I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
Ktylu (Allies) vs Simon33 (Axis) BM3
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Doesn’t*
Wowzers, i spell like a crazy man too :-D
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Lose tac
Rd 2
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 3)2@4: (1, 6)
def
Rolls: 1@3 1@4L; Total Hits: 11@3: (3)1@4L: (5)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
8 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
3 bombers moved from Eastern Poland to Russia
2 fighters, 1 infantry and 1 tactical_bomber moved from Eastern Poland to BelarusPurchase Units - Germans
Germans buy 3 armour, 2 fighters, 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,5,7 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Belarus
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from 98 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
3 aaGuns, 3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Russia to Western Ukraine
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Bulgaria to Romania
1 bomber moved from Germany to 98 Sea Zone
EDIT: Germans undo move 6.
1 bomber moved from Germany to Alexandria
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
1 battleship moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
2 fighters and 1 marine placed in Western Germany
3 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
16 infantry moved from Buryatia to Yakut S.S.R.
7 infantry moved from Archangel to Vologda
1 armour moved from Volgograd to Russia
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Turkmenistan to SamaraPurchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Adding units owned by Russians to Vologda: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Sakha : 1 infantry
Yakut S.S.R. : 2 aaGuns and 17 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 fighter and 33 infantry
Vologda : 1 aaGun and 7 infantry
Volgograd : 1 factory_minor
Samara : 1 mech_infantry
Iraq : 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 61
Russians : 24 / 31
Japanese : 36 / 51
Americans : 52 / 82
Chinese : 5 / 7
British : 31 / 39
UK_Pacific : 19 / 19
Italians : 19 / 25
ANZAC : 17 / 18
French : 1 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from UK_Pacific
1 fighter, 1 infantry and 1 tactical_bomber moved from Siam to Shan State
1 artillery moved from Yunnan to Shan State
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 bomber moved from Hunan to Malaya
1 bomber, 2 fighters and 2 tactical_bombers moved from Hunan to Shan State
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 battleships, 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 armour, 2 fighters, 1 infantry and 2 tactical_bombers moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Jehol to Chahar
1 fighter moved from Amur to Chahar
1 fighter moved from 36 Sea Zone to Shan State
1 mech_infantry moved from Amur to SakhaPurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 fighter
EDIT: Removing units owned by Japanese from Sakha: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Amur: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sakha, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Malaya to Yunnan
1 artillery and 3 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Anhwe
1 bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to Japan
1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone
1 aaGun, 3 artilleries, 11 infantry and 1 mech_infantry moved from Amur to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Yunnan
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to 37 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to YunnanPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 87 Sea Zone
1 marine moved from 87 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in French West Africa
Americans attack with 1 artillery, 1 infantry and 1 marine
Germans defend with 1 artillery and 1 infantry
Americans win, taking French West Africa from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in GibraltarNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 cruiser and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalCombat Move - British
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Egypt to Morocco
1 armour and 1 mech_infantry moved from Syria to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 marine moved from Ethiopia to 76 Sea Zone
1 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 artillery and 10 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
6 mech_infantrys moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from JapanesePurchase Units - British
British buy 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Morocco
British attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Morocco from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries, 3 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Japanese win with 2 fighters remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 2 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 3 bombers, 4 infantry and 2 tactical_bombersNon Combat Move - British
1 aaGun moved from Burma to India
1 infantry and 1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Morocco to GibraltarPlace Units - British
1 factory_minor placed in Iraq
1 transport placed in 106 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrysTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Sikang : 6 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 7 mech_infantrys
Kwangtung : 1 harbour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
39 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 bomber, 1 fighter, 1 harbour, 1 marine and 1 mech_infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Rhodesia : 1 artillery and 1 infantry
Morocco : 1 flag, 1 armour
French Madagascar : 1 flag
Syria : 1 flag
French West Africa : 1 flag, 1 artillery, 1 infantry and 1 marine
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
87 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 1 transport
86 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor, 1 infantry and 1 marine
Eastern Persia : 1 flag
101 Sea Zone : 1 cruiser and 2 transports
Brazil : 1 flag, 4 infantry and 1 mech_infantry
Persia : 1 flag
91 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 49 / 61
Russians : 22 / 31
Japanese : 51 / 56
Americans : 55 / 85
Chinese : 6 / 5
British : 33 / 41
UK_Pacific : 9 / 12
Italians : 18 / 25
ANZAC : 13 / 18
French : 1 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Lost in Yunnan at 99% to win…. dang rng…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Western Ukraine to Rostov
Italians take Bryansk from Russians
Italians take Rostov from Russians
1 artillery and 2 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to CretePurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 2/3 hits
British roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Crete from Neutral_Allies, taking Morocco from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 infantry moved from Algeria to Tunisia
1 artillery moved from Kenya to Tanganyika Territory
1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
@ktylu:
Lost in Yunnan at 99% to win…. dang rng…
Got to admit, that was pretty brutal.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
1 fighter moved from Burma to India
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
2 cruisers, 1 destroyer and 2 marines moved from 54 Sea Zone to 33 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 marines moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 artilleries and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 2 marines
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter and 1 harbour
Celebes : 1 flag, 1 artillery, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 cruisers and 1 destroyer
Gibraltar : 1 fighter
Egypt : 2 infantry
United Kingdom : 2 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 19 / 31
Japanese : 51 / 56
Americans : 55 / 85
Chinese : 6 / 5
British : 32 / 41
UK_Pacific : 9 / 12
Italians : 22 / 32
ANZAC : 13 / 19
French : 1 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
3 bombers and 1 fighter moved from Western Ukraine to Russia
7 infantry moved from Novgorod to Archangel
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone
1 marine moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 bomber and 1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to EgyptPurchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
AA fire in Egypt : 1/1 hits
1 tactical_bomber killed by AA
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Archangel
Germans attack with 7 infantry and 1 marine
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
8 armour and 4 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Vyborg to Finland
1 infantry moved from Belarus to Bryansk
3 bombers and 1 fighter moved from Russia to Bryansk
4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
5 infantry moved from Romania to Bessarabia
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Egypt to Greece
1 bomber moved from Egypt to Bryansk
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to Greece
1 battleship moved from 95 Sea Zone to 99 Sea ZonePlace Units - Germans
1 airfield and 1 factory_minor placed in Greece
3 armour placed in Novgorod
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
3 bombers and 1 fighter moved from Western Ukraine to Russia
7 infantry moved from Novgorod to Archangel
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone
1 marine moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 bomber and 1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to EgyptPurchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
AA fire in Egypt : 1/1 hits
1 tactical_bomber killed by AA
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Archangel
Germans attack with 7 infantry and 1 marine
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
8 armour and 4 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Vyborg to Finland
1 infantry moved from Belarus to Bryansk
3 bombers and 1 fighter moved from Russia to Bryansk
4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
5 infantry moved from Romania to Bessarabia
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Egypt to Greece
1 bomber moved from Egypt to Bryansk
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to Greece
1 battleship moved from 95 Sea Zone to 99 Sea ZonePlace Units - Germans
1 airfield and 1 factory_minor placed in Greece
3 armour placed in Novgorod
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 82 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Samara to Russia
7 infantry moved from Vologda to RussiaPurchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 11 PUs;
Russians buy 1 fighter; Remaining resources: 1 PUs;Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Vologda to RussiaPlace Units - Russians
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 17 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 40 infantry and 1 mech_infantry
Novosibirsk : 2 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 69
Russians : 16 / 24
Japanese : 51 / 56
Americans : 55 / 85
Chinese : 6 / 5
British : 32 / 41
UK_Pacific : 9 / 12
Italians : 22 / 32
ANZAC : 13 / 19
French : 1 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Yunnan to India
1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to India
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Sakha to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
2 battleships, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 artilleries, 12 infantry and 1 mech_infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 destroyer moved from 42 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Yunnan to India
1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to India
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Sakha to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
2 battleships, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 artilleries, 12 infantry and 1 mech_infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 destroyer moved from 42 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 4 destroyers and 2 transports in 39 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Sumatra
Battle in India
Japanese attack with 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 2 infantry and 7 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 fighter
AA fire in India : 0/8 hits
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 7/11 hits
UK_Pacific roll dice for 3 aaGuns, 1 fighter, 2 infantry and 7 mech_infantrys in India, round 2 : 5/10 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 2 fighters owned by the Japanese, 3 aaGuns owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 4 fighters and 2 tactical_bombers in India, round 3 : 3/6 hits
UK_Pacific roll dice for 1 fighter and 5 mech_infantrys in India, round 3 : 3/6 hits
3 mech_infantrys owned by the British, 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 fighters and 1 tactical_bomber in India, round 4 : 0/3 hits
UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in India, round 4 : 1/3 hits
1 fighter owned by the Japanese lost in India
UK_Pacific win, taking Sumatra from Dutch with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -30
Casualties for British: 3 aaGuns, 2 infantry and 5 mech_infantrys
Casualties for Japanese: 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreatedNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 infantry moved from Hopei to Shensi
1 artillery moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Kweichow to Hunan
1 tactical_bomber moved from Japan to Shantung
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 aaGun moved from Buryatia to Ulaanbaatar
1 mech_infantry moved from Sakha to Ulaanbaatar
1 armour moved from Korea to Ulaanbaatar
1 infantry moved from Korea to AmurPlace Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs -
I assumed no scramble.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 marine moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
2 carriers and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from French West Africa to 87 Sea Zone
1 cruiser, 1 marine and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 marine moved from 92 Sea Zone to Morocco
1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 cruiser moved from 101 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat - Americans
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orders in japan sir
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You’re aware I have Kamikazes right? Are you sure about this attack? If so:
Full scramble.
2xKamis per Cruiser
1xKami per DD. -
Thank you, playing quite a few games right now. I thought you used them already :roll: Ill start that turn over, no way i can attack with what i had.