Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Caucasus to Romania
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Romania
ANZAC attack with 1 fighter
Italians defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Alexandria to Egypt
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
20 armour, 2 artilleries, 16 infantry and 6 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to Malta
3 fighters and 1 tactical_bomber moved from Western Germany to Greece
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Greece
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 artillery and 1 mech_infantry
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 24 armour, 3 artilleries, 19 infantry and 8 mech_infantrys
Russians defend with 3 infantry; British defend with 1 mech_infantry
Germans win, taking Bryansk from Russians with 24 armour, 3 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Casualties for British: 1 mech_infantry
Battle in Malta
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Germans
1 bomber moved from Malta to Southern Italy
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to Novgorod
2 fighters moved from 114 Sea Zone to Western Germany
6 mech_infantrys moved from Poland to Belarus
1 aaGun moved from Novgorod to Belarus
2 aaGuns moved from Belarus to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
1 bomber moved from United Kingdom to Western Germany
2 fighters and 1 tactical_bomber moved from Greece to Romania
Place Units - Germans
3 armour placed in Novgorod
1 bomber placed in Western Germany
3 mech_infantrys placed in Germany
Germans undo move 3.
2 infantry placed in Western Germany
3 infantry placed in France
3 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,1
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Rostov to Ukraine
5 fighters moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 armour moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
Russians win, taking Shensi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 artillery, 5 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
5 fighters moved from Ukraine to Russia
1 armour moved from Volgograd to Russia
4 infantry moved from Samara to Novosibirsk
2 aaGuns and 8 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Vologda
1 armour moved from Tsinghai to Novosibirsk
1 fighter and 1 tactical_bomber moved from Shensi to Novosibirsk
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
You still there, Odonis?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
1 armour and 1 mech_infantry moved from Hopei to Shensi
2 mech_infantrys moved from Hopei to Szechwan
1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Suiyuyan
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Kweichow to Szechwan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 submarine and 2 transports
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers and 2 transports remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 4 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 4 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship and 2 carriers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Suiyuyan to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Japan to 20 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 carrier and 1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 bomber moved from Queensland to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
2 fighters moved from 92 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to France
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 34 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 2 artilleries, 6 fighters, 6 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 6 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber moved from France to Gibraltar
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Spain to 98 Sea Zone
4 fighters moved from Spain to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 34 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Persia to Turkey
1 armour moved from Caucasus to Turkey
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Rostov
1 armour, 2 fighters and 1 mech_infantry moved from Volgograd to Turkey
1 fighter moved from Trans-Jordan to Turkey
2 fighters moved from Egypt to Turkey
1 armour and 1 mech_infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Iraq to Turkey
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Turkey
British attack with 3 armour, 1 artillery, 5 fighters, 1 infantry and 3 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 3 armour and 5 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
5 fighters moved from Turkey to Iraq
1 armour and 1 mech_infantry moved from Persia to West India
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 2 infantry moved from Gibraltar to Spain
Place Units - British
2 armour and 1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Ethiopia: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Egypt
1 factory_minor placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 mech_infantry moved from Albania to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
1 armour moved from Romania to Bulgaria
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5,2,1
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 45 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Eire to Scotland
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
1 tactical_bomber moved from Novgorod to Tambov
1 fighter moved from Romania to Rostov
1 infantry moved from Bryansk to Ukraine
1 bomber moved from Southern Italy to Russia
2 bombers moved from Western Germany to Russia
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
intercept in Russia?
Full intercept, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
1 tactical_bomber moved from Novgorod to Tambov
1 fighter moved from Romania to Rostov
1 infantry moved from Bryansk to Ukraine
1 bomber moved from Southern Italy to Russia
2 bombers moved from Western Germany to Russia
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 5 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
4 mech_infantrys moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
2 infantry moved from Western Germany to France
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Tambov to Bryansk
1 armour moved from Novgorod to Finland
5 infantry moved from France to Southern France
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 fighter placed in Western Germany
2 mech_infantrys placed in France
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2,4,1
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Novosibirsk to Suiyuyan
1 fighter and 1 tactical_bomber moved from Novosibirsk to Suiyuyan
2 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
4 fighters moved from Russia to Archangel
1 infantry moved from Volgograd to Tambov
3 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 4 fighters and 3 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
4 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Suiyuyan to Novosibirsk
1 armour moved from Russia to Novosibirsk
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Kansu: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Kweichow to Kansu
1 armour moved from Kweichow to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 mech_infantry moved from Szechwan to Sikang
2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Sikang
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Suiyuyan to Kweichow
1 tactical_bomber moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 carrier and 1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 artilleries moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 4 carriers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 fighter and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
1 artillery, 3 infantry and 2 mech_infantrys moved from Spain to Southern France
6 fighters moved from Gibraltar to Southern France
Combat - Americans
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
Battle in Southern France
Americans attack with 1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
Americans win, taking Borneo from Japanese, taking Southern France from Germans with 1 artillery, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun and 7 infantry
Casualties for Americans: 1 fighter, 3 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
4 fighters moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Western United States to British Columbia
1 bomber moved from Java to Western Australia
2 transports moved from 92 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 98 Sea Zone to Spain
1 fighter moved from 98 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor placed in Spain
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters and 6 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total