go ahead and scramble scotland
17L G40 BM Ktylu(Axis) vs Talleyrand19(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Johnston Island to Hawaiian Islands
2 bombers moved from Johnston Island to Hawaiian Islands
1 tactical_bomber moved from Johnston Island to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Hunan to KazakhstanCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Kazakhstan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 4 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 4 infantry and 1 marine
Americans win, taking Hawaiian Islands from Japanese with 3 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 24
Casualties for Americans: 4 artilleries, 4 infantry and 1 tactical_bomber
Casualties for Japanese: 4 artilleries, 3 fighters, 4 infantry and 1 marineNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 bombers moved from Hawaiian Islands to Johnston Island
1 bomber moved from Kazakhstan to PersiaPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 carriers, 2 cruisers, 11 destroyers and 8 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers, 2 cruisers, 11 destroyers and 8 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hunan to YunnanCombat - Chinese
Chinese creates battle in territory Sikang
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries
Chinese win, taking Sikang from Japanese, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kiangsi to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Shensi to HopeiPlace Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,6,1,3,2,6,1,4,2,2,4,1,1,6,4,4,6,2,5,2,3,2,3,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,4,4
Chinese collect 18 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 5 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 97 Sea ZoneNon Combat Move - British
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
3 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Egypt to Trans-Jordan
2 tactical_bombers moved from India to PersiaPlace Units - British
5 artilleries placed in United Kingdom
2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Union of South Africa
British undo move 3.
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,4,6,1,3
British collect 31 PUs (4 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 5 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 armour
EDIT: Adding units owned by British to Eastern Persia: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by British to Hunan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,1,4,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,5,1
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Yugoslavia to Greece
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to FranceCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer; British defend with 1 submarine
1 submarine owned by the British Submerged
French win with no units remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_minor and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Western Ukraine : 1 flag
Greece : 2 armour
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 60
Russians : 17 / 23
Japanese : 49 / 63
Americans : 52 / 73
Chinese : 19 / 22
British : 35 / 35
UK_Pacific : 9 / 3
Italians : 15 / 15
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 artilleries and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to Java: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat - ANZAC
ANZAC creates battle in territory JavaNon Combat Move - ANZAC
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 62 Sea Zone to 42 Sea Zone
2 destroyers moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea ZoneTurn Complete - French
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game crashed as posting Anzac move, hence the edits, should tie to the dice
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 cruiser, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Germans
3 armour, 5 artilleries, 2 infantry and 3 mech_infantrys moved from Southern France to Spain
4 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Tambov
4 mech_infantrys moved from Ukraine to Russia
9 armour, 14 infantry and 16 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
3 bombers and 4 fighters moved from Western Ukraine to Russia
2 fighters moved from Novgorod to Russia
8 armour moved from Greece to TurkeyCombat - Germans
Battle in Turkey
Germans attack with 8 armour
Neutral_True defend with 8 infantry
Germans win, taking Turkey from Neutral_True with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 4 armour
Casualties for Neutral_True: 8 infantry
Battle in Tambov
Germans attack with 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Tambov from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 4 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Spain
Germans attack with 3 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Germans win, taking Spain from Neutral_True with 3 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Russia
Germans attack with 9 armour, 3 bombers, 6 fighters, 15 infantry and 20 mech_infantrys
Russians defend with 1 airfield, 8 armour, 1 factory_major, 4 fighters, 12 infantry, 13 mech_infantrys and 1 tactical_bomber; British defend with 5 armour and 2 mech_infantrys
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 7 armour, 2 fighters, 15 infantry and 20 mech_infantrys
Casualties for Russians: 8 armour, 4 fighters, 12 infantry, 13 mech_infantrys and 1 tactical_bomber
Casualties for British: 5 armour and 2 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 bombers moved from Russia to Smolensk
3 bombers moved from Smolensk to Novgorod
4 fighters moved from Russia to Ukraine
2 aaGuns moved from Bryansk to Russia
3 mech_infantrys moved from Bulgaria to Turkey
10 mech_infantrys moved from Romania to Greece
2 fighters moved from Romania to Greece
1 submarine moved from 119 Sea Zone to 118 Sea Zone
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 aaGun moved from Southern France to Spain
4 infantry moved from Bessarabia to Ukraine
6 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to GreecePlace Units - Germans
1 cruiser, 1 submarine and 2 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
3 armour placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 64 PUs; end with 87 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 5 fighters, 7 infantry, 7 mech_infantrys and 2 tactical_bombers
France : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
Germany : 1 factory_major
Norway : 1 aaGun, 1 airfield, 3 armour and 1 factory_minor
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 4 infantry
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 2 armour and 1 factory_minor
Tambov : 1 flag, 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor, 4 fighters and 4 infantry
Novgorod : 1 flag, 1 airfield, 4 armour, 3 bombers, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Smolensk : 1 flag
119 Sea Zone : 1 flag
124 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser, 1 submarine and 2 transports
Turkey : 1 flag, 4 armour and 3 mech_infantrys
118 Sea Zone : 1 submarine
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor, 2 fighters, 7 infantry and 10 mech_infantrys
Yugoslavia : 1 flag
Spain : 1 flag, 1 aaGun, 3 armour, 4 artilleries and 3 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 97
Russians : 11 / 0
Japanese : 45 / 63
Americans : 52 / 73
Chinese : 19 / 22
British : 35 / 35
UK_Pacific : 9 / 3
Italians : 15 / 15
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
good game…gonna call it here, don’t see how I can stop Germany, good comeback by you…I should’ve really put the pedal to the medal against Germany with the US instead of trying to switch to Japan, I’ll post it…
I’d be up for a rematch if you’d like, let me know
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Sure thing, same sides or switch sir?