : 16/34 hits
French roll dice for 2 armour, 2 artilleries, 4 fighters and 1 marine in France, round 3 : 4/9 hits
2 fighters owned by the French, 2 fighters owned by the British, 4 infantry owned by the Germans, 2 artilleries owned by the French, 1 marine owned by the French and 2 armour owned by the French lost in France
Germans destroys 12PUs while taking French capital
Germans win, taking France from French with 5 armour, 15 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 66
Casualties for French: 1 aaGun, 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 marine
Casualties for Germans: 12 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantryNon Combat Move - Germans
2 fighters moved from Western Germany to 95 Sea Zone
1 carrier and 1 transport moved from 97 Sea Zone to 95 Sea Zone
3 fighters moved from Novgorod to Western Germany
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
3 artilleries moved from Volgograd to Caucasus
9 armour moved from Eastern Persia to Iraq
2 mech_infantrys moved from Northwest Persia to IraqPlace Units - Germans
3 artilleries placed in Iraq
3 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Greece
1 carrier and 1 destroyer placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery, 2 fighters and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Non Combat Move - Japanese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 armour and 1 mech_infantry moved from Shan State to India
1 carrier, 2 cruisers and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Shan State to Yunnan
3 artilleries moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Hunan
1 aaGun and 1 artillery moved from Shensi to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Shantung to Manchuria
2 artilleries and 2 infantry moved from Siberia to Amur
1 aaGun, 1 artillery and 1 infantry moved from French Indo China to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6,5,6,4,1
Japanese collect 41 PUs (7 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Morocco to 91 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
2 fighters moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to Korea
1 battleship moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
4 infantry moved from Kwangtung to 20 Sea Zone
4 armour moved from Kwangtung to 20 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
4 armour, 1 artillery, 4 infantry, 1 mech_infantry and 6 transports moved from 20 Sea Zone to 38 Sea Zone
4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat - Americans
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orders in rome sir
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Full scramble.
I make the sea battle 11% chance for you. Germans can fight as defender, you remember?
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only shot i got i think :-(
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@ktylu:
only shot i got i think :-(
You could be right.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Morocco to 91 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
2 fighters moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to Korea
1 battleship moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
4 infantry moved from Kwangtung to 20 Sea Zone
4 armour moved from Kwangtung to 20 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
4 armour, 1 artillery, 4 infantry, 1 mech_infantry and 6 transports moved from 20 Sea Zone to 38 Sea Zone
4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
Germans defend with 1 carrier, 2 fighters and 1 transport; Italians defend with 2 destroyers, 3 fighters and 1 transport
Americans win with 1 bomber, 1 cruiser and 7 transports remaining. Battle score for attacker is 40
Casualties for Germans: 1 carrier, 2 fighters and 1 transport
Casualties for Italians: 2 destroyers, 3 fighters and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 2 fighters
Battle in Southern Italy
Americans attack with 7 artilleries, 7 infantry and 1 marine
Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans captures 21PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 7 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Burma
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Egypt
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Korea
2 armour and 1 fighter placed in Kwangtung
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 87 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 122 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
1 fighter moved from Egypt to Southern Italy
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPurchase Units - British
British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat - British
Non Combat Move - British
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 fighter placed in EgyptTurn Complete - British
British collect 30 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Korea : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 1 infantry
Marianas : 1 flag
Burma : 4 armour, 1 artillery, 4 infantry and 1 mech_infantry
Kwangtung : 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield and 1 artillery
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
38 Sea Zone : 6 transports
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 aaGun, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 2 marines and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Southern Italy : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 marine
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 cruiser and 7 transports
106 Sea Zone : 1 flag
72 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 fighters and 2 transports
Brazil : 1 flag, 1 infantry
98 Sea Zone : 1 destroyer and 1 transport
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 81 / 115
Russians : 0 / 0
Japanese : 47 / 46
Americans : 65 / 122
Chinese : 0 / 0
British : 30 / 36
UK_Pacific : 4 / 0
Italians : 10 / 0
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Italians
2 armour, 8 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 armour, 8 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 1 fighter; Americans defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 marine
Italians roll dice for 2 armour, 8 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/17 hits
Americans roll dice for 7 artilleries, 1 fighter, 6 infantry and 1 marine in Southern Italy, round 2 : 6/15 hits
4 infantry owned by the Americans, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour, 6 artilleries, 2 fighters and 1 mech_infantry in Southern Italy, round 3 : 2/11 hits
Americans roll dice for 7 artilleries, 1 fighter, 2 infantry and 1 marine in Southern Italy, round 3 : 5/11 hits
2 infantry owned by the Americans and 5 artilleries owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 mech_infantry in Southern Italy, round 4 : 2/6 hits
Americans roll dice for 7 artilleries, 1 fighter and 1 marine in Southern Italy, round 4 : 2/9 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour and 2 fighters in Southern Italy, round 5 : 2/4 hits
Americans roll dice for 5 artilleries, 1 fighter and 1 marine in Southern Italy, round 5 : 3/7 hits
2 artilleries owned by the Americans, 1 fighter owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
retreated to Southern Italy
Americans win with 3 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is -36
Casualties for Italians: 2 armour, 8 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Americans: 4 artilleries and 6 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
2 aaGuns moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Western GermanyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
2 submarines moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to Korea
1 armour and 2 infantry moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 54 Sea Zone to 21 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 marine moved from 20 Sea Zone to KwangtungPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 aaGun, 1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Combat - French
Turn Complete - French
Territory Summary for ANZAC and French :
Korea : 1 bomber
Burma : 1 artillery and 1 infantry
Borneo : 1 artillery
Kwangtung : 1 marine
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Philippines : 1 marine
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
38 Sea Zone : 1 transport
20 Sea Zone : 1 cruiser and 2 submarines
21 Sea Zone : 1 cruiser and 1 submarine
54 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 81 / 115
Russians : 0 / 0
Japanese : 47 / 46
Americans : 65 / 122
Chinese : 0 / 0
British : 30 / 36
UK_Pacific : 4 / 0
Italians : 10 / 0
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
5 armour and 9 mech_infantrys moved from France to Southern Italy
3 fighters moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea ZonePurchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat - Germans
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Scramble from Sth Italy?
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Yes, scramble please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
5 armour and 9 mech_infantrys moved from France to Southern Italy
3 fighters moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea ZonePurchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 95 Sea Zone
Germans attack with 3 fighters
British defend with 1 fighter; Americans defend with 1 cruiser and 7 transports
Germans roll dice for 3 fighters in 95 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 cruiser, 1 fighter and 7 transports in 95 Sea Zone, round 2 : 2/2 hits
6 transports owned by the Americans lost in 95 Sea Zone
2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 51
Casualties for Germans: 2 fighters
Casualties for British: 1 fighter
Casualties for Americans: 1 cruiser and 7 transports
Battle in Southern Italy
Germans attack with 5 armour and 9 mech_infantrys
Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 marine
Germans roll dice for 5 armour and 9 mech_infantrys in Southern Italy, round 2 : 4/14 hits
Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans and 1 marine owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 3 artilleries and 1 marine
Battle in 104 Sea Zone
Germans attack with 2 destroyers and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Germany to 104 Sea Zone
1 fighter moved from Germany to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
15 artilleries and 1 infantry moved from France to Northern Italy
1 artillery and 2 infantry moved from Ukraine to Rostov
3 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 4 infantry moved from Germany to Western Germany
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 destroyer and 2 transports placed in 113 Sea Zone
3 artilleries placed in Iraq
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 3.
1 transport placed in 97 Sea Zone
1 artillery and 1 fighter placed in Greece
1 destroyer and 1 transport placed in 113 Sea Zone
1 artillery and 2 infantry placed in Germany
Germans undo move 8.
Germans undo move 2.
Germans undo move 6.
2 fighters placed in Greece
1 artillery placed in Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Germans undo move 5.
1 transport placed in 113 Sea Zone
Germans undo move 6.
2 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 80 PUs (2 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs