17L G40 BM Ktylu(Axis) vs Talleyrand19(Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                4 artilleries, 4 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Johnston Island to Hawaiian Islands
                2 bombers moved from Johnston Island to Hawaiian Islands
                1 tactical_bomber moved from Johnston Island to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 bomber moved from Hunan to Kazakhstan

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Kazakhstan
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 31 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 4 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
                    Japanese defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 4 infantry and 1 marine
                    Americans win, taking Hawaiian Islands from Japanese with 3 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 24
                    Casualties for Americans: 4 artilleries, 4 infantry and 1 tactical_bomber
                    Casualties for Japanese: 4 artilleries, 3 fighters, 4 infantry and 1 marine

    Non Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                3 bombers moved from Hawaiian Islands to Johnston Island
                1 bomber moved from Kazakhstan to Persia

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 97 Sea Zone: 2 carriers, 2 cruisers, 11 destroyers and 8 transports
                EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers, 2 cruisers, 11 destroyers and 8 transports
                EDIT: Turning off Edit Mode

    triplea_39685.0_Ame18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                4 infantry moved from Hunan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Hunan to Yunnan

    Combat - Chinese
                Chinese creates battle in territory Sikang
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 2 artilleries
                    Chinese win, taking Sikang from Japanese, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                2 infantry moved from Kiangsi to Hunan
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                5 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,6,1,3,2,6,1,4,2,2,4,1,1,6,4,4,6,2,5,2,3,2,3,6,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,4,4
                Chinese collect 18 PUs (1 lost to blockades); end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_39685.0_Chi18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - British
                British buy 5 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British
                British creates battle in territory 97 Sea Zone

    Non Combat Move - British
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                3 infantry moved from Gibraltar to 92 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
                3 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 mech_infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Tambov
                1 infantry moved from Egypt to Trans-Jordan
                2 tactical_bombers moved from India to Persia

    Place Units - British
                5 artilleries placed in United Kingdom
                2 mech_infantrys placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Northwest Persia: 1 infantry
                EDIT: Adding units owned by British to Persia: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Union of South Africa
                British undo move 3.
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,4,6,1,3
                British collect 31 PUs (4 lost to blockades); end with 32 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 5 mech_infantrys
                EDIT: Adding units owned by British to Eastern Persia: 5 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 3 armour
                EDIT: Adding units owned by British to Eastern Persia: 3 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kiangsu: 1 mech_infantry
                EDIT: Adding units owned by British to Hunan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,1,4,1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,5,1
                UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_39685.0_UK_18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Yugoslavia to Greece
                3 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to France

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in 97 Sea Zone
                    Italians attack with 1 submarine
                    French defend with 1 destroyer; British defend with 1 submarine
                    1 submarine owned by the British Submerged
                    French win with no units remaining. Battle score for attacker is 2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 1 factory_minor and 3 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
        Western Ukraine : 1 flag
        Greece : 2 armour
        97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 60
        Russians : 17 / 23
        Japanese : 49 / 63
        Americans : 52 / 73
        Chinese : 19 / 22
        British : 35 / 35
        UK_Pacific : 9 / 3
        Italians : 15 / 15
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39685.0_Ita18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Java: 2 artilleries and 1 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry
                EDIT: Adding units owned by ANZAC to Java: 2 artilleries and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat - ANZAC
                ANZAC creates battle in territory Java

    Non Combat Move - ANZAC
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 transports moved from 62 Sea Zone to 42 Sea Zone
                2 destroyers moved from 55 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_39685.0_ANZ18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone

    Turn Complete - French

    triplea_39685.0_Fre18.tsvg


  • game crashed as posting Anzac move, hence the edits, should tie to the dice


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 cruiser, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Combat Move - Germans
                3 armour, 5 artilleries, 2 infantry and 3 mech_infantrys moved from Southern France to Spain
                4 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Ukraine to Tambov
                4 mech_infantrys moved from Ukraine to Russia
                9 armour, 14 infantry and 16 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                3 bombers and 4 fighters moved from Western Ukraine to Russia
                2 fighters moved from Novgorod to Russia
                8 armour moved from Greece to Turkey

    Combat - Germans
                Battle in Turkey
                    Germans attack with 8 armour
                    Neutral_True defend with 8 infantry
                    Germans win, taking Turkey from Neutral_True with 4 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 4 armour
                    Casualties for Neutral_True: 8 infantry
                Battle in Tambov
                    Germans attack with 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Tambov from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 4 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Spain
                    Germans attack with 3 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Germans win, taking Spain from Neutral_True with 3 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Russia
                    Germans attack with 9 armour, 3 bombers, 6 fighters, 15 infantry and 20 mech_infantrys
                    Russians defend with 1 airfield, 8 armour, 1 factory_major, 4 fighters, 12 infantry, 13 mech_infantrys and 1 tactical_bomber; British defend with 5 armour and 2 mech_infantrys
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 38
                    Casualties for Germans: 7 armour, 2 fighters, 15 infantry and 20 mech_infantrys
                    Casualties for Russians: 8 armour, 4 fighters, 12 infantry, 13 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 5 armour and 2 mech_infantrys
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                3 bombers moved from Russia to Smolensk
                3 bombers moved from Smolensk to Novgorod
                4 fighters moved from Russia to Ukraine
                2 aaGuns moved from Bryansk to Russia
                3 mech_infantrys moved from Bulgaria to Turkey
                10 mech_infantrys moved from Romania to Greece
                2 fighters moved from Romania to Greece
                1 submarine moved from 119 Sea Zone to 118 Sea Zone
                1 submarine moved from 125 Sea Zone to 124 Sea Zone
                1 aaGun moved from Southern France to Spain
                4 infantry moved from Bessarabia to Ukraine
                6 infantry moved from Albania to Greece
                1 infantry moved from Bulgaria to Greece

    Place Units - Germans
                1 cruiser, 1 submarine and 2 transports placed in 113 Sea Zone
                1 fighter placed in Western Germany
                3 armour placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Germans collect 64 PUs; end with 87 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 5 fighters, 7 infantry, 7 mech_infantrys and 2 tactical_bombers
        France : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
        Germany : 1 factory_major
        Norway : 1 aaGun, 1 airfield, 3 armour and 1 factory_minor
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 4 infantry
        Archangel : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 2 aaGuns, 1 airfield, 2 armour and 1 factory_minor
        Tambov : 1 flag, 2 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor, 4 fighters and 4 infantry
        Novgorod : 1 flag, 1 airfield, 4 armour, 3 bombers, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
        Smolensk : 1 flag
        119 Sea Zone : 1 flag
        124 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 cruiser, 1 submarine and 2 transports
        Turkey : 1 flag, 4 armour and 3 mech_infantrys
        118 Sea Zone : 1 submarine
        Eire : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor, 2 fighters, 7 infantry and 10 mech_infantrys
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 aaGun, 3 armour, 4 artilleries and 3 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 64 / 97
        Russians : 11 / 0
        Japanese : 45 / 63
        Americans : 52 / 73
        Chinese : 19 / 22
        British : 35 / 35
        UK_Pacific : 9 / 3
        Italians : 15 / 15
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

    triplea_39685.0_Ger19.tsvg


  • good game…gonna call it here, don’t see how I can stop Germany, good comeback by you…I should’ve really put the pedal to the medal against Germany with the US instead of trying to switch to Japan, I’ll post it…

    I’d be up for a rematch if you’d like, let me know


  • Sure thing, same sides or switch sir?

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