Here is the game, Have Fun
Ktylu (Allies) vs Simon33 (Axis) BM3
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max scramble please
ool max d
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
2 units repaired.
2 armour and 2 mech_infantrys moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships and 2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
3 carriers, 2 destroyers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery and 1 fighter moved from Yunnan to Burma
1 fighter moved from 6 Sea Zone to Kiangsi
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from ChinesePurchase Units - Japanese
Japanese buy 4 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 2 cruisers, 1 destroyer, 2 fighters and 2 marines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 2 destroyers, 8 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 6/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 8/17 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
3 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 8 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 5/14 hits
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 10/16 hits
2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC and 4 carriers owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 7/8 hits -
Sure you’ll lose the ANZAC cruisers with marines on board?
I took away your DD last round. Cool? You would have had to lose a cruiser to keep it.
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max d. cant believe didnt move marines….lost in the mux
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@ktylu:
max d. cant believe didnt move marines….lost in the mux
I’ll edit them onto the island.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
2 units repaired.
2 armour and 2 mech_infantrys moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships and 2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
3 carriers, 2 destroyers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery and 1 fighter moved from Yunnan to Burma
1 fighter moved from 6 Sea Zone to Kiangsi
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from ChinesePurchase Units - Japanese
Japanese buy 4 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 2 cruisers, 1 destroyer, 2 fighters and 2 marines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 2 destroyers, 8 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 6/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 8/17 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
3 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 8 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 5/14 hits
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 10/16 hits
2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC and 4 carriers owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 7/8 hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 4 : 3/6 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 35 Sea Zone, round 4 : 2/3 hits
3 fighters owned by the Japanese, 1 submarine owned by the Japanese, 2 cruisers owned by the ANZAC, 2 marines owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 3 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 5 : 3/4 hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 35 Sea Zone, round 5 : 2/2 hits
1 transport owned by the Americans lost in 35 Sea Zone
1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win, taking Guam from Americans, taking 35 Sea Zone from Americans with 2 battleships remaining. Battle score for attacker is 41
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 2 cruisers, 1 destroyer, 2 fighters and 2 marines
Casualties for Japanese: 5 carriers, 2 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Philippines: 2 marines
EDIT: Turning off Edit Mode
Battle in Burma
Japanese attack with 1 artillery and 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Burma, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Burma
retreated to Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yenisey
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Hopei to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
2 artilleries and 2 infantry moved from Shantung to Anhwe
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Burma to Hunan
1 aaGun moved from Kweichow to Hunan
1 submarine moved from 80 Sea Zone to 77 Sea Zone
1 submarine moved from 77 Sea Zone to 72 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Buryatia to Ulaanbaatar
2 artilleries and 2 infantry moved from Buryatia to Amur
2 tactical_bombers moved from Amur to Hunan
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 factory_minor placed in French Indo China
3 artilleries, 2 bombers and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs -
64 percent and you still puled it off :-D
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Well, it’s above 50% and I saw a damaged CV that I didn’t want to allow to be repaired.
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Also, my position would have been weak if I didn’t make the attack. I’ll probably lose both the BBs but at least I sunk your fleet in the process and can work on rebuilding my fleet without you having a strong fleet to oppose it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to France
4 fighters moved from 110 Sea Zone to France
1 bomber moved from United Kingdom to France
2 marines moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 fighter moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Eastern United States to Normandy BordeauxPurchase Units - Americans
Americans buy 1 aaGun, 2 armour, 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport
Japanese defend with 2 battleships
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 30
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 battleships
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in France
Americans attack with 1 bomber, 4 fighters, 2 marines and 1 mech_infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from Americans with 1 bomber, 4 fighters and 2 marines remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 1 mech_infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3Non Combat Move - Americans
1 fighter could not land in 21 Sea Zone and was removed
4 fighters moved from France to 110 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 armour moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 armour, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 aaGun placed in Eastern United States
2 armour, 1 bomber and 2 fighters placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsCombat Move - Chinese
8 infantry moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Gibraltar to France
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Tobruk
British take Tobruk from Italians
1 bomber moved from Egypt to 96 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Kenya to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Caucasus to Samara
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Shan State
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanPurchase Units - British
British buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 1 PUs;Combat - British
Battle in Norway
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 96 Sea Zone to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
2 destroyers placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,2,2
British collect 29 PUs (7 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 aaGun and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 aaGun and 1 mech_infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Yunnan : 9 infantry
Shan State : 2 mech_infantrys
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
Siberia : 1 infantry and 1 mech_infantry
35 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
26 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 transport
9 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 2 infantry
Gibraltar : 1 harbour and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 marine and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Morocco : 4 artilleries and 4 infantry
Normandy Bordeaux : 2 armour, 2 bombers and 4 infantry
France : 1 artillery, 1 fighter, 1 infantry and 2 marines
Norway : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag, 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 artillery
Samara : 1 armour and 2 mech_infantrys
125 Sea Zone : 1 transport
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
71 Sea Zone : 2 destroyers
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 artillery and 2 infantry
Persia : 1 flag
91 Sea Zone : 4 transports
110 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 infantry and 4 transportsProduction/PUs Summary :
Germans : 50 / 74
Russians : 12 / 14
Japanese : 56 / 63
Americans : 54 / 89
Chinese : 3 / 7
British : 36 / 32
UK_Pacific : 7 / 5
Italians : 14 / 19
ANZAC : 17 / 23
French : 16 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wow. Didn’t see that coming. Are you sure you have enough to hold Paris?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
2 fighters moved from Tunisia to Southern France
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Bryansk to Samara
Italians take Tambov from Russians
1 fighter moved from Ukraine to SamaraPurchase Units - Italians
Italians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Samara
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits
1 mech_infantry owned by the British lost in Samara
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Samara, round 3 : 0/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 1 armour and 1 fighter in Samara, round 4 : 2/2 hits
Russians roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 1/2 hits
1 mech_infantry owned by the British, 1 armour owned by the Italians and 1 armour owned by the British lost in Samara
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 0/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 3 : 0/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 4 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 3 fighters in Southern France, round 5 : 1/3 hits
French roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Samara to VolgogradPlace Units - Italians
2 artilleries placed in Northern Italy
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
Wow. Didn’t see that coming. Are you sure you have enough to hold Paris?
Doubtful, but what the hell ya know? :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 19 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 cruiser and 1 fighter; Remaining resources: 1 PUs;Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 19 Sea Zone to PhilippinesPlace Units - ANZAC
1 cruiser placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to France
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - French
Battle in Holland BelgiumNon Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,6,3
French collect 17 PUs (2 lost to blockades); end with 17 PUs totalTerritory Summary for ANZAC and French :
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Philippines : 1 bomber and 2 marines
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 1 transport
Egypt : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor, 1 fighter and 4 infantry
Holland Belgium : 1 flag, 2 infantry
92 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 74
Russians : 11 / 14
Japanese : 56 / 63
Americans : 54 / 89
Chinese : 3 / 7
British : 36 / 32
UK_Pacific : 7 / 5
Italians : 15 / 15
ANZAC : 17 / 24
French : 19 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Vologda to Russia
15 armour, 4 artilleries, 3 bombers, 14 infantry and 9 mech_infantrys moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Rostov to Russia
3 fighters moved from Volgograd to Russia
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Evenkiyskiy to Novosibirsk
Germans take Timguska from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery moved from Volgograd to Samara
Germans take Samara from Russians
2 infantry moved from Finland to Norway
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Norway
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 7 artilleries, 7 infantry, 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Norway
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 fighter and 1 infantry in Norway, round 3 : 1/2 hits
British roll dice for 1 artillery in Norway, round 3 : 0/1 hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 17 armour, 4 artilleries, 3 bombers, 3 fighters, 15 infantry and 11 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 1 fighter, 40 infantry and 1 mech_infantry
AA fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 17 armour, 4 artilleries, 3 bombers, 2 fighters, 15 infantry and 11 mech_infantrys in Russia, round 2 : 14/52 hits
Russians roll dice for 3 aaGuns, 1 armour, 8 artilleries, 1 fighter, 40 infantry and 1 mech_infantry in Russia, round 2 : 14/51 hits
3 aaGuns owned by the Russians, 14 infantry owned by the Germans and 11 infantry owned by the Russians lost in Russia
Germans roll dice for 17 armour, 4 artilleries, 3 bombers, 2 fighters, 1 infantry and 11 mech_infantrys in Russia, round 3 : 17/38 hits
Russians roll dice for 1 armour, 8 artilleries, 1 fighter, 29 infantry and 1 mech_infantry in Russia, round 3 : 10/40 hits
9 mech_infantrys owned by the Germans, 1 infantry owned by the Germans and 17 infantry owned by the Russians lost in Russia
Germans roll dice for 17 armour, 4 artilleries, 3 bombers, 2 fighters and 2 mech_infantrys in Russia, round 4 : 12/28 hits
Russians roll dice for 1 armour, 8 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in Russia, round 4 : 7/23 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans, 4 artilleries owned by the Germans and 12 infantry owned by the Russians lost in Russia
Germans roll dice for 16 armour, 3 bombers and 2 fighters in Russia, round 5 : 11/21 hits
Russians roll dice for 1 armour, 8 artilleries, 1 fighter and 1 mech_infantry in Russia, round 5 : 2/11 hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians, 8 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 3 armour, 4 artilleries, 1 fighter, 15 infantry and 11 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 8 artilleries, 1 fighter, 40 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 fighters moved from Russia to Volgograd
3 aaGuns moved from Bryansk to Rostov
1 artillery moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
3 artilleries moved from Ukraine to Rostov
1 fighter moved from 125 Sea Zone to Western Germany
2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Norway to Western Germany
3 bombers moved from Russia to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 marine placed in Western Germany
3 artilleries placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 4.
3 artilleries and 6 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
2 artilleries and 2 infantry moved from Amur to Siberia
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 artillery, 2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
2 bombers moved from Japan to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour and 1 mech_infantry moved from Yenisey to Tsagaan Olom
Japanese take Dzavhan from Russians
Japanese take Tsagaan Olom from Russians
1 armour and 1 mech_infantry moved from Yenisey to Kansu
Japanese take Olgiy from RussiansPurchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Siberia
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Siberia, round 2 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 battleship, 1 carrier, 1 fighter and 1 transport
Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 1/3 hits -
I assumed nothing for the Soviets, and a scramble from the Philippines. Ok?
OOL in SZ35? 1 hit.
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crv
BB
Fighter -
i cant figure out how i lost moscow, shows me 0%chance to loose with calc and you had what 18 units survive. am i loosing it lol :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
2 artilleries and 2 infantry moved from Amur to Siberia
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 artillery, 2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
2 bombers moved from Japan to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour and 1 mech_infantry moved from Yenisey to Tsagaan Olom
Japanese take Dzavhan from Russians
Japanese take Tsagaan Olom from Russians
1 armour and 1 mech_infantry moved from Yenisey to Kansu
Japanese take Olgiy from RussiansPurchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Siberia
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Siberia, round 2 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 battleship, 1 carrier, 1 fighter and 1 transport
Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/2 hits
1 transport owned by the Americans lost in 35 Sea Zone
1 battleship owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 45
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 8 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 9 infantry in Yunnan, round 2 : 2/9 hits
3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 0/5 hits
Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/6 hits
1 artillery owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 6 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrysNon Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Anhwe to Kweichow
2 artilleries moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 bombers moved from 35 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kiangsi
1 aaGun moved from Ulaanbaatar to Central MongoliaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 factory_minor placed in Kwangtung
1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs