@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 6 armour and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
2 tactical_bombers moved from Tsinghai to Yunnan
3 armour, 1 bomber and 9 mech_infantrys moved from India to Yunnan
1 armour moved from Kiangsu to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - British
Battle in Yunnan
British attack with 3 armour, 1 bomber, 9 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 3 armour, 1 bomber, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Kweichow
3 mech_infantrys moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
3 armour moved from Persia to West India
3 armour moved from Iraq to Eastern Persia
3 fighters moved from Egypt to Southern France
6 infantry moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 8 PUs (1 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Southern Italy to France
1 mech_infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Eastern Poland to Russia
2 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
2 armour moved from Rostov to Volgograd
1 armour moved from Western Ukraine to Rostov
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Volgograd
Italians attack with 2 armour
Russians defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking 97 Sea Zone from British with 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour
Non Combat Move - Italians
1 bomber moved from Russia to Western Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Territory Summary for Italians :
France : 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 bomber
Bulgaria : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 44 / 50
Russians : 28 / 37
Japanese : 43 / 65
Americans : 55 / 77
Chinese : 18 / 19
British : 37 / 48
UK_Pacific : 9 / 15
Italians : 16 / 16
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine and 2 transports
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
6 destroyers moved from 54 Sea Zone to 29 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from Anhwe to Yunnan
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 29 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from West India to India
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Eastern Poland to Volgograd
2 bombers moved from Eastern Poland to Russia
3 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Eastern Poland to Bryansk
3 infantry moved from Western Germany to 113 Sea Zone
3 armour moved from Norway to 113 Sea Zone
3 armour, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 125 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 armour moved from Greece to Yugoslavia
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
3 armour and 1 mech_infantry moved from 111 Sea Zone to Scotland
4 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Scotland
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Scotland from British, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bryansk
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 2 aaGuns and 3 infantry
Germans win, taking Bryansk from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 3 infantry
Non Combat Move - Germans
2 fighters moved from Bryansk to Western Ukraine
2 bombers moved from Russia to Western Ukraine
3 aaGuns, 10 armour, 10 artilleries, 3 fighters, 29 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
10 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Southern Italy to France
1 aaGun moved from Western Germany to France
Place Units - Germans
1 fighter placed in Western Germany
10 infantry placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to France: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 armour, 4 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 3 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Poland : 10 infantry and 2 mech_infantrys
Germany : 1 factory_major and 10 infantry
Norway : 1 aaGun, 1 airfield, 1 factory_minor, 3 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Western Ukraine : 3 aaGuns, 10 armour, 10 artilleries, 2 bombers, 5 fighters, 29 infantry and 13 mech_infantrys
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
109 Sea Zone : 1 destroyer
Greece : 1 flag
Yugoslavia : 1 flag, 1 armour
Finland : 1 flag
111 Sea Zone : 2 destroyers, 2 submarines and 4 transports
Production/PUs Summary :
Germans : 53 / 73
Russians : 21 / 37
Japanese : 43 / 65
Americans : 55 / 77
Chinese : 18 / 19
British : 35 / 48
UK_Pacific : 9 / 15
Italians : 16 / 16
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 24 PUs;
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Belarus to Slovakia Hungary
Russians take Eastern Poland from Italians
Russians take Slovakia Hungary from Germans
1 armour moved from Belarus to Romania
Russians take Romania from Germans
1 armour and 2 mech_infantrys moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Tambov to Volgograd
6 mech_infantrys moved from Belarus to Novgorod
2 mech_infantrys moved from Russia to Rostov
2 fighters moved from Belarus to Rostov
3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
10 armour, 7 artilleries, 40 infantry and 19 mech_infantrys moved from Belarus to Bryansk
Combat - Russians
Battle in Novgorod
Russians attack with 4 fighters, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
Russians win, taking Novgorod from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for Russians: 4 mech_infantrys
Battle in Bryansk
Russians attack with 10 armour, 7 artilleries, 40 infantry and 19 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 10 armour, 7 artilleries, 40 infantry and 19 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 armour
Russians win, taking Rostov from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
2 aaGuns moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
4 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 cruiser, 10 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 carrier and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from French Indo China to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
1 carrier, 1 destroyer and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 45 Sea Zone to 49 Sea Zone
3 artilleries, 2 bombers, 3 fighters and 3 infantry moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in Hawaiian Islands
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
ANZAC win, taking Hawaiian Islands from Americans with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Kwangtung
Japanese attack with 2 fighters, 1 marine and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Alaska from Americans, taking Kwangtung from UK_Pacific with 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 3 fighters and 3 infantry
British defend with 3 armour and 7 mech_infantrys; ANZAC defend with 1 fighter
retreated to Yunnan
Chinese win with 3 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -5
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 3 artilleries and 3 infantry
Non Combat Move - Japanese
2 bombers and 3 fighters moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo China
4 fighters moved from Korea to 36 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 27 Sea Zone
1 submarine moved from 26 Sea Zone to 12 Sea Zone
2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
5 submarines moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 armour and 9 infantry placed in Korea
1 cruiser placed in 6 Sea Zone
3 artilleries placed in French Indo China
1 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 flag
Korea : 1 armour, 1 artillery, 1 factory_major, 2 fighters, 11 infantry and 1 marine
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 marine
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag
Kansu : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 artilleries and 2 infantry
Kwangtung : 1 flag, 1 harbour, 1 marine and 1 mech_infantry
New Britain : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Alaska : 1 flag, 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 4 artilleries, 1 harbour, 4 infantry and 1 marine
Midway : 1 flag, 1 airfield
French Indo China : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 1 factory_minor, 6 fighters and 1 tactical_bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 2 artilleries and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
49 Sea Zone : 1 submarine
30 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 2 transports
39 Sea Zone : 1 submarine
26 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 7 submarines, 3 tactical_bombers and 4 transports
20 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
27 Sea Zone : 1 submarine
12 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 transport
9 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 cruiser
73 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 73
Russians : 36 / 48
Japanese : 50 / 65
Americans : 52 / 77
Chinese : 17 / 19
British : 35 / 48
UK_Pacific : 6 / 15
Italians : 13 / 16
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 5 fighters, 12 submarines and 1 tactical_bomber moved from 29 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Queensland to 26 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
3 artilleries, 11 infantry and 1 marine moved from Southern France to 93 Sea Zone
3 artilleries, 2 carriers, 2 cruisers, 11 destroyers, 11 infantry, 1 marine and 7 transports moved from 93 Sea Zone to 97 Sea Zone
3 artilleries, 11 infantry and 1 marine moved from 97 Sea Zone to Greece
3 submarines moved from 110 Sea Zone to 111 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 11 destroyers and 8 transports
Italians defend with 1 destroyer
Americans win, taking 97 Sea Zone from Italians with 2 carriers, 2 cruisers, 11 destroyers and 8 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Albania
Battle in 111 Sea Zone
Americans attack with 3 submarines
Germans defend with 2 destroyers, 2 submarines and 4 transports
Americans win, taking Greece from Germans, taking Albania from Italians with 2 submarines remaining. Battle score for attacker is 50
Casualties for Germans: 2 destroyers, 2 submarines and 4 transports
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship, 4 bombers, 3 carriers, 4 cruisers, 9 destroyers, 5 fighters, 15 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 7 submarines, 3 tactical_bombers and 4 transports
Units damaged: 4 carriers owned by the Japanese
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 4 bombers, 4 cruisers, 5 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 175
Casualties for Americans: 3 carriers, 9 destroyers and 9 submarines
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 7 submarines, 3 tactical_bombers and 4 transports
Non Combat Move - Americans
2 fighters could not land in 26 Sea Zone and were removed
3 fighters moved from 26 Sea Zone to Johnston Island
1 tactical_bomber moved from 26 Sea Zone to Johnston Island
4 bombers moved from 26 Sea Zone to Johnston Island
1 transport moved from 29 Sea Zone to 63 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Americans
2 fighters placed in Western United States
3 destroyers and 3 submarines placed in 10 Sea Zone
1 airfield placed in Johnston Island
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kwangtung
Chinese attack with 4 infantry
Japanese defend with 1 harbour, 1 marine and 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 marine and 1 mech_infantry
Non Combat Move - Chinese
1 fighter and 15 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Jehol
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,5,1,2,5,4,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,2,6
Chinese collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 44 PUs;
British buy 1 armour, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Yugoslavia
2 infantry moved from Southern France to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
3 armour moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 mech_infantry moved from Belarus to Ukraine
Russians take Ukraine from Italians
1 mech_infantry moved from Belarus to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to 97 Sea Zone
Combat - British
Battle in Northern Italy
British attack with 1 fighter and 4 infantry
Italians defend with 1 factory_major, 2 infantry and 1 mech_infantry
retreated to Northern Italy
Italians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 infantry
Casualties for British: 4 infantry
Battle in Yugoslavia
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Yugoslavia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
British attack with 6 armour
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 5 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - British
1 fighter moved from Northern Italy to 97 Sea Zone
1 fighter moved from Yugoslavia to 97 Sea Zone
3 armour moved from Eastern Persia to India
3 armour moved from West India to India
5 infantry moved from India to Burma
1 artillery moved from India to Burma
6 mech_infantrys moved from India to Yunnan
4 infantry moved from India to Burma
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Belarus: 6 mech_infantrys
EDIT: Adding units owned by British to Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by British to Bryansk: 4 mech_infantrys
EDIT: Adding units owned by British to Belarus: 1 mech_infantry
EDIT: Removing units owned by British from Belarus: 1 artillery
EDIT: Adding units owned by British to Bryansk: 1 artillery
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 2 tactical_bombers
EDIT: Adding units owned by British to Yunnan: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
Italians take Southern France from Americans
1 mech_infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 armour moved from France to Yugoslavia
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Ukraine to Russia
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 6 interceptors out of Russia
Air Battle is over, the attackers have all died
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Yugoslavia from British with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,6,6,6,3,3,1,2,2,1,5,5,2,4,2,3,1,1,4,1,2,5
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Western Germany : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 2 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 33 / 73
Russians : 40 / 48
Japanese : 38 / 65
Americans : 52 / 77
Chinese : 22 / 23
British : 35 / 42
UK_Pacific : 13 / 12
Italians : 17 / 6
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Non Combat Move - ANZAC
5 destroyers moved from 29 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from India to Burma
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 8 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Eastern Poland
3 infantry moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Poland to Slovakia Hungary
10 infantry moved from Germany to Greater Southern Germany
1 fighter moved from France to Slovakia Hungary
1 fighter moved from France to Eastern Poland
16 armour, 14 artilleries, 2 bombers, 5 fighters, 32 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 111 Sea Zone
2 mech_infantrys moved from Norway to Karelia
3 infantry moved from Norway to Finland
3 mech_infantrys moved from France to Yugoslavia
1 armour moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Yugoslavia
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Bryansk
Germans attack with 16 armour, 14 artilleries, 2 bombers, 5 fighters, 32 infantry and 20 mech_infantrys
Russians defend with 2 aaGuns, 10 armour, 7 artilleries, 40 infantry and 19 mech_infantrys; British defend with 1 artillery and 4 mech_infantrys
Germans win, taking Bryansk from Russians with 6 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 10 armour, 14 artilleries, 1 fighter, 32 infantry and 20 mech_infantrys
Casualties for Russians: 2 aaGuns, 10 armour, 7 artilleries, 40 infantry and 19 mech_infantrys
Casualties for British: 1 artillery and 4 mech_infantrys
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 1 fighter, 3 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Baltic States
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
1 fighter moved from Slovakia Hungary to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 bombers moved from Bryansk to Western Ukraine
4 fighters moved from Bryansk to Western Ukraine
1 aaGun moved from Western Ukraine to Bryansk
Place Units - Germans
1 destroyer, 1 submarine and 2 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
1 infantry and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
France : 1 flag, 1 aaGun, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor and 3 infantry
Greater Southern Germany : 10 infantry
Slovakia Hungary : 1 armour and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Germany : 1 factory_major, 1 infantry and 8 mech_infantrys
Norway : 1 aaGun, 1 airfield and 1 factory_minor
Karelia : 1 flag, 2 mech_infantrys
Baltic States : 1 flag, 3 infantry
Bryansk : 1 flag, 1 aaGun and 6 armour
Eastern Poland : 1 flag, 3 infantry and 2 mech_infantrys
Western Ukraine : 2 aaGuns, 2 bombers and 6 fighters
113 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Yugoslavia : 6 mech_infantrys
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 39 / 44
Russians : 34 / 48
Japanese : 38 / 65
Americans : 52 / 77
Chinese : 22 / 23
British : 35 / 42
UK_Pacific : 13 / 12
Italians : 17 / 6
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 43 PUs;
Russians buy 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour moved from Bulgaria to Greece
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour, 5 fighters, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 6 armour
Russians win, taking Bryansk from Germans with 3 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 aaGun and 6 armour
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 fighter placed in Russia
1 mech_infantry placed in Volgograd
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 submarine moved from 12 Sea Zone to 1 Sea Zone
1 submarine moved from 27 Sea Zone to 48 Sea Zone
1 submarine moved from 30 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 armour, 3 artilleries, 2 fighters, 10 infantry and 1 marine moved from Korea to Amur
1 fighter moved from Japan to Hawaiian Islands
2 marines moved from Japan to 6 Sea Zone
2 cruisers and 2 marines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Amur
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 bombers moved from French Indo China to India
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Soviet Far East
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 10 infantry and 1 marine
Russians defend with 2 aaGuns and 12 infantry
Japanese win, taking Kiangsu from Chinese, taking Amur from Russians with 1 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 2 fighters, 9 infantry and 1 marine
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Amur to Japan
2 carriers, 2 cruisers and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
6 fighters moved from 36 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from 36 Sea Zone to French Indo China
2 marines moved from 36 Sea Zone to French Indo China
2 bombers moved from India to French Indo China
Place Units - Japanese
7 infantry placed in Korea
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,2,3,6,3,4,2,5,6,3,2,3,1,6,3,1,5,1,2,1,5
Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Korea : 1 artillery, 1 factory_major and 7 infantry
Kiangsu : 1 flag, 2 artilleries and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
British Columbia : 1 flag, 1 infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Alaska : 1 flag
Hawaiian Islands : 1 flag, 1 airfield, 4 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 marine
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 armour, 3 artilleries and 1 infantry
French Indo China : 1 flag, 1 aaGun, 6 artilleries, 2 bombers, 1 factory_minor, 12 fighters, 6 infantry, 2 marines and 1 tactical_bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 2 artilleries and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
48 Sea Zone : 1 submarine
47 Sea Zone : 1 submarine
49 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 1 flag, 4 carriers, 4 cruisers, 3 destroyers, 1 submarine and 3 transports
35 Sea Zone : 2 submarines
39 Sea Zone : 1 submarine
19 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 submarine
7 Sea Zone : 1 destroyer
4 Sea Zone : 1 transport
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
73 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 38 / 44
Russians : 34 / 50
Japanese : 48 / 62
Americans : 52 / 77
Chinese : 15 / 23
British : 34 / 42
UK_Pacific : 13 / 12
Italians : 16 / 6
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 factory_minor, 2 infantry, 1 marine and 2 transports; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 1 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from British Columbia: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries, 11 infantry and 1 marine moved from Greece to 97 Sea Zone
3 artilleries, 11 infantry and 1 marine moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 fighter moved from Western United States to British Columbia
1 fighter moved from Western United States to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in Yugoslavia
Americans attack with 3 artilleries, 11 infantry and 1 marine
Germans defend with 6 mech_infantrys; Italians defend with 2 armour and 1 mech_infantry
Americans win, taking Yugoslavia from Italians with 3 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 19
Casualties for Germans: 6 mech_infantrys
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Americans: 7 infantry
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Midway
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to Western United States
1 fighter moved from British Columbia to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Johnston Island to Queensland
3 fighters moved from Johnston Island to Queensland
1 transport moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
2 artilleries, 2 infantry and 1 marine placed in Western United States
1 carrier, 1 cruiser and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
22 infantry moved from Yunnan to Hunan
1 artillery and 1 fighter moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 5 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,6,6,3,1,5,5,4
Chinese collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from India to 19 Sea Zone
Combat - British
Battle in 19 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - British
1 bomber moved from 19 Sea Zone to Jehol
1 aaGun moved from Anhwe to Jehol
1 artillery and 9 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Bessarabia to Romania
5 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Yunnan to India
2 armour and 2 mech_infantrys moved from Yunnan to Hunan
6 mech_infantrys moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter and 4 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Persia
British undo move 3.
1 infantry and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry
sorry game crashed partway through american attacks…hence the edits…both very small battles though