Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
okay, so, if your carriers get damaged, the planes will die…nowhere to land within 1 move…
do you want to go round-by-round with the dice?
okay, so, if your carriers get damaged, the planes will die…nowhere to land within 1 move…
do you want to go round-by-round with the dice?
well then, unusual. I always though it was two… that changes things a bit. Likely would of not left all my subs out like that. But what is done is done, hrmm. i guess round by round. will have to package hits together.
if you didn’t know, do you want to redo Japan’s move?…I’m 99% sure that’s how the plane rules work on defense
Up to you, that would be very cool of you. But, Ill let you choose, on one side it was my mistake or assumption, and the other i actually did think it was two. But, im cool either way, it was my mistake.
yeah, I figure if we had been playing in real life, someone would’ve pointed that out on the board…so I’ll do the same here…feel free to just redo Japan
cool, thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 marine and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 marine moved from New Guinea to 46 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 bombers moved from Philippines to French Indo China
3 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Jehol to Chahar
2 fighters moved from Anhwe to Chahar
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 mech_infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from French Indo China to Malaya
3 fighters moved from French Indo China to Kiangsu
1 fighter moved from Japan to French Indo China
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 9 fighters and 3 tactical_bombers moved from 46 Sea Zone to 47 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 destroyer moved from 55 Sea Zone to 47 Sea Zone
4 submarines moved from 33 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Britain
Battle in Wake Island
Battle in Midway
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Midway from Americans, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 2 artilleries and 2 infantry
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 artilleries and 2 infantry
Battle in Malaya
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from Chahar to Jehol
Place Units - Japanese
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 marine placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 5 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 marine
Jehol : 1 flag, 2 fighters
Manchuria : 1 flag, 1 artillery and 1 infantry
Hainan : 1 harbour
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 2 armour, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 2 infantry
New Britain : 1 flag, 1 infantry and 1 marine
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 10 infantry and 1 mech_infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 artilleries and 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
47 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 submarines, 3 tactical_bombers and 1 transport
31 Sea Zone : 1 destroyer and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 3 submarines
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 destroyer and 1 transport
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
73 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 53
Russians : 32 / 39
Japanese : 54 / 64
Americans : 52 / 73
Chinese : 10 / 11
British : 37 / 46
UK_Pacific : 6 / 9
Italians : 13 / 12
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Sikang to Chahar
Combat - Americans
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 10 destroyers and 7 transports moved from 123 Sea Zone to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - Americans
10 infantry placed in Eastern United States
3 artilleries and 1 infantry placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Sikang to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
22 infantry moved from Yunnan to Kweichow
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 9
EDIT: Changing PUs for British from 46 to 35
EDIT: Turning off Edit Mode
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Hunan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
2 artilleries and 11 mech_infantrys moved from Bryansk to Belarus
6 mech_infantrys moved from Eastern Persia to India
1 aaGun, 1 bomber, 2 infantry and 3 mech_infantrys moved from West India to India
1 fighter moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Kweichow
4 armour and 5 mech_infantrys moved from Hunan to Kweichow
3 armour moved from Persia to West India
1 mech_infantry moved from Iraq to Caucasus
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Baltic States
1 bomber moved from Novgorod to Baltic States
2 armour moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to France
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bessarabia
Italians attack with 2 armour
Russians defend with 1 artillery
Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Baltic States to Poland
1 aaGun moved from Novgorod to Karelia
Place Units - Italians
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 1 infantry
Romania : 2 armour
Poland : 1 bomber
Northern Italy : 2 armour and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Karelia : 1 aaGun
Baltic States : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour
Bulgaria : 1 flag
Production/PUs Summary :
Germans : 45 / 53
Russians : 32 / 39
Japanese : 50 / 64
Americans : 52 / 72
Chinese : 13 / 18
British : 37 / 47
UK_Pacific : 7 / 7
Italians : 14 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 50 Sea Zone to 54 Sea Zone
2 infantry moved from West India to India
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hunan: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
game keeps crashing…just use the anzac file…my only france move was to move the french guy one closer to india, so I can edit that when I go as Russia…thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to Western Ukraine
10 artilleries moved from Poland to Eastern Poland
11 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
2 armour moved from Karelia to Norway
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 3 fighters and 1 submarine
Russians defend with 1 cruiser
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Western Ukraine
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers moved from Western Ukraine to Eastern Poland
3 fighters moved from 114 Sea Zone to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in France
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 44 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Germany : 1 factory_major and 10 mech_infantrys
Norway : 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 3 infantry and 4 mech_infantrys
Karelia : 1 flag
Eastern Poland : 3 aaGuns, 11 armour, 10 artilleries, 3 bombers, 3 fighters, 26 infantry and 6 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
113 Sea Zone : 1 destroyer and 3 transports
Greece : 1 flag, 1 armour
114 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 55
Russians : 30 / 39
Japanese : 50 / 64
Americans : 52 / 72
Chinese : 13 / 18
British : 37 / 47
UK_Pacific : 7 / 7
Italians : 14 / 13
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Russia to Western Ukraine
6 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
3 artilleries moved from Bryansk to Belarus
3 armour and 2 mech_infantrys moved from Russia to Belarus
Place Units - Russians
3 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 submarines moved from 47 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 armour moved from Malaya to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Jehol to Chahar
1 fighter moved from Jehol to Chahar
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to Chahar
1 marine moved from New Britain to 47 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 marine, 2 submarines and 1 tactical_bomber moved from 47 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Solomon Islands
Battle in Shan State
Japanese attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Solomon Islands from ANZAC, taking Shan State from UK_Pacific with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Chinese defend with 3 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Shan State to French Indo China
2 bombers moved from Kwangsi to French Indo China
2 fighters moved from Chahar to Jehol
1 fighter moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
3 artilleries placed in French Indo China
2 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 3 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 4 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 marine
Jehol : 1 flag, 3 fighters
Manchuria : 1 flag, 1 artillery and 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag, 2 armour, 1 artillery and 1 infantry
Burma : 1 flag, 1 armour
Malaya : 1 flag, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag
Solomon Islands : 1 flag, 1 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 marine
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 aaGun, 6 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 10 infantry and 1 mech_infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
49 Sea Zone : 2 submarines and 1 transport
33 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 marine, 5 submarines and 3 tactical_bombers
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 4 transports
39 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
73 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 55
Russians : 34 / 41
Japanese : 57 / 73
Americans : 52 / 72
Chinese : 8 / 18
British : 37 / 47
UK_Pacific : 5 / 7
Italians : 14 / 13
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Queensland to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 2 submarines and 1 transport
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines and 1 transport
Battle in Borneo
Battle in Dutch New Guinea
Battle in Sumatra
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking Borneo from Japanese, taking Dutch New Guinea from Japanese, taking Sumatra from Japanese with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 49 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 artillery moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 carriers, 1 cruiser, 10 destroyers, 11 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 11 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 bomber placed in Western United States
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
3 infantry moved from Kweichow to Hunan
23 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 23 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 22 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 6 armour and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 1 fighter and 5 mech_infantrys moved from Kweichow to Kiangsu
1 bomber moved from India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from Belarus to Karelia
2 mech_infantrys moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
Combat - British
Battle in Karelia
British attack with 1 mech_infantry
Italians defend with 1 aaGun
British win, taking Karelia from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Kiangsu
British attack with 4 armour, 1 fighter and 5 mech_infantrys
Japanese defend with 2 armour, 1 factory_minor, 1 fighter and 4 infantry
British win, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is -14
Casualties for British: 3 armour, 1 fighter and 5 mech_infantrys
Casualties for Japanese: 2 armour, 1 fighter and 4 infantry
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Baltic States
British attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Baltic States from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 bomber moved from Burma to India
3 armour moved from West India to India
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Caucasus to Bryansk
2 tactical_bombers moved from Russia to Tsinghai
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
2 armour moved from Romania to Western Ukraine
1 bomber moved from Poland to Western Ukraine
2 armour moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 2 mech_infantrys
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 1 infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Eastern Poland : 1 flag, 1 bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 armour
Bulgaria : 1 flag
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 55
Russians : 32 / 41
Japanese : 42 / 73
Americans : 56 / 85
Chinese : 14 / 11
British : 37 / 48
UK_Pacific : 10 / 7
Italians : 17 / 16
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0