@ArtofWar1947 Skipped scramble in 114.
Ktylu (Allies) vs Simon33 (Axis) BM3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Morocco to 91 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
2 fighters moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to Korea
1 battleship moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
4 infantry moved from Kwangtung to 20 Sea Zone
4 armour moved from Kwangtung to 20 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
4 armour, 1 artillery, 4 infantry, 1 mech_infantry and 6 transports moved from 20 Sea Zone to 38 Sea Zone
4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat - Americans
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orders in rome sir
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Full scramble.
I make the sea battle 11% chance for you. Germans can fight as defender, you remember?
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only shot i got i think :-(
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@ktylu:
only shot i got i think :-(
You could be right.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Morocco to 91 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
7 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 marine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
2 fighters moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to Korea
1 battleship moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
4 infantry moved from Kwangtung to 20 Sea Zone
4 armour moved from Kwangtung to 20 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
4 armour, 1 artillery, 4 infantry, 1 mech_infantry and 6 transports moved from 20 Sea Zone to 38 Sea Zone
4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
Germans defend with 1 carrier, 2 fighters and 1 transport; Italians defend with 2 destroyers, 3 fighters and 1 transport
Americans win with 1 bomber, 1 cruiser and 7 transports remaining. Battle score for attacker is 40
Casualties for Germans: 1 carrier, 2 fighters and 1 transport
Casualties for Italians: 2 destroyers, 3 fighters and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 2 fighters
Battle in Southern Italy
Americans attack with 7 artilleries, 7 infantry and 1 marine
Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans captures 21PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 7 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Burma
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Egypt
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Korea
2 armour and 1 fighter placed in Kwangtung
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 87 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 122 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
1 fighter moved from Egypt to Southern Italy
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPurchase Units - British
British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat - British
Non Combat Move - British
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 fighter placed in EgyptTurn Complete - British
British collect 30 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Korea : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 1 infantry
Marianas : 1 flag
Burma : 4 armour, 1 artillery, 4 infantry and 1 mech_infantry
Kwangtung : 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield and 1 artillery
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
38 Sea Zone : 6 transports
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 aaGun, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 2 marines and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Southern Italy : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 marine
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 cruiser and 7 transports
106 Sea Zone : 1 flag
72 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 fighters and 2 transports
Brazil : 1 flag, 1 infantry
98 Sea Zone : 1 destroyer and 1 transport
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 81 / 115
Russians : 0 / 0
Japanese : 47 / 46
Americans : 65 / 122
Chinese : 0 / 0
British : 30 / 36
UK_Pacific : 4 / 0
Italians : 10 / 0
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Italians
2 armour, 8 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 armour, 8 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 1 fighter; Americans defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 marine
Italians roll dice for 2 armour, 8 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/17 hits
Americans roll dice for 7 artilleries, 1 fighter, 6 infantry and 1 marine in Southern Italy, round 2 : 6/15 hits
4 infantry owned by the Americans, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour, 6 artilleries, 2 fighters and 1 mech_infantry in Southern Italy, round 3 : 2/11 hits
Americans roll dice for 7 artilleries, 1 fighter, 2 infantry and 1 marine in Southern Italy, round 3 : 5/11 hits
2 infantry owned by the Americans and 5 artilleries owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 mech_infantry in Southern Italy, round 4 : 2/6 hits
Americans roll dice for 7 artilleries, 1 fighter and 1 marine in Southern Italy, round 4 : 2/9 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour and 2 fighters in Southern Italy, round 5 : 2/4 hits
Americans roll dice for 5 artilleries, 1 fighter and 1 marine in Southern Italy, round 5 : 3/7 hits
2 artilleries owned by the Americans, 1 fighter owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
retreated to Southern Italy
Americans win with 3 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is -36
Casualties for Italians: 2 armour, 8 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Americans: 4 artilleries and 6 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
2 aaGuns moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Western GermanyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
2 submarines moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to Korea
1 armour and 2 infantry moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 54 Sea Zone to 21 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 marine moved from 20 Sea Zone to KwangtungPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 aaGun, 1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Combat - French
Turn Complete - French
Territory Summary for ANZAC and French :
Korea : 1 bomber
Burma : 1 artillery and 1 infantry
Borneo : 1 artillery
Kwangtung : 1 marine
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Philippines : 1 marine
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
38 Sea Zone : 1 transport
20 Sea Zone : 1 cruiser and 2 submarines
21 Sea Zone : 1 cruiser and 1 submarine
54 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 81 / 115
Russians : 0 / 0
Japanese : 47 / 46
Americans : 65 / 122
Chinese : 0 / 0
British : 30 / 36
UK_Pacific : 4 / 0
Italians : 10 / 0
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
5 armour and 9 mech_infantrys moved from France to Southern Italy
3 fighters moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea ZonePurchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat - Germans
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Scramble from Sth Italy?
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Yes, scramble please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
5 armour and 9 mech_infantrys moved from France to Southern Italy
3 fighters moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea ZonePurchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 95 Sea Zone
Germans attack with 3 fighters
British defend with 1 fighter; Americans defend with 1 cruiser and 7 transports
Germans roll dice for 3 fighters in 95 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 cruiser, 1 fighter and 7 transports in 95 Sea Zone, round 2 : 2/2 hits
6 transports owned by the Americans lost in 95 Sea Zone
2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 51
Casualties for Germans: 2 fighters
Casualties for British: 1 fighter
Casualties for Americans: 1 cruiser and 7 transports
Battle in Southern Italy
Germans attack with 5 armour and 9 mech_infantrys
Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 marine
Germans roll dice for 5 armour and 9 mech_infantrys in Southern Italy, round 2 : 4/14 hits
Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans and 1 marine owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 3 artilleries and 1 marine
Battle in 104 Sea Zone
Germans attack with 2 destroyers and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Germany to 104 Sea Zone
1 fighter moved from Germany to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
15 artilleries and 1 infantry moved from France to Northern Italy
1 artillery and 2 infantry moved from Ukraine to Rostov
3 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 4 infantry moved from Germany to Western Germany
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 destroyer and 2 transports placed in 113 Sea Zone
3 artilleries placed in Iraq
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 3.
1 transport placed in 97 Sea Zone
1 artillery and 1 fighter placed in Greece
1 destroyer and 1 transport placed in 113 Sea Zone
1 artillery and 2 infantry placed in Germany
Germans undo move 8.
Germans undo move 2.
Germans undo move 6.
2 fighters placed in Greece
1 artillery placed in Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Germans undo move 5.
1 transport placed in 113 Sea Zone
Germans undo move 6.
2 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 80 PUs (2 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to West India
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
1 fighter moved from Japan to Kwangtung
2 artilleries and 2 infantry moved from Amur to Korea
3 mech_infantrys moved from Manchuria to Korea
2 fighters moved from Japan to KoreaPurchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 5 infantry, 2 marines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 6 transports; ANZAC defend with 1 transport
6 transports owned by the Americans and 1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 49
Casualties for Americans: 6 transports
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
Americans defend with 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour; ANZAC defend with 1 marine
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/8 hits
Americans roll dice for 2 armour, 1 artillery, 1 fighter and 1 marine in Kwangtung, round 2 : 3/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kwangtung, round 3 : 1/5 hits
Americans roll dice for 2 armour, 1 fighter and 1 marine in Kwangtung, round 3 : 0/4 hits
1 marine owned by the ANZAC lost in Kwangtung
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kwangtung, round 4 : 1/5 hits
Americans roll dice for 2 armour and 1 fighter in Kwangtung, round 4 : 0/3 hits
1 armour owned by the Americans lost in Kwangtung
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kwangtung, round 5 : 0/5 hits
Americans roll dice for 1 armour and 1 fighter in Kwangtung, round 5 : 1/2 hits
1 artillery owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Kwangtung, round 6 : 2/4 hits
Americans roll dice for 1 armour and 1 fighter in Kwangtung, round 6 : 2/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 2 armour, 1 artillery and 1 fighter
Casualties for ANZAC: 1 marine
Casualties for Japanese: 2 artilleries, 2 infantry and 2 mech_infantrys
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 3 fighters and 1 infantry; ANZAC defend with 1 bomber
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys in Korea, round 2 : 2/9 hits
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Korea, round 2 : 4/6 hits
2 infantry owned by the Japanese, 1 bomber owned by the ANZAC, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Korea, round 3 : 2/5 hits
Americans roll dice for 1 artillery and 3 fighters in Korea, round 3 : 3/4 hits
2 artilleries owned by the Japanese, 1 artillery owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Korea
retreated to Korea
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 bomber
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 3 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Korea to Japan
3 mech_infantrys moved from Shantung to Manchuria
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Kweichow
2 artilleries and 3 infantry moved from Shantung to Anhwe
3 artilleries and 3 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Kwangsi
1 aaGun and 1 artillery moved from Kweichow to Hunan
3 artilleries moved from Shan State to Yunnan
1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 marines placed in Malaya
1 transport placed in 37 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,6,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,3,3
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Americans
4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
UK_Pacific take India from Germans
UK_Pacific take Burma from Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Egypt to IraqPurchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 2 PUs;Combat - Americans
Battle in Formosa
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
3 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
3 armour placed in Korea
1 carrier, 2 destroyers, 2 fighters and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 marine moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to EgyptPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 32 PUs;
British buy 8 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Crete
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 marine
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Crete from Italians, taking Trans-Jordan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 marineNon Combat Move - British
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
3 mech_infantrys placed in Egypt
5 mech_infantrys placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs totalTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 artillery and 1 infantry
Korea : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
Marianas : 1 flag
India : 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 3 transports
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 destroyer, 4 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 aaGun, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry, 1 marine and 11 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 6 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Crete : 1 flag, 1 infantry
99 Sea Zone : 1 transport
72 Sea Zone : 1 flag
101 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Brazil : 1 flag, 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 78 / 113
Russians : 0 / 0
Japanese : 49 / 47
Americans : 59 / 96
Chinese : 0 / 0
British : 30 / 30
UK_Pacific : 8 / 8
Italians : 13 / 0
ANZAC : 21 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Italians
1 fighter moved from Western Germany to Southern ItalyNon Combat Move - Italians
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 artillery moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in French Indo ChinaNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 armour and 1 infantry
India : 1 artillery and 1 infantry
Borneo : 1 artillery
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
French Indo China : 1 factory_minor and 1 marine
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 1 transport
36 Sea Zone : 1 cruiser
20 Sea Zone : 1 cruiser and 3 submarines
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 78 / 113
Russians : 0 / 0
Japanese : 47 / 47
Americans : 59 / 96
Chinese : 0 / 0
British : 30 / 30
UK_Pacific : 8 / 8
Italians : 13 / 13
ANZAC : 23 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 mech_infantry moved from Iraq to Trans-JordanPurchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 110 PUs;
Germans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 8 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Eire
Battle in Gibraltar
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour; Americans defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Gibraltar : 1/2 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 aaGun, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 2/3 hits
British roll dice for 1 aaGun, 1 artillery and 2 infantry in Gibraltar, round 3 : 1/3 hits
1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 1/2 hits
1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 1/2 hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
British win, taking Eire from Neutral_Allies with 1 artillery remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
3 artilleries and 3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 carrier, 2 destroyers and 2 submarines moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from Germany to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from Western Germany to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 aaGun moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Northern Italy to Western Germany
8 artilleries moved from Northern Italy to Western Germany
2 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Finland to NorwayPlace Units - Germans
3 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
Germans undo move 2.
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
1 bomber, 1 fighter and 1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Germany
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Germans collect 79 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Japanese
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 armour moved from Kwangtung to French Indo China
2 fighters moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 fighter moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaPurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 marine
ANZAC defend with 1 artillery
Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 20 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 cruiser and 3 submarines
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Americans lost in 20 Sea Zone
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 3 submarines
Casualties for Americans: 1 transport
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Formosa
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Formosa, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Formosa
Japanese roll dice for 1 marine in Formosa, round 3 : 1/1 hits
Americans roll dice for 1 artillery in Formosa, round 3 : 1/1 hits
1 marine owned by the Japanese and 1 artillery owned by the Americans lost in Formosa
Americans win with no units remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 fighter in 36 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -28
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 factory_minor and 1 marine
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 2 : 1/3 hits
ANZAC roll dice for 1 marine in French Indo China, round 2 : 0/1 hits
1 marine owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marineNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 aaGun and 1 artillery moved from Hunan to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Shantung to Jehol
3 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 artilleries and 1 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from West India to PersiaPlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 20 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,2,5,5,1,3,4,1
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs total -
Hrmm, i did my turn and it did not post, wtf… lol grrr
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Korea to Siberia
Americans take Amur from Japanese
Americans take Siberia from Japanese
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour, 1 artillery and 2 infantry moved from Korea to Manchuria
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Korea to 20 Sea Zone
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 armour moved from India to Eastern Persia
Americans take Eastern Persia from Germans
1 bomber moved from Egypt to Iraq
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Soviet Far East
Battle in 20 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 destroyer and 6 fighters
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking Soviet Far East from Japanese, taking 20 Sea Zone from Japanese with 1 battleship and 5 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 2 carriers, 1 destroyer and 1 fighter
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports
Germans defend with 1 transport
Americans win with 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Iraq to Egypt
1 infantry moved from India to Burma
2 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to Formosa
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 aaGun, 1 infantry and 1 marine placed in KoreaTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat - Chinese
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalCombat Move - British
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Gibraltar
1 mech_infantry moved from Egypt to Trans-JordanPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 26 PUs;
British buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Trans-Jordan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 artilleries and 1 fighter placed in United Kingdom
1 artillery placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4,1,2,4,3,3,3,1,5,3,1,6,1
British collect 22 PUs (8 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUsTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 3 fighters
Korea : 1 flag, 1 aaGun, 1 factory_minor, 1 infantry and 1 marine
Marianas : 1 flag
Manchuria : 2 armour, 1 artillery and 2 infantry
Anhwe : 3 infantry
Burma : 1 infantry
India : 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 armour
26 Sea Zone : 2 artilleries, 2 infantry and 2 transports
20 Sea Zone : 1 flag, 1 battleship
22 Sea Zone : 1 flag
10 Sea Zone : 2 transports
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
3 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 carriers, 2 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
West India : 1 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 mech_infantry
Gibraltar : 1 airfield, 1 artillery, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 8 infantry, 1 marine and 10 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 6 mech_infantrys
Morocco : 1 armour, 1 artillery and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Crete : 1 flag
Eastern Persia : 1 flag, 1 armour
72 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
Brazil : 1 flag, 1 infantry
98 Sea Zone : 1 destroyer and 1 transport
91 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 76 / 110
Russians : 0 / 0
Japanese : 46 / 44
Americans : 62 / 102
Chinese : 4 / 4
British : 30 / 22
UK_Pacific : 6 / 9
Italians : 13 / 13
ANZAC : 21 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0