@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Ktylu (Allies) vs Simon33 (Axis) BM3
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only shot i got i think :-(
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@ktylu:
only shot i got i think :-(
You could be right.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Morocco to 91 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
2 fighters moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to Korea
1 battleship moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
4 infantry moved from Kwangtung to 20 Sea Zone
4 armour moved from Kwangtung to 20 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
4 armour, 1 artillery, 4 infantry, 1 mech_infantry and 6 transports moved from 20 Sea Zone to 38 Sea Zone
4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
Germans defend with 1 carrier, 2 fighters and 1 transport; Italians defend with 2 destroyers, 3 fighters and 1 transport
Americans win with 1 bomber, 1 cruiser and 7 transports remaining. Battle score for attacker is 40
Casualties for Germans: 1 carrier, 2 fighters and 1 transport
Casualties for Italians: 2 destroyers, 3 fighters and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 2 fighters
Battle in Southern Italy
Americans attack with 7 artilleries, 7 infantry and 1 marine
Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans captures 21PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 7 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Burma
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Egypt
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Korea
2 armour and 1 fighter placed in Kwangtung
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 87 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 122 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
1 fighter moved from Egypt to Southern Italy
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPurchase Units - British
British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat - British
Non Combat Move - British
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 fighter placed in EgyptTurn Complete - British
British collect 30 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Korea : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 1 infantry
Marianas : 1 flag
Burma : 4 armour, 1 artillery, 4 infantry and 1 mech_infantry
Kwangtung : 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield and 1 artillery
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
38 Sea Zone : 6 transports
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 aaGun, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 2 marines and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Southern Italy : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 marine
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 cruiser and 7 transports
106 Sea Zone : 1 flag
72 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 fighters and 2 transports
Brazil : 1 flag, 1 infantry
98 Sea Zone : 1 destroyer and 1 transport
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 81 / 115
Russians : 0 / 0
Japanese : 47 / 46
Americans : 65 / 122
Chinese : 0 / 0
British : 30 / 36
UK_Pacific : 4 / 0
Italians : 10 / 0
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Italians
2 armour, 8 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 armour, 8 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 1 fighter; Americans defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 marine
Italians roll dice for 2 armour, 8 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/17 hits
Americans roll dice for 7 artilleries, 1 fighter, 6 infantry and 1 marine in Southern Italy, round 2 : 6/15 hits
4 infantry owned by the Americans, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour, 6 artilleries, 2 fighters and 1 mech_infantry in Southern Italy, round 3 : 2/11 hits
Americans roll dice for 7 artilleries, 1 fighter, 2 infantry and 1 marine in Southern Italy, round 3 : 5/11 hits
2 infantry owned by the Americans and 5 artilleries owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 mech_infantry in Southern Italy, round 4 : 2/6 hits
Americans roll dice for 7 artilleries, 1 fighter and 1 marine in Southern Italy, round 4 : 2/9 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour and 2 fighters in Southern Italy, round 5 : 2/4 hits
Americans roll dice for 5 artilleries, 1 fighter and 1 marine in Southern Italy, round 5 : 3/7 hits
2 artilleries owned by the Americans, 1 fighter owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
retreated to Southern Italy
Americans win with 3 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is -36
Casualties for Italians: 2 armour, 8 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Americans: 4 artilleries and 6 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
2 aaGuns moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Western GermanyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
2 submarines moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to Korea
1 armour and 2 infantry moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 54 Sea Zone to 21 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 marine moved from 20 Sea Zone to KwangtungPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 aaGun, 1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Combat - French
Turn Complete - French
Territory Summary for ANZAC and French :
Korea : 1 bomber
Burma : 1 artillery and 1 infantry
Borneo : 1 artillery
Kwangtung : 1 marine
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Philippines : 1 marine
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
38 Sea Zone : 1 transport
20 Sea Zone : 1 cruiser and 2 submarines
21 Sea Zone : 1 cruiser and 1 submarine
54 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 81 / 115
Russians : 0 / 0
Japanese : 47 / 46
Americans : 65 / 122
Chinese : 0 / 0
British : 30 / 36
UK_Pacific : 4 / 0
Italians : 10 / 0
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
5 armour and 9 mech_infantrys moved from France to Southern Italy
3 fighters moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea ZonePurchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat - Germans
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Scramble from Sth Italy?
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Yes, scramble please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
5 armour and 9 mech_infantrys moved from France to Southern Italy
3 fighters moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea ZonePurchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 95 Sea Zone
Germans attack with 3 fighters
British defend with 1 fighter; Americans defend with 1 cruiser and 7 transports
Germans roll dice for 3 fighters in 95 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 cruiser, 1 fighter and 7 transports in 95 Sea Zone, round 2 : 2/2 hits
6 transports owned by the Americans lost in 95 Sea Zone
2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 51
Casualties for Germans: 2 fighters
Casualties for British: 1 fighter
Casualties for Americans: 1 cruiser and 7 transports
Battle in Southern Italy
Germans attack with 5 armour and 9 mech_infantrys
Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 marine
Germans roll dice for 5 armour and 9 mech_infantrys in Southern Italy, round 2 : 4/14 hits
Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans and 1 marine owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 3 artilleries and 1 marine
Battle in 104 Sea Zone
Germans attack with 2 destroyers and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Germany to 104 Sea Zone
1 fighter moved from Germany to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
15 artilleries and 1 infantry moved from France to Northern Italy
1 artillery and 2 infantry moved from Ukraine to Rostov
3 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 4 infantry moved from Germany to Western Germany
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 destroyer and 2 transports placed in 113 Sea Zone
3 artilleries placed in Iraq
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 3.
1 transport placed in 97 Sea Zone
1 artillery and 1 fighter placed in Greece
1 destroyer and 1 transport placed in 113 Sea Zone
1 artillery and 2 infantry placed in Germany
Germans undo move 8.
Germans undo move 2.
Germans undo move 6.
2 fighters placed in Greece
1 artillery placed in Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Germans undo move 5.
1 transport placed in 113 Sea Zone
Germans undo move 6.
2 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 80 PUs (2 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to West India
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
1 fighter moved from Japan to Kwangtung
2 artilleries and 2 infantry moved from Amur to Korea
3 mech_infantrys moved from Manchuria to Korea
2 fighters moved from Japan to KoreaPurchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 5 infantry, 2 marines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 6 transports; ANZAC defend with 1 transport
6 transports owned by the Americans and 1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 49
Casualties for Americans: 6 transports
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
Americans defend with 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour; ANZAC defend with 1 marine
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/8 hits
Americans roll dice for 2 armour, 1 artillery, 1 fighter and 1 marine in Kwangtung, round 2 : 3/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kwangtung, round 3 : 1/5 hits
Americans roll dice for 2 armour, 1 fighter and 1 marine in Kwangtung, round 3 : 0/4 hits
1 marine owned by the ANZAC lost in Kwangtung
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kwangtung, round 4 : 1/5 hits
Americans roll dice for 2 armour and 1 fighter in Kwangtung, round 4 : 0/3 hits
1 armour owned by the Americans lost in Kwangtung
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kwangtung, round 5 : 0/5 hits
Americans roll dice for 1 armour and 1 fighter in Kwangtung, round 5 : 1/2 hits
1 artillery owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Kwangtung, round 6 : 2/4 hits
Americans roll dice for 1 armour and 1 fighter in Kwangtung, round 6 : 2/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 2 armour, 1 artillery and 1 fighter
Casualties for ANZAC: 1 marine
Casualties for Japanese: 2 artilleries, 2 infantry and 2 mech_infantrys
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 3 fighters and 1 infantry; ANZAC defend with 1 bomber
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys in Korea, round 2 : 2/9 hits
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Korea, round 2 : 4/6 hits
2 infantry owned by the Japanese, 1 bomber owned by the ANZAC, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Korea, round 3 : 2/5 hits
Americans roll dice for 1 artillery and 3 fighters in Korea, round 3 : 3/4 hits
2 artilleries owned by the Japanese, 1 artillery owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Korea
retreated to Korea
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 bomber
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 3 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Korea to Japan
3 mech_infantrys moved from Shantung to Manchuria
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Kweichow
2 artilleries and 3 infantry moved from Shantung to Anhwe
3 artilleries and 3 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Kwangsi
1 aaGun and 1 artillery moved from Kweichow to Hunan
3 artilleries moved from Shan State to Yunnan
1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 marines placed in Malaya
1 transport placed in 37 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,6,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,3,3
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Americans
4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
UK_Pacific take India from Germans
UK_Pacific take Burma from Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Egypt to IraqPurchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 2 PUs;Combat - Americans
Battle in Formosa
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
3 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
3 armour placed in Korea
1 carrier, 2 destroyers, 2 fighters and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 marine moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to EgyptPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 32 PUs;
British buy 8 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Crete
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 marine
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Crete from Italians, taking Trans-Jordan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 marineNon Combat Move - British
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
3 mech_infantrys placed in Egypt
5 mech_infantrys placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs totalTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 artillery and 1 infantry
Korea : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
Marianas : 1 flag
India : 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 3 transports
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 destroyer, 4 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 aaGun, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry, 1 marine and 11 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 6 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Crete : 1 flag, 1 infantry
99 Sea Zone : 1 transport
72 Sea Zone : 1 flag
101 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Brazil : 1 flag, 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 78 / 113
Russians : 0 / 0
Japanese : 49 / 47
Americans : 59 / 96
Chinese : 0 / 0
British : 30 / 30
UK_Pacific : 8 / 8
Italians : 13 / 0
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Italians
1 fighter moved from Western Germany to Southern ItalyNon Combat Move - Italians
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 artillery moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in French Indo ChinaNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 armour and 1 infantry
India : 1 artillery and 1 infantry
Borneo : 1 artillery
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
French Indo China : 1 factory_minor and 1 marine
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 1 transport
36 Sea Zone : 1 cruiser
20 Sea Zone : 1 cruiser and 3 submarines
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 78 / 113
Russians : 0 / 0
Japanese : 47 / 47
Americans : 59 / 96
Chinese : 0 / 0
British : 30 / 30
UK_Pacific : 8 / 8
Italians : 13 / 13
ANZAC : 23 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 mech_infantry moved from Iraq to Trans-JordanPurchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 110 PUs;
Germans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 8 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Eire
Battle in Gibraltar
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour; Americans defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Gibraltar : 1/2 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 aaGun, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 2/3 hits
British roll dice for 1 aaGun, 1 artillery and 2 infantry in Gibraltar, round 3 : 1/3 hits
1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 1/2 hits
1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 1/2 hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
British win, taking Eire from Neutral_Allies with 1 artillery remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
3 artilleries and 3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 carrier, 2 destroyers and 2 submarines moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from Germany to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from Western Germany to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 aaGun moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Northern Italy to Western Germany
8 artilleries moved from Northern Italy to Western Germany
2 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Finland to NorwayPlace Units - Germans
3 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
Germans undo move 2.
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
1 bomber, 1 fighter and 1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Germany
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Germans collect 79 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Japanese
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 armour moved from Kwangtung to French Indo China
2 fighters moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 fighter moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaPurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 marine
ANZAC defend with 1 artillery
Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 20 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 cruiser and 3 submarines
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Americans lost in 20 Sea Zone
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 3 submarines
Casualties for Americans: 1 transport
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Formosa
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Formosa, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Formosa
Japanese roll dice for 1 marine in Formosa, round 3 : 1/1 hits
Americans roll dice for 1 artillery in Formosa, round 3 : 1/1 hits
1 marine owned by the Japanese and 1 artillery owned by the Americans lost in Formosa
Americans win with no units remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 fighter in 36 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -28
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 factory_minor and 1 marine
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 2 : 1/3 hits
ANZAC roll dice for 1 marine in French Indo China, round 2 : 0/1 hits
1 marine owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marineNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 aaGun and 1 artillery moved from Hunan to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Shantung to Jehol
3 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 artilleries and 1 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from West India to PersiaPlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 20 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,2,5,5,1,3,4,1
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs total -
Hrmm, i did my turn and it did not post, wtf… lol grrr
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Korea to Siberia
Americans take Amur from Japanese
Americans take Siberia from Japanese
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour, 1 artillery and 2 infantry moved from Korea to Manchuria
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Korea to 20 Sea Zone
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 armour moved from India to Eastern Persia
Americans take Eastern Persia from Germans
1 bomber moved from Egypt to Iraq
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Soviet Far East
Battle in 20 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 destroyer and 6 fighters
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking Soviet Far East from Japanese, taking 20 Sea Zone from Japanese with 1 battleship and 5 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 2 carriers, 1 destroyer and 1 fighter
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports
Germans defend with 1 transport
Americans win with 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Iraq to Egypt
1 infantry moved from India to Burma
2 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to Formosa
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 aaGun, 1 infantry and 1 marine placed in KoreaTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat - Chinese
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalCombat Move - British
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Gibraltar
1 mech_infantry moved from Egypt to Trans-JordanPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 26 PUs;
British buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Trans-Jordan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 artilleries and 1 fighter placed in United Kingdom
1 artillery placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4,1,2,4,3,3,3,1,5,3,1,6,1
British collect 22 PUs (8 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUsTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 3 fighters
Korea : 1 flag, 1 aaGun, 1 factory_minor, 1 infantry and 1 marine
Marianas : 1 flag
Manchuria : 2 armour, 1 artillery and 2 infantry
Anhwe : 3 infantry
Burma : 1 infantry
India : 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 armour
26 Sea Zone : 2 artilleries, 2 infantry and 2 transports
20 Sea Zone : 1 flag, 1 battleship
22 Sea Zone : 1 flag
10 Sea Zone : 2 transports
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
3 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 carriers, 2 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
West India : 1 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 mech_infantry
Gibraltar : 1 airfield, 1 artillery, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 8 infantry, 1 marine and 10 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 6 mech_infantrys
Morocco : 1 armour, 1 artillery and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Crete : 1 flag
Eastern Persia : 1 flag, 1 armour
72 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
Brazil : 1 flag, 1 infantry
98 Sea Zone : 1 destroyer and 1 transport
91 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 76 / 110
Russians : 0 / 0
Japanese : 46 / 44
Americans : 62 / 102
Chinese : 4 / 4
British : 30 / 22
UK_Pacific : 6 / 9
Italians : 13 / 13
ANZAC : 21 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea ZonePurchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British lost in 98 Sea Zone
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to GreecePlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Shantung
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
2 infantry moved from Egypt to Trans-JordanPurchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber and 1 cruiser
Japanese defend with 1 cruiser
ANZAC win, taking 43 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Shantung
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC win, taking Shantung from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Shantung : 1 armour, 1 artillery and 1 infantry
India : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 bomber
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 cruiser
19 Sea Zone : 2 transports
54 Sea Zone : 1 submarine and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 76 / 110
Russians : 0 / 0
Japanese : 44 / 44
Americans : 62 / 102
Chinese : 6 / 4
British : 30 / 22
UK_Pacific : 6 / 9
Italians : 13 / 18
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Shantung
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
2 infantry moved from Egypt to Trans-JordanPurchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber and 1 cruiser
Japanese defend with 1 cruiser
ANZAC win, taking 43 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Shantung
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC win, taking Shantung from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Shantung : 1 armour, 1 artillery and 1 infantry
India : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 bomber
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 cruiser
19 Sea Zone : 2 transports
54 Sea Zone : 1 submarine and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 76 / 110
Russians : 0 / 0
Japanese : 44 / 44
Americans : 62 / 102
Chinese : 6 / 4
British : 30 / 22
UK_Pacific : 6 / 9
Italians : 13 / 18
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





