5 hits total, OOL?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 6 armour and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
2 tactical_bombers moved from Tsinghai to Yunnan
3 armour, 1 bomber and 9 mech_infantrys moved from India to Yunnan
1 armour moved from Kiangsu to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - British
Battle in Yunnan
British attack with 3 armour, 1 bomber, 9 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 3 armour, 1 bomber, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Kweichow
3 mech_infantrys moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
3 armour moved from Persia to West India
3 armour moved from Iraq to Eastern Persia
3 fighters moved from Egypt to Southern France
6 infantry moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 8 PUs (1 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Southern Italy to France
1 mech_infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Eastern Poland to Russia
2 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
2 armour moved from Rostov to Volgograd
1 armour moved from Western Ukraine to Rostov
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Volgograd
Italians attack with 2 armour
Russians defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking 97 Sea Zone from British with 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour
Non Combat Move - Italians
1 bomber moved from Russia to Western Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Territory Summary for Italians :
France : 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 bomber
Bulgaria : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 44 / 50
Russians : 28 / 37
Japanese : 43 / 65
Americans : 55 / 77
Chinese : 18 / 19
British : 37 / 48
UK_Pacific : 9 / 15
Italians : 16 / 16
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine and 2 transports
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
6 destroyers moved from 54 Sea Zone to 29 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from Anhwe to Yunnan
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 29 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from West India to India
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Eastern Poland to Volgograd
2 bombers moved from Eastern Poland to Russia
3 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Eastern Poland to Bryansk
3 infantry moved from Western Germany to 113 Sea Zone
3 armour moved from Norway to 113 Sea Zone
3 armour, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 125 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 armour moved from Greece to Yugoslavia
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
3 armour and 1 mech_infantry moved from 111 Sea Zone to Scotland
4 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Scotland
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Scotland from British, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bryansk
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 2 aaGuns and 3 infantry
Germans win, taking Bryansk from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 3 infantry
Non Combat Move - Germans
2 fighters moved from Bryansk to Western Ukraine
2 bombers moved from Russia to Western Ukraine
3 aaGuns, 10 armour, 10 artilleries, 3 fighters, 29 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
10 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Southern Italy to France
1 aaGun moved from Western Germany to France
Place Units - Germans
1 fighter placed in Western Germany
10 infantry placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to France: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 armour, 4 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 3 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Poland : 10 infantry and 2 mech_infantrys
Germany : 1 factory_major and 10 infantry
Norway : 1 aaGun, 1 airfield, 1 factory_minor, 3 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Western Ukraine : 3 aaGuns, 10 armour, 10 artilleries, 2 bombers, 5 fighters, 29 infantry and 13 mech_infantrys
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
109 Sea Zone : 1 destroyer
Greece : 1 flag
Yugoslavia : 1 flag, 1 armour
Finland : 1 flag
111 Sea Zone : 2 destroyers, 2 submarines and 4 transports
Production/PUs Summary :
Germans : 53 / 73
Russians : 21 / 37
Japanese : 43 / 65
Americans : 55 / 77
Chinese : 18 / 19
British : 35 / 48
UK_Pacific : 9 / 15
Italians : 16 / 16
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 24 PUs;
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Belarus to Slovakia Hungary
Russians take Eastern Poland from Italians
Russians take Slovakia Hungary from Germans
1 armour moved from Belarus to Romania
Russians take Romania from Germans
1 armour and 2 mech_infantrys moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Tambov to Volgograd
6 mech_infantrys moved from Belarus to Novgorod
2 mech_infantrys moved from Russia to Rostov
2 fighters moved from Belarus to Rostov
3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
10 armour, 7 artilleries, 40 infantry and 19 mech_infantrys moved from Belarus to Bryansk
Combat - Russians
Battle in Novgorod
Russians attack with 4 fighters, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
Russians win, taking Novgorod from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for Russians: 4 mech_infantrys
Battle in Bryansk
Russians attack with 10 armour, 7 artilleries, 40 infantry and 19 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 10 armour, 7 artilleries, 40 infantry and 19 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 armour
Russians win, taking Rostov from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
2 aaGuns moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
4 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 cruiser, 10 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 carrier and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from French Indo China to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
1 carrier, 1 destroyer and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 45 Sea Zone to 49 Sea Zone
3 artilleries, 2 bombers, 3 fighters and 3 infantry moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in Hawaiian Islands
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
ANZAC win, taking Hawaiian Islands from Americans with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Kwangtung
Japanese attack with 2 fighters, 1 marine and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Alaska from Americans, taking Kwangtung from UK_Pacific with 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 3 fighters and 3 infantry
British defend with 3 armour and 7 mech_infantrys; ANZAC defend with 1 fighter
retreated to Yunnan
Chinese win with 3 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -5
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 3 artilleries and 3 infantry
Non Combat Move - Japanese
2 bombers and 3 fighters moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo China
4 fighters moved from Korea to 36 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 27 Sea Zone
1 submarine moved from 26 Sea Zone to 12 Sea Zone
2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
5 submarines moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 armour and 9 infantry placed in Korea
1 cruiser placed in 6 Sea Zone
3 artilleries placed in French Indo China
1 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 flag
Korea : 1 armour, 1 artillery, 1 factory_major, 2 fighters, 11 infantry and 1 marine
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 marine
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag
Kansu : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 artilleries and 2 infantry
Kwangtung : 1 flag, 1 harbour, 1 marine and 1 mech_infantry
New Britain : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Alaska : 1 flag, 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 4 artilleries, 1 harbour, 4 infantry and 1 marine
Midway : 1 flag, 1 airfield
French Indo China : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 1 factory_minor, 6 fighters and 1 tactical_bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 2 artilleries and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
49 Sea Zone : 1 submarine
30 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 2 transports
39 Sea Zone : 1 submarine
26 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 7 submarines, 3 tactical_bombers and 4 transports
20 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
27 Sea Zone : 1 submarine
12 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 transport
9 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 cruiser
73 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 73
Russians : 36 / 48
Japanese : 50 / 65
Americans : 52 / 77
Chinese : 17 / 19
British : 35 / 48
UK_Pacific : 6 / 15
Italians : 13 / 16
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 5 fighters, 12 submarines and 1 tactical_bomber moved from 29 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Queensland to 26 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
3 artilleries, 11 infantry and 1 marine moved from Southern France to 93 Sea Zone
3 artilleries, 2 carriers, 2 cruisers, 11 destroyers, 11 infantry, 1 marine and 7 transports moved from 93 Sea Zone to 97 Sea Zone
3 artilleries, 11 infantry and 1 marine moved from 97 Sea Zone to Greece
3 submarines moved from 110 Sea Zone to 111 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 11 destroyers and 8 transports
Italians defend with 1 destroyer
Americans win, taking 97 Sea Zone from Italians with 2 carriers, 2 cruisers, 11 destroyers and 8 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Albania
Battle in 111 Sea Zone
Americans attack with 3 submarines
Germans defend with 2 destroyers, 2 submarines and 4 transports
Americans win, taking Greece from Germans, taking Albania from Italians with 2 submarines remaining. Battle score for attacker is 50
Casualties for Germans: 2 destroyers, 2 submarines and 4 transports
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship, 4 bombers, 3 carriers, 4 cruisers, 9 destroyers, 5 fighters, 15 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 7 submarines, 3 tactical_bombers and 4 transports
Units damaged: 4 carriers owned by the Japanese
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 4 bombers, 4 cruisers, 5 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 175
Casualties for Americans: 3 carriers, 9 destroyers and 9 submarines
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 7 submarines, 3 tactical_bombers and 4 transports
Non Combat Move - Americans
2 fighters could not land in 26 Sea Zone and were removed
3 fighters moved from 26 Sea Zone to Johnston Island
1 tactical_bomber moved from 26 Sea Zone to Johnston Island
4 bombers moved from 26 Sea Zone to Johnston Island
1 transport moved from 29 Sea Zone to 63 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Americans
2 fighters placed in Western United States
3 destroyers and 3 submarines placed in 10 Sea Zone
1 airfield placed in Johnston Island
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kwangtung
Chinese attack with 4 infantry
Japanese defend with 1 harbour, 1 marine and 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 marine and 1 mech_infantry
Non Combat Move - Chinese
1 fighter and 15 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Jehol
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,5,1,2,5,4,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,2,6
Chinese collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 44 PUs;
British buy 1 armour, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Yugoslavia
2 infantry moved from Southern France to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
3 armour moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 mech_infantry moved from Belarus to Ukraine
Russians take Ukraine from Italians
1 mech_infantry moved from Belarus to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to 97 Sea Zone
Combat - British
Battle in Northern Italy
British attack with 1 fighter and 4 infantry
Italians defend with 1 factory_major, 2 infantry and 1 mech_infantry
retreated to Northern Italy
Italians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 infantry
Casualties for British: 4 infantry
Battle in Yugoslavia
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Yugoslavia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
British attack with 6 armour
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 5 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - British
1 fighter moved from Northern Italy to 97 Sea Zone
1 fighter moved from Yugoslavia to 97 Sea Zone
3 armour moved from Eastern Persia to India
3 armour moved from West India to India
5 infantry moved from India to Burma
1 artillery moved from India to Burma
6 mech_infantrys moved from India to Yunnan
4 infantry moved from India to Burma
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Belarus: 6 mech_infantrys
EDIT: Adding units owned by British to Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by British to Bryansk: 4 mech_infantrys
EDIT: Adding units owned by British to Belarus: 1 mech_infantry
EDIT: Removing units owned by British from Belarus: 1 artillery
EDIT: Adding units owned by British to Bryansk: 1 artillery
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 2 tactical_bombers
EDIT: Adding units owned by British to Yunnan: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
Italians take Southern France from Americans
1 mech_infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 armour moved from France to Yugoslavia
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Ukraine to Russia
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 6 interceptors out of Russia
Air Battle is over, the attackers have all died
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Yugoslavia from British with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,6,6,6,3,3,1,2,2,1,5,5,2,4,2,3,1,1,4,1,2,5
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Western Germany : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 2 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 33 / 73
Russians : 40 / 48
Japanese : 38 / 65
Americans : 52 / 77
Chinese : 22 / 23
British : 35 / 42
UK_Pacific : 13 / 12
Italians : 17 / 6
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Non Combat Move - ANZAC
5 destroyers moved from 29 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from India to Burma
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 8 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Eastern Poland
3 infantry moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Poland to Slovakia Hungary
10 infantry moved from Germany to Greater Southern Germany
1 fighter moved from France to Slovakia Hungary
1 fighter moved from France to Eastern Poland
16 armour, 14 artilleries, 2 bombers, 5 fighters, 32 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 111 Sea Zone
2 mech_infantrys moved from Norway to Karelia
3 infantry moved from Norway to Finland
3 mech_infantrys moved from France to Yugoslavia
1 armour moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Yugoslavia
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Bryansk
Germans attack with 16 armour, 14 artilleries, 2 bombers, 5 fighters, 32 infantry and 20 mech_infantrys
Russians defend with 2 aaGuns, 10 armour, 7 artilleries, 40 infantry and 19 mech_infantrys; British defend with 1 artillery and 4 mech_infantrys
Germans win, taking Bryansk from Russians with 6 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 10 armour, 14 artilleries, 1 fighter, 32 infantry and 20 mech_infantrys
Casualties for Russians: 2 aaGuns, 10 armour, 7 artilleries, 40 infantry and 19 mech_infantrys
Casualties for British: 1 artillery and 4 mech_infantrys
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 1 fighter, 3 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Baltic States
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
1 fighter moved from Slovakia Hungary to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 bombers moved from Bryansk to Western Ukraine
4 fighters moved from Bryansk to Western Ukraine
1 aaGun moved from Western Ukraine to Bryansk
Place Units - Germans
1 destroyer, 1 submarine and 2 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
1 infantry and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
France : 1 flag, 1 aaGun, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor and 3 infantry
Greater Southern Germany : 10 infantry
Slovakia Hungary : 1 armour and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Germany : 1 factory_major, 1 infantry and 8 mech_infantrys
Norway : 1 aaGun, 1 airfield and 1 factory_minor
Karelia : 1 flag, 2 mech_infantrys
Baltic States : 1 flag, 3 infantry
Bryansk : 1 flag, 1 aaGun and 6 armour
Eastern Poland : 1 flag, 3 infantry and 2 mech_infantrys
Western Ukraine : 2 aaGuns, 2 bombers and 6 fighters
113 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Yugoslavia : 6 mech_infantrys
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 39 / 44
Russians : 34 / 48
Japanese : 38 / 65
Americans : 52 / 77
Chinese : 22 / 23
British : 35 / 42
UK_Pacific : 13 / 12
Italians : 17 / 6
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 43 PUs;
Russians buy 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour moved from Bulgaria to Greece
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour, 5 fighters, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 6 armour
Russians win, taking Bryansk from Germans with 3 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 aaGun and 6 armour
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 fighter placed in Russia
1 mech_infantry placed in Volgograd
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 submarine moved from 12 Sea Zone to 1 Sea Zone
1 submarine moved from 27 Sea Zone to 48 Sea Zone
1 submarine moved from 30 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 armour, 3 artilleries, 2 fighters, 10 infantry and 1 marine moved from Korea to Amur
1 fighter moved from Japan to Hawaiian Islands
2 marines moved from Japan to 6 Sea Zone
2 cruisers and 2 marines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Amur
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 bombers moved from French Indo China to India
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Soviet Far East
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 10 infantry and 1 marine
Russians defend with 2 aaGuns and 12 infantry
Japanese win, taking Kiangsu from Chinese, taking Amur from Russians with 1 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 2 fighters, 9 infantry and 1 marine
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Amur to Japan
2 carriers, 2 cruisers and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
6 fighters moved from 36 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from 36 Sea Zone to French Indo China
2 marines moved from 36 Sea Zone to French Indo China
2 bombers moved from India to French Indo China
Place Units - Japanese
7 infantry placed in Korea
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,2,3,6,3,4,2,5,6,3,2,3,1,6,3,1,5,1,2,1,5
Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Korea : 1 artillery, 1 factory_major and 7 infantry
Kiangsu : 1 flag, 2 artilleries and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
British Columbia : 1 flag, 1 infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Alaska : 1 flag
Hawaiian Islands : 1 flag, 1 airfield, 4 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 marine
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 armour, 3 artilleries and 1 infantry
French Indo China : 1 flag, 1 aaGun, 6 artilleries, 2 bombers, 1 factory_minor, 12 fighters, 6 infantry, 2 marines and 1 tactical_bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 2 artilleries and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
48 Sea Zone : 1 submarine
47 Sea Zone : 1 submarine
49 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 1 flag, 4 carriers, 4 cruisers, 3 destroyers, 1 submarine and 3 transports
35 Sea Zone : 2 submarines
39 Sea Zone : 1 submarine
19 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 submarine
7 Sea Zone : 1 destroyer
4 Sea Zone : 1 transport
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
73 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 38 / 44
Russians : 34 / 50
Japanese : 48 / 62
Americans : 52 / 77
Chinese : 15 / 23
British : 34 / 42
UK_Pacific : 13 / 12
Italians : 16 / 6
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 factory_minor, 2 infantry, 1 marine and 2 transports; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 1 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from British Columbia: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries, 11 infantry and 1 marine moved from Greece to 97 Sea Zone
3 artilleries, 11 infantry and 1 marine moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 fighter moved from Western United States to British Columbia
1 fighter moved from Western United States to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in Yugoslavia
Americans attack with 3 artilleries, 11 infantry and 1 marine
Germans defend with 6 mech_infantrys; Italians defend with 2 armour and 1 mech_infantry
Americans win, taking Yugoslavia from Italians with 3 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 19
Casualties for Germans: 6 mech_infantrys
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Americans: 7 infantry
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Midway
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to Western United States
1 fighter moved from British Columbia to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Johnston Island to Queensland
3 fighters moved from Johnston Island to Queensland
1 transport moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
2 artilleries, 2 infantry and 1 marine placed in Western United States
1 carrier, 1 cruiser and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
22 infantry moved from Yunnan to Hunan
1 artillery and 1 fighter moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 5 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,6,6,3,1,5,5,4
Chinese collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from India to 19 Sea Zone
Combat - British
Battle in 19 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - British
1 bomber moved from 19 Sea Zone to Jehol
1 aaGun moved from Anhwe to Jehol
1 artillery and 9 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Bessarabia to Romania
5 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Yunnan to India
2 armour and 2 mech_infantrys moved from Yunnan to Hunan
6 mech_infantrys moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter and 4 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Persia
British undo move 3.
1 infantry and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry
sorry game crashed partway through american attacks…hence the edits…both very small battles though