I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Amur to Chahar
Combat - Americans
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Chahar to Sikang
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 marine moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to New South Wales
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 52 Sea Zone
2 carriers, 1 cruiser, 10 destroyers and 7 transports moved from 125 Sea Zone to 123 Sea Zone
2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
20 infantry moved from Szechwan to Yunnan
3 infantry moved from Sikang to Szechwan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
7 infantry moved from Burma to India
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
3 armour and 7 mech_infantrys moved from Burma to Hunan
1 bomber moved from Russia to India
1 armour moved from Burma to Hunan
Combat - British
Battle in Hunan
British attack with 4 armour and 7 mech_infantrys
Japanese defend with 2 mech_infantrys
British win, taking Hunan from Japanese with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in India
British attack with 1 bomber and 7 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 bomber and 5 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Germans to Russians
EDIT: Changing ownership of Archangel from Germans to Russians
EDIT: Removing units owned by British from Urals: 1 armour
EDIT: Adding units owned by British to Archangel: 1 armour
EDIT: Turning off Edit Mode
2 infantry moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
1 bomber moved from India to West India
6 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries moved from Rostov to Bryansk
10 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
Place Units - British
1 harbour placed in Iceland
3 infantry placed in Egypt
3 armour placed in Persia
1 mech_infantry placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Yunnan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Eastern Poland
1 bomber moved from Novgorod to Bessarabia
2 armour moved from Northern Italy to Romania
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Belarus to Novgorod
1 bomber moved from Bessarabia to Novgorod
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 armour
Northern Italy : 2 armour, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Belarus : 1 flag
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flag, 1 armour
Novgorod : 1 aaGun and 1 bomber
Bulgaria : 1 flag
Production/PUs Summary :
Germans : 46 / 56
Russians : 31 / 35
Japanese : 45 / 71
Americans : 52 / 73
Chinese : 11 / 11
British : 37 / 46
UK_Pacific : 10 / 9
Italians : 14 / 12
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Szechwan to Hunan
3 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 53 Sea Zone
1 destroyer moved from 53 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6,5,6
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 cruiser and 1 destroyer moved from 123 Sea Zone to 101 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 cruiser and 1 destroyer moved from 123 Sea Zone to 101 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 2 infantry
EDIT: Adding units owned by ANZAC to West India: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Novgorod to Archangel
2 armour moved from Norway to Karelia
2 mech_infantrys moved from Finland to Norway
28 infantry moved from Poland to Eastern Poland
10 artilleries moved from Germany to Poland
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from France to Holland Belgium
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Archangel
Germans attack with 2 armour
British defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,7,6 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
3 fighters moved from Western Germany to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
Place Units - Germans
1 aaGun and 2 infantry placed in Norway
1 infantry and 2 mech_infantrys placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Poland : 10 artilleries
Germany : 1 factory_major and 4 mech_infantrys
Norway : 1 aaGun, 1 airfield, 1 factory_minor, 3 infantry and 4 mech_infantrys
Holland Belgium : 1 artillery and 1 infantry
Karelia : 1 flag, 2 armour
Baltic States : 1 flag
Archangel : 1 flag, 1 armour
Eastern Poland : 3 aaGuns and 28 infantry
Novgorod : 1 flag, 1 airfield, 11 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
113 Sea Zone : 1 destroyer, 1 submarine and 3 transports
Greece : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 53
Russians : 30 / 35
Japanese : 45 / 71
Americans : 52 / 73
Chinese : 11 / 11
British : 37 / 46
UK_Pacific : 10 / 9
Italians : 14 / 12
ANZAC : 14 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Russia to Archangel
2 artilleries moved from Smolensk to Archangel
3 artilleries moved from Ukraine to Bessarabia
1 armour moved from Russia to Belarus
Russians take Belarus from Italians
Combat - Russians
Battle in Bessarabia
Russians attack with 3 artilleries
Italians defend with 1 armour
Russians win, taking Bessarabia from Italians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 artilleries
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 2 artilleries, 6 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery
Non Combat Move - Russians
3 mech_infantrys moved from Vologda to Belarus
2 aaGuns, 3 armour, 3 artilleries, 43 infantry and 4 mech_infantrys moved from Bryansk to Belarus
6 fighters and 1 tactical_bomber moved from Archangel to Russia
2 armour and 5 mech_infantrys moved from Russia to Belarus
6 mech_infantrys moved from Ukraine to Belarus
3 artilleries moved from Ukraine to Bryansk
Place Units - Russians
3 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
wait, i wouldnt have intercepted in UK cause you outnumbered me, so I am going to edit those fighters back on US turn
wait, i wouldnt have intercepted in UK cause you outnumbered me, so I am going to edit those fighters back on US turn
np, should of posted a scramble option. That is my bad.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 5 artilleries, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
4 submarines moved from 33 Sea Zone to 49 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Chahar
2 fighters moved from Kiangsu to Chahar
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Wake Island
Battle in New Britain
Battle in Solomon Islands
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 artilleries and 2 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Sumatra to 41 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Chahar to Jehol
Place Units - Japanese
3 armour placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
4 artilleries and 2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 fighter
Manchuria : 1 flag, 1 artillery and 1 infantry
Hainan : 1 harbour
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 marine
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 2 infantry and 1 marine
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 4 fighters, 5 infantry and 3 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
47 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
49 Sea Zone : 1 cruiser and 4 submarines
31 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 destroyers
35 Sea Zone : 1 cruiser and 1 transport
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine and 1 transport
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers
73 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 53
Russians : 32 / 39
Japanese : 50 / 66
Americans : 52 / 73
Chinese : 10 / 11
British : 37 / 46
UK_Pacific : 10 / 9
Italians : 13 / 12
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 14 infantry and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 3 destroyers and 1 marine moved from 52 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
2 submarines moved from 26 Sea Zone to 47 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
3 fighters moved from New South Wales to 54 Sea Zone
1 bomber moved from Sikang to Chahar
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 47 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 54 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 cruisers, 4 destroyers, 4 fighters, 1 marine, 5 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers
only one hit with subs so far, but do you know what you want order of loss to be? thanks
max d bro,
I want to try and save planes and high end ships, crvs will have to take the brunt after destroyer, cruiser and sub. BB last
okay, so, if your carriers get damaged, the planes will die…nowhere to land within 1 move…
do you want to go round-by-round with the dice?
okay, so, if your carriers get damaged, the planes will die…nowhere to land within 1 move…
do you want to go round-by-round with the dice?
well then, unusual. I always though it was two… that changes things a bit. Likely would of not left all my subs out like that. But what is done is done, hrmm. i guess round by round. will have to package hits together.
if you didn’t know, do you want to redo Japan’s move?…I’m 99% sure that’s how the plane rules work on defense
Up to you, that would be very cool of you. But, Ill let you choose, on one side it was my mistake or assumption, and the other i actually did think it was two. But, im cool either way, it was my mistake.
yeah, I figure if we had been playing in real life, someone would’ve pointed that out on the board…so I’ll do the same here…feel free to just redo Japan