Ktylu (Allies) vs Simon33 (Axis) BM3


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Americans
                1 unit repaired.
                7 artilleries and 1 marine moved from Central United States to 101 Sea Zone
                7 infantry moved from Eastern United States to 101 Sea Zone
                7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
                2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Philippines to Kwangtung
                1 carrier moved from 33 Sea Zone to 20 Sea Zone
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 fighter moved from 33 Sea Zone to 20 Sea Zone
                1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                2 transports moved from 33 Sea Zone to 35 Sea Zone
                2 carriers and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 33 Sea Zone to Philippines

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat - Americans

    triplea_39692_Ame12.tsvg


  • scramble orders in sz 6

    kamikaze orders

  • '19 '17 '16

    Scramble SZ6

    Kamis 1 on SZ20 CV
    2 on first SZ6 CV
    3 on second SZ6

    Strange. Why didn’t you keep the CV out of the SZ20 battle? There’s no scramble. If you want to change that, then just 3 on each CV in SZ6.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Americans
                1 unit repaired.
                7 artilleries and 1 marine moved from Central United States to 101 Sea Zone
                7 infantry moved from Eastern United States to 101 Sea Zone
                7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Morocco
                4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from France to 96 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
                2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 carriers and 4 fighters moved from 26 Sea Zone to 6 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,3
                Battle in 6 Sea Zone
                    Americans attack with 3 carriers, 6 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 3 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is 25
                    Casualties for Americans: 2 fighters and 1 submarine
                    Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Battle in Korea
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                    Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Kwangtung
                    Americans attack with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Americans win, taking Kwangtung from Japanese with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Americans: 3 infantry
                    Casualties for Japanese: 2 artilleries and 4 infantry
                Battle in Morocco
                Battle in Gibraltar

    Non Combat Move - Americans
                1 bomber moved from 96 Sea Zone to Egypt

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Combat Move - British
                2 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from United Kingdom to France

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;

    Non Combat Move - British

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 armour and 1 marine placed in Egypt
                1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,5
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Korea : 1 flag, 1 artillery and 1 infantry
        Marianas : 1 flag
        Kwangtung : 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Philippines : 1 airfield, 1 fighter, 1 harbour and 1 infantry
        Guam : 1 airfield and 1 artillery
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 battleship and 6 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 3 carriers, 4 fighters and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 4 artilleries, 1 harbour and 4 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry, 2 marines and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Morocco : 3 artilleries, 3 infantry and 1 marine
        France : 1 artillery, 2 fighters and 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        72 Sea Zone : 1 flag
        101 Sea Zone : 1 destroyer and 2 transports
        Brazil : 1 flag, 1 infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports

    Production/PUs Summary :

    Germans : 76 / 114
        Russians : 0 / 0
        Japanese : 48 / 59
        Americans : 61 / 101
        Chinese : 0 / 0
        British : 30 / 28
        UK_Pacific : 4 / 0
        Italians : 13 / 27
        ANZAC : 21 / 27
        French : 12 / 13
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39692_UK_12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                2 fighters moved from 97 Sea Zone to Western Germany
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 artilleries placed in Northern Italy
                1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_39692_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 cruiser and 2 submarines moved from 62 Sea Zone to 45 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 submarine placed in 54 Sea Zone
                1 bomber placed in Queensland
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French

    Purchase Units - French
                French buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat - French

    Place Units - French
                1 armour, 1 artillery and 1 infantry placed in France

    Turn Complete - French
                French collect 12 PUs; end with 12 PUs total

    Territory Summary for ANZAC and French :

    Borneo : 1 artillery
        Queensland : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 2 marines
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 artillery, 1 infantry and 1 transport
        45 Sea Zone : 1 cruiser and 2 submarines
        54 Sea Zone : 1 cruiser and 1 submarine
        Egypt : 2 infantry
        France : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 7 infantry and 1 marine

    Production/PUs Summary :

    Germans : 76 / 114
        Russians : 0 / 0
        Japanese : 48 / 59
        Americans : 61 / 101
        Chinese : 0 / 0
        British : 30 / 28
        UK_Pacific : 4 / 0
        Italians : 13 / 21
        ANZAC : 21 / 27
        French : 12 / 12
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39692_Fre12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Normandy Bordeaux to France
                1 artillery and 1 mech_infantry moved from Southern France to France
                14 artilleries, 12 infantry and 3 mech_infantrys moved from Western Germany to France
                5 armour and 5 mech_infantrys moved from Germany to France
                1 bomber moved from Western Germany to United Kingdom
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Iraq

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 carrier, 1 destroyer, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 3 damage total.
                Battle in France
                    Germans attack with 5 armour, 15 artilleries, 13 infantry and 9 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 7 infantry and 1 marine; British defend with 1 artillery, 2 fighters and 1 infantry
                        Germans roll dice for 5 armour, 15 artilleries, 13 infantry and 9 mech_infantrys in France, round 2 :  11/42 hits
                        French roll dice for 1 aaGun, 2 armour, 4 artilleries, 4 fighters, 8 infantry and 1 marine in France, round 2 :  8/19 hits
                        1 aaGun owned by the French, 7 infantry owned by the French, 8 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French and 1 infantry owned by the British lost in France
                        Germans roll dice for 5 armour, 15 artilleries, 5 infantry and 9 mech_infantrys in France, round 3 :  16/34 hits
                        French roll dice for 2 armour, 2 artilleries, 4 fighters and 1 marine in France, round 3 :  4/9 hits
                        2 fighters owned by the French, 2 fighters owned by the British, 4 infantry owned by the Germans, 2 artilleries owned by the French, 1 marine owned by the French and 2 armour owned by the French lost in France
                    Germans destroys 12PUs while taking French capital
                    Germans win, taking France from French with 5 armour, 15 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 66
                    Casualties for French: 1 aaGun, 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 marine
                    Casualties for Germans: 12 infantry
                    Casualties for British: 1 artillery, 2 fighters and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Western Germany to 95 Sea Zone
                1 carrier and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                3 fighters moved from Novgorod to Western Germany
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                3 artilleries moved from Volgograd to Caucasus
                9 armour moved from Eastern Persia to Iraq
                2 mech_infantrys moved from Northwest Persia to Iraq

    Place Units - Germans
                3 artilleries placed in Iraq
                3 mech_infantrys placed in Volgograd
                1 artillery and 2 infantry placed in Greece
                1 carrier and 1 destroyer placed in 112 Sea Zone
                1 fighter placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 2 fighters and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 82 PUs; end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs

    triplea_39692_Ger13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 13

    Combat Move - Japanese

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Non Combat Move - Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Hunan to Kwangsi
                1 armour and 1 mech_infantry moved from Shan State to India
                1 carrier, 2 cruisers and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Malaya to Yunnan
                1 infantry moved from Shan State to Yunnan
                3 artilleries moved from Malaya to Shan State
                1 armour and 1 mech_infantry moved from Szechwan to Kwangsi
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kweichow to Hunan
                1 aaGun and 1 artillery moved from Shensi to Kweichow
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Shantung to Anhwe
                3 mech_infantrys moved from Shantung to Manchuria
                2 artilleries and 2 infantry moved from Siberia to Amur
                1 aaGun, 1 artillery and 1 infantry moved from French Indo China to Kwangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                3 mech_infantrys placed in Shantung
                1 artillery and 1 infantry placed in French Indo China
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6,5,6,4,1
                Japanese collect 41 PUs (7 lost to blockades); end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs

    triplea_39692_Jap13.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 13

    Combat Move - Americans
                1 bomber moved from United Kingdom to 95 Sea Zone
                3 artilleries, 3 infantry and 1 marine moved from Morocco to 91 Sea Zone
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Egypt to 95 Sea Zone
                7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                7 artilleries, 7 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
                2 fighters moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to Korea
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                4 infantry moved from Kwangtung to 20 Sea Zone
                4 armour moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
                4 armour, 1 artillery, 4 infantry, 1 mech_infantry and 6 transports moved from 20 Sea Zone to 38 Sea Zone
                4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat - Americans

    triplea_39692_Ame13.tsvg


  • orders in rome sir

  • '19 '17 '16

    Full scramble.

    I make the sea battle 11% chance for you. Germans can fight as defender, you remember?


  • only shot i got i think :-(

  • '19 '17 '16

    @ktylu:

    only shot i got i think :-(

    You could be right.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 13

    Combat Move - Americans
                1 bomber moved from United Kingdom to 95 Sea Zone
                3 artilleries, 3 infantry and 1 marine moved from Morocco to 91 Sea Zone
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Egypt to 95 Sea Zone
                7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                7 artilleries, 7 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
                2 fighters moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to Korea
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                4 infantry moved from Kwangtung to 20 Sea Zone
                4 armour moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
                4 armour, 1 artillery, 4 infantry, 1 mech_infantry and 6 transports moved from 20 Sea Zone to 38 Sea Zone
                4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat - Americans
                Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
                    Germans defend with 1 carrier, 2 fighters and 1 transport; Italians defend with 2 destroyers, 3 fighters and 1 transport
                    Americans win with 1 bomber, 1 cruiser and 7 transports remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 carrier, 2 fighters and 1 transport
                    Casualties for Italians: 2 destroyers, 3 fighters and 1 transport
                    Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 2 fighters
                Battle in Southern Italy
                    Americans attack with 7 artilleries, 7 infantry and 1 marine
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans captures 21PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 7 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Burma
                triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians

    Non Combat Move - Americans
                1 bomber moved from 95 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 factory_minor placed in Korea
                2 armour and 1 fighter placed in Kwangtung
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 87 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 122 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Combat Move - British
                1 fighter moved from Egypt to Southern Italy
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 destroyer and 1 transport placed in 98 Sea Zone
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 33 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Korea : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 1 infantry
        Marianas : 1 flag
        Burma : 4 armour, 1 artillery, 4 infantry and 1 mech_infantry
        Kwangtung : 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield and 1 artillery
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        38 Sea Zone : 6 transports
        26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        21 Sea Zone : 1 transport
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers and 2 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 aaGun, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 2 marines and 5 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Southern Italy : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 marine
        Ethiopia : 1 flag
        104 Sea Zone : 1 destroyer
        95 Sea Zone : 1 cruiser and 7 transports
        106 Sea Zone : 1 flag
        72 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier, 2 fighters and 2 transports
        Brazil : 1 flag, 1 infantry
        98 Sea Zone : 1 destroyer and 1 transport
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 81 / 115
        Russians : 0 / 0
        Japanese : 47 / 46
        Americans : 65 / 122
        Chinese : 0 / 0
        British : 30 / 36
        UK_Pacific : 4 / 0
        Italians : 10 / 0
        ANZAC : 21 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39692_UK_13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 13

    Combat Move - Italians
                2 armour, 8 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
                2 fighters moved from Western Germany to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 armour, 8 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                    British defend with 1 fighter; Americans defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 marine
                        Italians roll dice for 2 armour, 8 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Southern Italy, round 2 :  4/17 hits
                        Americans roll dice for 7 artilleries, 1 fighter, 6 infantry and 1 marine in Southern Italy, round 2 :  6/15 hits
                        4 infantry owned by the Americans, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 2 armour, 6 artilleries, 2 fighters and 1 mech_infantry in Southern Italy, round 3 :  2/11 hits
                        Americans roll dice for 7 artilleries, 1 fighter, 2 infantry and 1 marine in Southern Italy, round 3 :  5/11 hits
                        2 infantry owned by the Americans and 5 artilleries owned by the Italians lost in Southern Italy
                        Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 mech_infantry in Southern Italy, round 4 :  2/6 hits
                        Americans roll dice for 7 artilleries, 1 fighter and 1 marine in Southern Italy, round 4 :  2/9 hits
                        1 mech_infantry owned by the Italians, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                        Italians roll dice for 2 armour and 2 fighters in Southern Italy, round 5 :  2/4 hits
                        Americans roll dice for 5 artilleries, 1 fighter and 1 marine in Southern Italy, round 5 :  3/7 hits
                        2 artilleries owned by the Americans, 1 fighter owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
                    retreated to Southern Italy
                    Americans win with 3 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is -36
                    Casualties for Italians: 2 armour, 8 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                    Casualties for Americans: 4 artilleries and 6 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Western Germany
                2 aaGuns moved from Northern Italy to France
                2 aaGuns moved from Northern Italy to Western Germany

    Turn Complete - Italians

    triplea_39692_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 13

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 cruiser moved from 45 Sea Zone to 35 Sea Zone
                2 submarines moved from 45 Sea Zone to 35 Sea Zone
                1 marine moved from Philippines to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from Queensland to Korea
                1 armour and 2 infantry moved from New South Wales to Queensland
                1 cruiser and 1 submarine moved from 54 Sea Zone to 21 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 marine moved from 20 Sea Zone to Kwangtung

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 aaGun, 1 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French

    Combat - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Korea : 1 bomber
        Burma : 1 artillery and 1 infantry
        Borneo : 1 artillery
        Kwangtung : 1 marine
        Queensland : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        Philippines : 1 marine
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        38 Sea Zone : 1 transport
        20 Sea Zone : 1 cruiser and 2 submarines
        21 Sea Zone : 1 cruiser and 1 submarine
        54 Sea Zone : 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 81 / 115
        Russians : 0 / 0
        Japanese : 47 / 46
        Americans : 65 / 122
        Chinese : 0 / 0
        British : 30 / 36
        UK_Pacific : 4 / 0
        Italians : 10 / 0
        ANZAC : 21 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39692_Fre13.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                5 armour and 9 mech_infantrys moved from France to Southern Italy
                3 fighters moved from Western Germany to 95 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                2 submarines moved from 112 Sea Zone to 104 Sea Zone
                2 destroyers moved from 112 Sea Zone to 104 Sea Zone

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat - Germans

    triplea_39692_Ger14.tsvg

  • '19 '17 '16

    Scramble from Sth Italy?


  • Yes, scramble please

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                5 armour and 9 mech_infantrys moved from France to Southern Italy
                3 fighters moved from Western Germany to 95 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                2 submarines moved from 112 Sea Zone to 104 Sea Zone
                2 destroyers moved from 112 Sea Zone to 104 Sea Zone

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat - Germans
                Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 3 damage total.
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 95 Sea Zone
                    Germans attack with 3 fighters
                    British defend with 1 fighter; Americans defend with 1 cruiser and 7 transports
                        Germans roll dice for 3 fighters in 95 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 cruiser, 1 fighter and 7 transports in 95 Sea Zone, round 2 :  2/2 hits
                        6 transports owned by the Americans lost in 95 Sea Zone
                        2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 51
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 cruiser and 7 transports
                Battle in Southern Italy
                    Germans attack with 5 armour and 9 mech_infantrys
                    Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 marine
                        Germans roll dice for 5 armour and 9 mech_infantrys in Southern Italy, round 2 :  4/14 hits
                        Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans and 1 marine owned by the Americans lost in Southern Italy
                    Germans win, taking Southern Italy from Americans with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 3 artilleries and 1 marine
                Battle in 104 Sea Zone
                    Germans attack with 2 destroyers and 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Trans-Jordan
                    Germans attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 carrier moved from 112 Sea Zone to 104 Sea Zone
                1 fighter moved from Germany to 104 Sea Zone
                1 fighter moved from Germany to Western Germany
                1 fighter moved from 95 Sea Zone to Western Germany
                15 artilleries and 1 infantry moved from France to Northern Italy
                1 artillery and 2 infantry moved from Ukraine to Rostov
                3 artilleries moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 artillery and 4 infantry moved from Germany to Western Germany
                1 bomber moved from United Kingdom to Western Germany

    Place Units - Germans
                1 carrier and 1 transport placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 destroyer and 2 transports placed in 113 Sea Zone
                3 artilleries placed in Iraq
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                Germans undo move 3.
                1 transport placed in 97 Sea Zone
                1 artillery and 1 fighter placed in Greece
                1 destroyer and 1 transport placed in 113 Sea Zone
                1 artillery and 2 infantry placed in Germany
                Germans undo move 8.
                Germans undo move 2.
                Germans undo move 6.
                2 fighters placed in Greece
                1 artillery placed in Germany
                1 destroyer and 1 transport placed in 113 Sea Zone
                Germans undo move 5.
                1 transport placed in 113 Sea Zone
                Germans undo move 6.
                2 fighters placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                Germans collect 80 PUs (2 lost to blockades); end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs

    triplea_39692_Ger14.tsvg

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