i feel like i got some sweet revenge there
17L G40 BM Ktylu(Axis) vs Talleyrand19(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Szechwan to Hunan
3 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 53 Sea Zone
1 destroyer moved from 53 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6,5,6
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 cruiser and 1 destroyer moved from 123 Sea Zone to 101 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 cruiser and 1 destroyer moved from 123 Sea Zone to 101 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 2 infantry
EDIT: Adding units owned by ANZAC to West India: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Novgorod to Archangel
2 armour moved from Norway to Karelia
2 mech_infantrys moved from Finland to Norway
28 infantry moved from Poland to Eastern Poland
10 artilleries moved from Germany to Poland
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from France to Holland BelgiumCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Archangel
Germans attack with 2 armour
British defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,7,6 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
3 fighters moved from Western Germany to Eastern Poland
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
1 aaGun and 2 infantry placed in Norway
1 infantry and 2 mech_infantrys placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Poland : 10 artilleries
Germany : 1 factory_major and 4 mech_infantrys
Norway : 1 aaGun, 1 airfield, 1 factory_minor, 3 infantry and 4 mech_infantrys
Holland Belgium : 1 artillery and 1 infantry
Karelia : 1 flag, 2 armour
Baltic States : 1 flag
Archangel : 1 flag, 1 armour
Eastern Poland : 3 aaGuns and 28 infantry
Novgorod : 1 flag, 1 airfield, 11 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
113 Sea Zone : 1 destroyer, 1 submarine and 3 transports
Greece : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 53
Russians : 30 / 35
Japanese : 45 / 71
Americans : 52 / 73
Chinese : 11 / 11
British : 37 / 46
UK_Pacific : 10 / 9
Italians : 14 / 12
ANZAC : 14 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Russia to Archangel
2 artilleries moved from Smolensk to Archangel
3 artilleries moved from Ukraine to Bessarabia
1 armour moved from Russia to Belarus
Russians take Belarus from ItaliansCombat - Russians
Battle in Bessarabia
Russians attack with 3 artilleries
Italians defend with 1 armour
Russians win, taking Bessarabia from Italians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 artilleries
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 2 artilleries, 6 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artilleryNon Combat Move - Russians
3 mech_infantrys moved from Vologda to Belarus
2 aaGuns, 3 armour, 3 artilleries, 43 infantry and 4 mech_infantrys moved from Bryansk to Belarus
6 fighters and 1 tactical_bomber moved from Archangel to Russia
2 armour and 5 mech_infantrys moved from Russia to Belarus
6 mech_infantrys moved from Ukraine to Belarus
3 artilleries moved from Ukraine to BryanskPlace Units - Russians
3 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
wait, i wouldnt have intercepted in UK cause you outnumbered me, so I am going to edit those fighters back on US turn
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wait, i wouldnt have intercepted in UK cause you outnumbered me, so I am going to edit those fighters back on US turn
np, should of posted a scramble option. That is my bad.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 5 artilleries, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
4 submarines moved from 33 Sea Zone to 49 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Chahar
2 fighters moved from Kiangsu to Chahar
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Wake Island
Battle in New Britain
Battle in Solomon Islands
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 artilleries and 2 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Sumatra to 41 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Chahar to JeholPlace Units - Japanese
3 armour placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
4 artilleries and 2 fighters placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 fighter
Manchuria : 1 flag, 1 artillery and 1 infantry
Hainan : 1 harbour
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 marine
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 2 infantry and 1 marine
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 4 fighters, 5 infantry and 3 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
47 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
49 Sea Zone : 1 cruiser and 4 submarines
31 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 destroyers
35 Sea Zone : 1 cruiser and 1 transport
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine and 1 transport
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers
73 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 53
Russians : 32 / 39
Japanese : 50 / 66
Americans : 52 / 73
Chinese : 10 / 11
British : 37 / 46
UK_Pacific : 10 / 9
Italians : 13 / 12
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 14 infantry and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 3 destroyers and 1 marine moved from 52 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
2 submarines moved from 26 Sea Zone to 47 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
3 fighters moved from New South Wales to 54 Sea Zone
1 bomber moved from Sikang to Chahar
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in Marshall Islands
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 54 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 cruisers, 4 destroyers, 4 fighters, 1 marine, 5 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers -
only one hit with subs so far, but do you know what you want order of loss to be? thanks
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max d bro,
I want to try and save planes and high end ships, crvs will have to take the brunt after destroyer, cruiser and sub. BB last
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okay, so, if your carriers get damaged, the planes will die…nowhere to land within 1 move…
do you want to go round-by-round with the dice?
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okay, so, if your carriers get damaged, the planes will die…nowhere to land within 1 move…
do you want to go round-by-round with the dice?
well then, unusual. I always though it was two… that changes things a bit. Likely would of not left all my subs out like that. But what is done is done, hrmm. i guess round by round. will have to package hits together.
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if you didn’t know, do you want to redo Japan’s move?…I’m 99% sure that’s how the plane rules work on defense
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Up to you, that would be very cool of you. But, Ill let you choose, on one side it was my mistake or assumption, and the other i actually did think it was two. But, im cool either way, it was my mistake.
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yeah, I figure if we had been playing in real life, someone would’ve pointed that out on the board…so I’ll do the same here…feel free to just redo Japan
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cool, thanks!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 marine and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 marine moved from New Guinea to 46 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 bombers moved from Philippines to French Indo China
3 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Jehol to Chahar
2 fighters moved from Anhwe to Chahar
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 mech_infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from French Indo China to Malaya
3 fighters moved from French Indo China to Kiangsu
1 fighter moved from Japan to French Indo China
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 9 fighters and 3 tactical_bombers moved from 46 Sea Zone to 47 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 destroyer moved from 55 Sea Zone to 47 Sea Zone
4 submarines moved from 33 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Britain
Battle in Wake Island
Battle in Midway
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Midway from Americans, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 2 artilleries and 2 infantry
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 artilleries and 2 infantry
Battle in Malaya
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from Chahar to JeholPlace Units - Japanese
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 marine placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 5 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 marine
Jehol : 1 flag, 2 fighters
Manchuria : 1 flag, 1 artillery and 1 infantry
Hainan : 1 harbour
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 2 armour, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 2 infantry
New Britain : 1 flag, 1 infantry and 1 marine
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 10 infantry and 1 mech_infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 artilleries and 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
47 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 submarines, 3 tactical_bombers and 1 transport
31 Sea Zone : 1 destroyer and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 3 submarines
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 destroyer and 1 transport
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
73 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 53
Russians : 32 / 39
Japanese : 54 / 64
Americans : 52 / 73
Chinese : 10 / 11
British : 37 / 46
UK_Pacific : 6 / 9
Italians : 13 / 12
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Sikang to ChaharCombat - Americans
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 10 destroyers and 7 transports moved from 123 Sea Zone to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea ZonePlace Units - Americans
10 infantry placed in Eastern United States
3 artilleries and 1 infantry placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Sikang to Anhwe
1 infantry moved from Hopei to AnhweCombat - Chinese
Chinese creates battle in territory Chahar
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
22 infantry moved from Yunnan to Kweichow
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs