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Ktylu (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian CongoPurchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits
British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits
1 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 3 : 2/4 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Bulgaria to BessarabiaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian CongoPurchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits
British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits
1 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 3 : 2/4 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Bulgaria to BessarabiaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Alexandria: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 marines moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs totalPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Malaya : 1 fighter and 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 marines
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
99 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 50
Russians : 30 / 36
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 10 / 14
British : 29 / 36
UK_Pacific : 19 / 20
Italians : 17 / 16
ANZAC : 10 / 13
French : 1 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 9 infantry moved from Eastern Poland to Belarus
1 artillery and 1 tactical_bomber moved from Bessarabia to Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
2 bombers moved from Western Germany to Belarus
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from Alexandria to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPurchase Units - Germans
Germans buy 4 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 2 PUs;Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 fighters, 1 harbour and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 3/3 hits
British roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits
1 bomber owned by the Germans, 2 fighters owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 2 fighters and 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 99 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber
AA fire in Belarus : 0/3 hits
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Belarus, round 2 : 6/17 hits
Russians roll dice for 1 aaGun, 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Belarus, round 2 : 4/13 hits
1 aaGun owned by the Russians, 4 infantry owned by the Germans and 5 infantry owned by the Russians lost in Belarus
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 3 : 2/13 hits
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 3/8 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 4 : 5/10 hits
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 4 : 2/6 hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Belarus
3 artilleries owned by the Germans retreated to Eastern Poland
Russians win with 1 fighter remaining. Battle score for attacker is 30
Casualties for Germans: 9 infantry
Casualties for Russians: 1 aaGun, 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Battle in Ukraine
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 artillery and 1 tactical_bomber in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Ukraine
Germans roll dice for 1 tactical_bomber in Ukraine, round 4 : 1/1 hits
Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 armour owned by the Russians lost in Ukraine
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 1 tactical_bomber
Casualties for Russians: 1 armourNon Combat Move - Germans
1 aaGun and 3 infantry moved from Poland to Eastern Poland
4 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 fighter moved from 81 Sea Zone to Alexandria
1 tactical_bomber moved from 99 Sea Zone to Alexandria
1 fighter moved from 99 Sea Zone to Eastern Poland
5 infantry moved from Greece to Bulgaria
3 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 infantry moved from Norway to FinlandPlace Units - Germans
1 bomber placed in Western Germany
Germans undo move 1.
4 armour, 1 bomber and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Germany: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Kansu
1 mech_infantry moved from Sikang to Turkmenistan
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
8 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Russia
1 infantry moved from Bryansk to Belarus
1 armour moved from Rostov to Russia
1 artillery and 9 infantry moved from Bryansk to RussiaPurchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Novgorod to ArchangelPlace Units - Russians
1 armour placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsTerritory Summary for Russians :
Jehol : 2 infantry
Kansu : 2 infantry
Yenisey : 1 infantry
Buryatia : 2 aaGuns and 17 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Archangel : 1 aaGun and 8 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter and 28 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 armour and 1 factory_minor
Turkmenistan : 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 52
Russians : 31 / 38
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 10 / 14
British : 29 / 36
UK_Pacific : 19 / 20
Italians : 17 / 16
ANZAC : 10 / 13
French : 1 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Shantung to Jehol
1 fighter moved from Manchuria to Jehol
1 bomber moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 bombers moved from Hunan to Suiyuyan
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from ChinesePurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits
1 fighter owned by the Chinese and 1 bomber owned by the Japanese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 bomber
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 5/9 hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 3/5 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 3 artilleries and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Hunan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Siam
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Caroline Islands to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Jehol to Hunan
1 infantry moved from Sakha to Amur
1 aaGun moved from Manchuria to Jehol
1 infantry and 1 mech_infantry moved from Korea to Amur
1 armour moved from Siberia to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 fighters and 2 tactical_bombers moved from Jehol to AmurPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 41 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs -
I can’t see why you wouldn’t step on the Money islands in a G1 DOW game? Japan is likely to keep peace and you would have gotten the money for several turns.
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I can’t see why you wouldn’t step on the Money islands in a G1 DOW game? Japan is likely to keep peace and you would have gotten the money for several turns.
Well, I will its a matter of with the proper country. Though i get what your saying, its the norm and logical tactic. I am what you might say a bit crazy? lol.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 marine and 2 submarines; Remaining resources: 0 PUs;Non Combat Move - Americans
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 marine placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalCombat Move - British
1 infantry moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Egypt to Syria
1 bomber moved from Egypt to Syria
1 marine moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from French Indo China to Shan StatePurchase Units - British
British buy 1 aaGun, 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in French Madagascar
Battle in Syria
British attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 3 infantry
British win, taking French Madagascar from Neutral_Axis, taking Syria from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantryNon Combat Move - British
1 bomber moved from Syria to EgyptPlace Units - British
1 airfield placed in Egypt
1 fighter placed in Egypt
1 aaGun placed in Egypt
1 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for Americans, British, Chinese and UK_Pacific :
Chahar : 1 infantry
Sikang : 4 infantry
Shan State : 3 infantry
Burma : 1 aaGun, 1 artillery and 10 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 9 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
French Indo China : 1 flag
39 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 submarines
54 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Central United States : 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 marines
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Madagascar : 1 flag, 1 infantry
Syria : 1 flag, 1 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 marine
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
101 Sea Zone : 1 armour, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 4 transports
Persia : 1 flag
98 Sea Zone : 1 battleship and 1 cruiserProduction/PUs Summary :
Germans : 43 / 52
Russians : 31 / 38
Japanese : 37 / 51
Americans : 52 / 82
Chinese : 5 / 7
British : 33 / 39
UK_Pacific : 19 / 19
Italians : 14 / 16
ANZAC : 10 / 13
French : 1 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Italians
1 armour moved from Bessarabia to Western Ukraine
1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from BritishPurchase Units - Italians
Italians buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
2 infantry moved from Tunisia to Algeria
1 artillery moved from Belgian Congo to Kenya
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I’ll strategically bomb Moscow with 3 bombers as Germany, assuming you still only have 1 fighter there. Intercept?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
1 fighter moved from Queensland to Celebes
1 fighter moved from Malaya to BurmaPurchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs totalCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Burma : 1 fighter
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 2 marines
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery, 1 fighter and 1 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 cruiser
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 52
Russians : 29 / 38
Japanese : 37 / 51
Americans : 52 / 82
Chinese : 5 / 7
British : 31 / 39
UK_Pacific : 19 / 19
Italians : 19 / 25
ANZAC : 17 / 18
French : 1 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’ll strategically bomb Moscow with 3 bombers as Germany, assuming you still only have 1 fighter there. Intercept?
yes scramble away please
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Forgot to attack SZ98. Scramble?
1 bomber 2 tacs 2ftrs vs BB+Cruiser and 1 potential fighter
Attackers
Rolls: 2@3 3@4; Total Hits: 22@3: (1, 1)3@4: (6, 6, 5)
ship defenders
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
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That would be a neg, i thought i would of had more fighter in Egypt by now but you were able to take Gib, so that changes that.
No scramble, 100% loss either way, and the TUV does change… wierd o rama…
:-D
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Doesn’t*
Wowzers, i spell like a crazy man too :-D
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Lose tac
Rd 2
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 3)2@4: (1, 6)
def
Rolls: 1@3 1@4L; Total Hits: 11@3: (3)1@4L: (5)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
8 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
3 bombers moved from Eastern Poland to Russia
2 fighters, 1 infantry and 1 tactical_bomber moved from Eastern Poland to BelarusPurchase Units - Germans
Germans buy 3 armour, 2 fighters, 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,5,7 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Belarus
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from 98 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
3 aaGuns, 3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Russia to Western Ukraine
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Bulgaria to Romania
1 bomber moved from Germany to 98 Sea Zone
EDIT: Germans undo move 6.
1 bomber moved from Germany to Alexandria
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
1 battleship moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
2 fighters and 1 marine placed in Western Germany
3 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
16 infantry moved from Buryatia to Yakut S.S.R.
7 infantry moved from Archangel to Vologda
1 armour moved from Volgograd to Russia
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Turkmenistan to SamaraPurchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Adding units owned by Russians to Vologda: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Sakha : 1 infantry
Yakut S.S.R. : 2 aaGuns and 17 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 fighter and 33 infantry
Vologda : 1 aaGun and 7 infantry
Volgograd : 1 factory_minor
Samara : 1 mech_infantry
Iraq : 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 61
Russians : 24 / 31
Japanese : 36 / 51
Americans : 52 / 82
Chinese : 5 / 7
British : 31 / 39
UK_Pacific : 19 / 19
Italians : 19 / 25
ANZAC : 17 / 18
French : 1 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from UK_Pacific
1 fighter, 1 infantry and 1 tactical_bomber moved from Siam to Shan State
1 artillery moved from Yunnan to Shan State
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 bomber moved from Hunan to Malaya
1 bomber, 2 fighters and 2 tactical_bombers moved from Hunan to Shan State
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 battleships, 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 armour, 2 fighters, 1 infantry and 2 tactical_bombers moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Jehol to Chahar
1 fighter moved from Amur to Chahar
1 fighter moved from 36 Sea Zone to Shan State
1 mech_infantry moved from Amur to SakhaPurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 fighter
EDIT: Removing units owned by Japanese from Sakha: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Amur: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sakha, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Malaya to Yunnan
1 artillery and 3 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Anhwe
1 bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to Japan
1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone
1 aaGun, 3 artilleries, 11 infantry and 1 mech_infantry moved from Amur to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Yunnan
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to 37 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to YunnanPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs