@j_stroyer 2.7
BC30-3rd
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 carriers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from France to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from Western Germany to 113 Sea Zone
 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
 1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans 
 Battle in Scotland
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans win, taking Scotland from British with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
 Casualties for Germans: 1 cruiser
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans 
 2 armour moved from Western Germany to 112 Sea Zone
 2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
 2 infantry moved from Holland Belgium to 110 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
 2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
 1 carrier and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
 7 armour moved from Western Germany to 112 Sea Zone
 7 infantry moved from Norway to 112 Sea Zone
 7 armour, 7 infantry and 7 transports moved from 112 Sea Zone to 91 Sea Zone
 2 armour and 2 infantry moved from 91 Sea Zone to Morocco
 5 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
 1 bomber moved from 110 Sea Zone to Gibraltar
 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
 1 fighter moved from 110 Sea Zone to Gibraltar
 1 fighter moved from 110 Sea Zone to 105 Sea Zone
 3 aaGuns, 4 artilleries and 19 infantry moved from Poland to Slovakia Hungary
 5 infantry moved from Romania to Slovakia Hungary
 2 aaGuns moved from Germany to Slovakia Hungary
 3 mech_infantrys moved from Western Germany to Slovakia Hungary
 1 artillery moved from Western Germany to France
 1 artillery moved from Western Germany to France
 1 artillery moved from Western Germany to Germany
 2 infantry moved from Norway to Finland
 1 artillery moved from Western Germany to GermanyPlace Units - Germans 
 2 carriers placed in 105 Sea Zone
 1 fighter placed in 105 Sea Zone
 1 fighter and 2 infantry placed in Western Germany
 Germans undo move 3.
 2 infantry placed in Germany
 1 fighter placed in FranceTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6
 Germans collect 46 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 3 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians 
 1 infantry moved from Buyant-Uhaa to Chahar
 Chinese take Chahar from JapaneseCombat - Russians 
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
 2 aaGuns, 1 artillery, 2 fighters, 21 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
 2 aaGuns and 3 infantry moved from Bryansk to Western Ukraine
 3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
 3 armour and 1 tactical_bomber moved from Russia to Western Ukraine
 1 tactical_bomber moved from Western Ukraine to Eastern PolandPlace Units - Russians 
 1 armour, 1 artillery and 1 tactical_bomber placed in Novgorod
 1 armour and 2 artilleries placed in Ukraine
 Russians undo move 1.
 1 tactical_bomber placed in Russia
 2 armour and 1 artillery placed in NovgorodTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Russians collect 5 PUs from War Bonds; end with 39 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Olgiy: 2 infantry
 EDIT: Adding units owned by Russians to Kansu: 2 infantry
 EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
 EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
 EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 15 infantry
 EDIT: Adding units owned by Russians to Ulaanbaatar: 2 aaGuns and 17 infantry
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 harbour, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 1 artillery and 1 infantry moved from Jehol to Chahar
 1 infantry moved from Szechwan to Sikang
 Japanese take Sikang from Chinese
 1 infantry moved from Kweichow to Shensi
 Japanese take Shensi from Chinese
 1 fighter moved from Jehol to Chahar
 1 artillery and 1 infantry moved from Amur to 5 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
 1 armour and 1 infantry moved from Siberia to Soviet Far East
 2 transports moved from 5 Sea Zone to 4 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 artillery moved from Amur to 5 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
 2 fighters and 2 tactical_bombers moved from Manchuria to Japan
 1 fighter and 1 tactical_bomber moved from Jehol to Japan
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea ZoneCombat - Japanese 
 Battle in Chahar
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from Chahar to Jehol
 2 bombers moved from Kwangsi to Japan
 3 fighters moved from Jehol to Kiangsu
 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
 3 infantry and 1 mech_infantry moved from Amur to Manchuria
 1 destroyer moved from 6 Sea Zone to 4 Sea ZonePlace Units - Japanese 
 3 mech_infantrys placed in Kiangsu
 1 artillery and 1 infantry placed in Japan
 2 transports placed in 6 Sea Zone
 1 harbour placed in Soviet Far EastTurn Complete - Japanese 
 Japanese collect 39 PUs; end with 39 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 2 armour, 2 artilleries, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 armour and 4 mech_infantrys moved from Western United States to Eastern United States
 1 bomber moved from Western United States to Eastern United States
 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
 1 artillery, 1 cruiser, 1 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 4 submarines moved from 11 Sea Zone to 26 Sea Zone
 2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
 5 submarines moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans 
 1 armour and 2 fighters placed in Eastern United States
 2 artilleries and 1 infantry placed in Central United States
 Americans undo move 2.
 1 armour and 2 artilleries placed in Western United States
 1 infantry placed in Central United States
 2 submarines placed in 101 Sea Zone
 Note to players Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Americans collect 5 PUs from War Bonds; end with 57 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 2 infantry moved from Hopei to Chahar
 2 infantry moved from Suiyuyan to Chahar
 1 fighter moved from Kansu to Chahar
 4 infantry moved from Kansu to ShensiCombat - Chinese 
 Battle in Chahar
 Chinese attack with 1 fighter and 4 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Shensi
 Chinese attack with 4 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Chahar to Suiyuyan
 8 infantry moved from Kansu to SuiyuyanPlace Units - Chinese 
 2 infantry placed in Tsinghai
 Chinese undo move 1.
 2 infantry placed in ShensiTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 8 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British 
 British takes Political Action: Political Action British To War With Japanese
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British 
 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
 2 infantry moved from Belgian Congo to Tanganyika Territory
 1 mech_infantry moved from Italian Somaliland to Kenya
 British take Kenya from Italians
 1 bomber moved from Egypt to Tanganyika Territory
 1 fighter and 1 tactical_bomber moved from Egypt to Tanganyika Territory
 1 artillery and 1 infantry moved from United Kingdom to Scotland
 1 destroyer moved from 119 Sea Zone to 111 Sea Zone
 1 fighter moved from Iceland to ScotlandCombat - British 
 Battle in Tanganyika Territory
 British attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 infantry
 British win, taking Tanganyika Territory from Italians with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in 111 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 transport
 British win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Scotland
 British attack with 1 artillery, 1 fighter and 1 infantry
 Germans defend with 1 airfield and 1 infantry
 British win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 fighter moved from Scotland to United Kingdom
 1 transport moved from 109 Sea Zone to 116 Sea Zone
 1 armour moved from Quebec to Eastern United States
 1 artillery and 1 infantry moved from Quebec to Newfoundland Labrador
 1 bomber moved from Tanganyika Territory to Egypt
 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
 1 mech_infantry moved from Kenya to Belgian Congo
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Iraq to Egypt
 2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
 3 infantry moved from Iraq to PersiaPlace Units - British 
 2 armour placed in Union of South Africa
 1 artillery and 1 fighter placed in United Kingdom
 1 infantry placed in Union of South Africa
 1 artillery and 1 infantry placed in QuebecTurn Complete - British 
 British collect 33 PUs; end with 33 PUs total
 British collect 3 PUs from War Bonds; end with 36 PUs totalPlace Units - UK_Pacific 
 2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,3,4,5,2,1,2,4,4
 UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
 Some Units in India change ownership: 2 artilleries and 3 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Romania to Slovakia Hungary
 1 infantry moved from Slovakia Hungary to Poland
 1 infantry moved from Bulgaria to Romania
 3 infantry moved from Yugoslavia to Slovakia Hungary
 1 fighter moved from Southern Italy to Gibraltar
 2 artilleries and 4 infantry moved from Tunisia to Libya
 1 armour and 1 mech_infantry moved from Morocco to TunisiaNon Combat Move - Italians 
 2 aaGuns and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians 
 1 armour and 2 fighters placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New Guinea to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 infantry moved from New Guinea to 46 Sea Zone
 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
 1 transport moved from 41 Sea Zone to 37 Sea Zone
 1 infantry moved from Malaya to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC 
 Battle in SiamNon Combat Move - ANZAC 
 1 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from Dutch
 1 carrier moved from 62 Sea Zone to 54 Sea Zone
 1 aaGun, 1 artillery and 1 infantry moved from New South Wales to South Australia
 1 fighter moved from Queensland to South AustraliaPlace Units - ANZAC 
 1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 22 PUs; end with 22 PUs total
 ANZAC collect 1 PU from War Bonds; end with 23 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Combat Move - French Non Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 armour, 4 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 1 mech_infantry moved from Slovakia Hungary to Baltic States
 Germans take Baltic States from Russians
 1 mech_infantry moved from Slovakia Hungary to Bessarabia
 Germans take Bessarabia from Russians
 2 armour and 2 infantry moved from Morocco to 91 Sea Zone
 2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
 2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
 3 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
 9 armour, 9 infantry and 9 transports moved from 91 Sea Zone to 106 Sea Zone
 9 armour and 9 infantry moved from 106 Sea Zone to Quebec
 2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
 2 artilleries moved from France to Western Germany
 1 bomber moved from Gibraltar to 111 Sea Zone
 2 carriers and 2 fighters moved from 105 Sea Zone to 91 Sea Zone
 2 fighters moved from Gibraltar to 91 Sea Zone
 1 fighter moved from France to GibraltarCombat - Germans 
 Battle in 111 Sea Zone
 Germans attack with 1 bomber
 British defend with 1 destroyer
 British win with no units remaining. Battle score for attacker is -4
 Casualties for Germans: 1 bomber
 Casualties for British: 1 destroyer
 Battle in Quebec
 Germans attack with 9 armour and 9 infantry
 British defend with 1 artillery, 1 factory_minor and 1 infantry
 Germans win, taking Quebec from British with 9 armour and 9 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery and 1 infantry
 Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans 
 1 aaGun moved from Western Germany to GermanyPlace Units - Germans 
 1 factory_minor placed in Norway
 4 artilleries and 6 infantry placed in Germany
 1 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Russians buy 2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians 
 1 infantry moved from Ulaanbaatar to Amur
 Russians take Amur from Japanese
 4 infantry moved from Ulaanbaatar to Buryatia
 1 infantry moved from Western Ukraine to Bessarabia
 1 artillery moved from Ukraine to Bessarabia
 1 armour moved from Novgorod to Karelia
 1 artillery moved from Novgorod to Karelia
 1 tactical_bomber moved from Russia to Karelia
 1 artillery and 1 infantry moved from Eastern Poland to Baltic States
 1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
 1 artillery and 1 infantry moved from Eastern Poland to Poland
 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
 1 artillery and 1 infantry moved from Eastern Poland to Romania
 1 fighter moved from Eastern Poland to Romania
 1 infantry moved from Western Ukraine to BessarabiaCombat - Russians 
 Battle in Bessarabia
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 mech_infantry
 Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
 Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits
 1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Buryatia
 Russians attack with 4 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits
 Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Buryatia
 Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Romania
 Russians attack with 1 artillery, 1 fighter and 1 infantry
 Italians defend with 1 infantry
 Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 1/3 hits
 Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Karelia
 Russians attack with 1 armour, 1 artillery and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Karelia, round 2 : 1/3 hits
 Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
 Russians win, taking Karelia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery
 Battle in Baltic States
 Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
 Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits
 1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Poland
 Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Italians defend with 1 infantry
 Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 3/4 hits
 Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Poland
 Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
 1 fighter moved from Romania to Eastern Poland
 2 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
 1 armour moved from Ukraine to Eastern Poland
 1 armour moved from Novgorod to Eastern Poland
 1 fighter moved from Baltic States to Eastern Poland
 1 artillery moved from Ukraine to Western Ukraine
 1 tactical_bomber moved from Karelia to Novgorod
 1 tactical_bomber moved from Baltic States to Eastern Poland
 1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians 
 1 artillery and 1 infantry placed in Novgorod
 1 artillery placed in Novgorod
 1 armour and 2 artilleries placed in Ukraine
 1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 39 PUs; end with 39 PUs total
 Russians collect 6 PUs from War Bonds; end with 45 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Russians buy 2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians 
 1 infantry moved from Ulaanbaatar to Amur
 Russians take Amur from Japanese
 4 infantry moved from Ulaanbaatar to Buryatia
 1 infantry moved from Western Ukraine to Bessarabia
 1 artillery moved from Ukraine to Bessarabia
 1 armour moved from Novgorod to Karelia
 1 artillery moved from Novgorod to Karelia
 1 tactical_bomber moved from Russia to Karelia
 1 artillery and 1 infantry moved from Eastern Poland to Baltic States
 1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
 1 artillery and 1 infantry moved from Eastern Poland to Poland
 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
 1 artillery and 1 infantry moved from Eastern Poland to Romania
 1 fighter moved from Eastern Poland to Romania
 1 infantry moved from Western Ukraine to BessarabiaCombat - Russians 
 Battle in Bessarabia
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 mech_infantry
 Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Buryatia
 Russians attack with 4 infantry
 Japanese defend with 1 infantry
 Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Romania
 Russians attack with 1 artillery, 1 fighter and 1 infantry
 Italians defend with 1 infantry
 Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Karelia
 Russians attack with 1 armour, 1 artillery and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Karelia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery
 Battle in Baltic States
 Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Poland
 Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Italians defend with 1 infantry
 Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
 1 fighter moved from Romania to Eastern Poland
 2 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
 1 armour moved from Ukraine to Eastern Poland
 1 armour moved from Novgorod to Eastern Poland
 1 fighter moved from Baltic States to Eastern Poland
 1 artillery moved from Ukraine to Western Ukraine
 1 tactical_bomber moved from Karelia to Novgorod
 1 tactical_bomber moved from Baltic States to Eastern Poland
 1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians 
 1 artillery and 1 infantry placed in Novgorod
 1 artillery placed in Novgorod
 1 armour and 2 artilleries placed in Ukraine
 1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 39 PUs; end with 39 PUs total
 Russians collect 6 PUs from War Bonds; end with 45 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
 Turning on Edit Mode
 EDIT: Adding units owned by Russians to Central Mongolia: 2 aaGuns and 13 infantry
 EDIT: Removing units owned by Russians from Ulaanbaatar: 2 aaGuns and 13 infantry
 EDIT: Removing units owned by Russians from Kansu: 2 infantry
 EDIT: Adding units owned by Russians to Shensi: 2 infantry
 EDIT: Turning off Edit Mode
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 Test summary from TripleA, engine version: 1.9, time: 11:42:36 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
 1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 4 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
 2 infantry and 1 transport moved from 4 Sea Zone to 1 Sea Zone
 2 infantry moved from 1 Sea Zone to British Columbia
 3 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 2 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 infantry moved from Yunnan to Burma
 Japanese take Burma from UK_Pacific
 1 infantry moved from Yunnan to Shan State
 Japanese take Shan State from UK_Pacific
 1 mech_infantry moved from Kiangsu to Hopei
 Japanese take Hopei from Chinese
 2 infantry moved from Manchuria to Amur
 1 infantry moved from Sakha to Amur
 1 infantry and 1 mech_infantry moved from Manchuria to Amur
 2 mech_infantrys moved from Kiangsu to Chahar
 2 bombers moved from Japan to Chahar
 1 infantry moved from Sikang to Tsinghai
 Japanese take Tsinghai from Chinese
 1 infantry moved from Kiangsi to Kwangtung
 2 infantry moved from Kwangsi to Kwangtung
 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
 1 artillery and 2 infantry moved from Yunnan to Shan State
 1 infantry moved from Yunnan to French Indo China
 Japanese take French Indo China from French
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
 1 armour and 1 infantry moved from 2 Sea Zone to Alaska
 2 artilleries and 2 infantry moved from 2 Sea Zone to Alaska
 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
 1 fighter moved from 6 Sea Zone to Amur
 1 cruiser moved from 43 Sea Zone to 55 Sea Zone
 1 destroyer moved from 43 Sea Zone to 34 Sea Zone
 1 destroyer moved from 43 Sea Zone to 45 Sea Zone
 1 battleship and 1 carrier moved from 43 Sea Zone to 35 Sea Zone
 1 fighter moved from 43 Sea Zone to Philippines
 1 submarine moved from 43 Sea Zone to 37 Sea ZoneCombat - Japanese 
 Battle in 25 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
 Americans defend with 1 destroyer
 Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Americans: 1 destroyer
 Casualties for Japanese: 1 submarine
 Battle in 44 Sea Zone
 Japanese attack with 1 tactical_bomber
 ANZAC defend with 1 transport
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 37 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Java
 Battle in Borneo
 Battle in Philippines
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Americans: 2 infantry
 Battle in Chahar
 Japanese attack with 2 bombers and 2 mech_infantrys
 Chinese defend with 3 infantry
 Japanese win with 2 bombers remaining. Battle score for attacker is 1
 Casualties for Chinese: 3 infantry
 Casualties for Japanese: 2 mech_infantrys
 Battle in Amur
 Japanese attack with 1 fighter, 4 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Japanese win, taking Amur from Russians with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Aleutian Islands
 Battle in Alaska
 Battle in British Columbia
 Battle in Kwangtung
 Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
 British defend with 2 infantry; UK_Pacific defend with 1 harbour
 Japanese win, taking Aleutian Islands from Americans, taking Alaska from Americans, taking British Columbia from British, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 2 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Japanese 
 2 infantry moved from Japan to 6 Sea Zone
 2 aaGuns moved from Japan to 6 Sea Zone
 2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
 2 aaGuns and 2 infantry moved from 2 Sea Zone to Alaska
 4 fighters moved from Japan to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
 2 fighters moved from 6 Sea Zone to Japan
 2 fighters and 1 tactical_bomber moved from Kiangsu to Japan
 2 bombers moved from Chahar to Korea
 1 aaGun moved from Manchuria to Amur
 1 fighter moved from Amur to 6 Sea Zone
 1 fighter moved from 6 Sea Zone to Japan
 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
 1 fighter moved from Kiangsu to Kwangsi
 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
 1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese 
 1 transport placed in 6 Sea Zone
 3 fighters and 3 mech_infantrys placed in Japan
 Japanese undo move 2.
 3 fighters placed in Japan
 3 mech_infantrys placed in KiangsuTurn Complete - Japanese 
 Japanese collect 57 PUs; end with 57 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 armour, 3 artilleries, 1 carrier, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
 1 submarine moved from 101 Sea Zone to 106 Sea Zone
 1 fighter moved from Western United States to 2 Sea Zone
 1 bomber moved from Eastern United States to 1 Sea Zone
 1 submarine moved from 26 Sea Zone to 25 Sea Zone
 1 fighter moved from Hawaiian Islands to 25 Sea Zone
 1 submarine moved from 54 Sea Zone to 45 Sea Zone
 1 submarine moved from 54 Sea Zone to 55 Sea Zone
 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
 1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
 1 submarine moved from 26 Sea Zone to 8 Sea ZoneCombat - Americans 
 Battle in 55 Sea Zone
 Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
 Japanese defend with 1 cruiser
 Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 cruiser
 Battle in 45 Sea Zone
 Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 25 Sea Zone
 Americans attack with 1 cruiser, 1 fighter and 1 submarine
 Japanese defend with 1 destroyer
 Americans win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 8 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 Americans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 106 Sea Zone
 Americans attack with 1 submarine
 Germans defend with 9 transports
 Americans win, taking 106 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 63
 Casualties for Germans: 9 transports
 Battle in 1 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 transport
 Americans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 2 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 5 transports
 Americans win with 1 fighter remaining. Battle score for attacker is 35
 Casualties for Japanese: 5 transportsNon Combat Move - Americans 
 1 fighter moved from 2 Sea Zone to 10 Sea Zone
 1 bomber moved from 1 Sea Zone to Western United States
 1 armour moved from Western United States to Eastern United States
 1 infantry moved from Central United States to Ontario
 2 submarines moved from 11 Sea Zone to 10 Sea Zone
 3 submarines moved from 11 Sea Zone to 26 Sea Zone
 1 fighter moved from 25 Sea Zone to Hawaiian Islands
 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
 1 carrier moved from 54 Sea Zone to 55 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
 1 cruiser moved from 54 Sea Zone to 55 Sea Zone
 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 submarine moved from 101 Sea Zone to 64 Sea Zone
 2 fighters moved from Hawaiian Islands to Western United StatesPlace Units - Americans 
 1 carrier placed in 10 Sea Zone
 1 armour, 2 artilleries and 7 infantry placed in Eastern United States
 6 mech_infantrys placed in Western United States
 1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 48 PUs; end with 48 PUs total
 Americans collect 1 PU from War Bonds; end with 49 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Sikang
 Chinese take Sikang from Japanese
 1 infantry moved from Shensi to Szechwan
 Chinese take Szechwan from Japanese
 1 infantry moved from Shensi to Kweichow
 Chinese take Kweichow from Japanese
 2 infantry moved from Suiyuyan to Hopei
 1 fighter moved from Suiyuyan to Tsinghai
 2 infantry moved from Shensi to Tsinghai
 1 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Suiyuyan to HopeiCombat - Chinese 
 Battle in Hopei
 Chinese attack with 4 infantry
 Japanese defend with 1 mech_infantry
 Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 mech_infantry
 Battle in Tsinghai
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Tsinghai to Suiyuyan
 4 infantry moved from Suiyuyan to ChaharPlace Units - Chinese 
 1 infantry placed in Chahar
 1 infantry placed in HopeiTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 11 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 3 armour, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British 
 3 infantry moved from Malaya to Shan State
 2 fighters and 1 tactical_bomber moved from India to Shan State
 1 artillery and 1 infantry moved from India to Burma
 1 infantry moved from India to Burma
 1 bomber moved from Egypt to Northern Italy
 1 transport moved from 81 Sea Zone to 98 Sea Zone
 2 infantry moved from Egypt to 98 Sea Zone
 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
 2 infantry moved from 99 Sea Zone to Greece
 1 armour moved from Egypt to Tobruk
 British take Tobruk from ItaliansCombat - British 
 Battle in Shan State
 British attack with 2 fighters, 3 infantry and 1 tactical_bomber
 Japanese defend with 1 artillery and 3 infantry
 British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits
 Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits
 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
 British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/4 hits
 Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
 British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 0/4 hits
 Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
 1 infantry owned by the British lost in Shan State
 retreated to Shan State
 Japanese win with 1 artillery remaining. Battle score for attacker is 0
 Casualties for British: 3 infantry
 Casualties for Japanese: 3 infantry
 Strategic bombing raid in Northern Italy
 AA fire in Northern Italy : 0/1 hits
 Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
 Bombing raid in Northern Italy causes 3 damage total.
 Battle in Greece
 Battle in Burma
 British attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
 Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
 British win, taking Greece from Italians, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 2 fighters and 1 tactical_bomber moved from Shan State to India
 1 mech_infantry moved from Belgian Congo to Egypt
 3 artilleries and 3 infantry moved from Egypt to Alexandria
 1 transport moved from 81 Sea Zone to 71 Sea Zone
 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
 1 bomber moved from Northern Italy to Romania
 1 artillery moved from Egypt to Alexandria
 1 fighter moved from Egypt to Alexandria
 1 fighter moved from Egypt to Alexandria
 2 armour moved from Union of South Africa to Belgian Congo
 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
 1 infantry moved from Tanganyika Territory to Belgian Congo
 1 infantry moved from Tanganyika Territory to Kenya
 1 infantry moved from Persia to Northwest Persia
 British take Northwest Persia from Neutral_Allies
 2 infantry moved from Persia to Iraq
 1 artillery and 1 infantry moved from Newfoundland Labrador to 116 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 101 Sea Zone
 1 artillery moved from 101 Sea Zone to Eastern United States
 1 infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - British 
 1 factory_minor placed in Egypt
 3 armour placed in Union of South Africa
 1 submarine placed in 109 Sea ZoneTurn Complete - British 
 British collect 32 PUs; end with 32 PUs total
 British collect 5 PUs from War Bonds; end with 37 PUs totalPlace Units - UK_Pacific 
 3 armour placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
 Some Units in India change ownership: 3 armour
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 2 fighters; Remaining resources: 4 PUs;Combat Move - Italians 
 1 artillery and 2 infantry moved from Slovakia Hungary to Romania
 1 artillery and 2 infantry moved from Slovakia Hungary to Poland
 1 infantry moved from Bulgaria to Greece
 2 fighters moved from Southern Italy to Greece
 3 fighters moved from Gibraltar to Quebec
 1 artillery and 1 infantry moved from Libya to Tobruk
 1 artillery and 3 infantry moved from Libya to Tobruk
 1 armour and 1 mech_infantry moved from Tunisia to Tobruk
 1 bomber moved from Gibraltar to Greece
 1 submarine moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians 
 Battle in Greece
 Italians attack with 1 bomber, 2 fighters and 1 infantry
 British defend with 2 infantry
 Italians win, taking Greece from British with 2 fighters and 1 infantry remaining. Battle score for attacker is -6
 Casualties for Italians: 1 bomber
 Casualties for British: 2 infantry
 Battle in Tobruk
 Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
 British defend with 1 armour
 Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 armour
 Battle in Romania
 Italians attack with 1 artillery and 2 infantry
 Russians defend with 1 artillery; British defend with 1 bomber
 Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
 Casualties for British: 1 bomber
 Casualties for Italians: 1 infantry
 Casualties for Russians: 1 artillery
 Battle in Poland
 Italians attack with 1 artillery and 2 infantry
 Russians defend with 1 artillery and 1 infantry
 Italians win, taking Poland from Russians with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Italians: 2 infantry
 Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians 
 2 fighters moved from Greece to Southern Italy
 1 armour moved from Southern Italy to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians 
 2 fighters placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 18 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 airfield, 1 armour, 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 fighter moved from Queensland to 42 Sea Zone
 1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC 
 Battle in 43 Sea Zone
 ANZAC attack with 1 destroyer
 Japanese defend with 1 transport
 ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 42 Sea Zone
 ANZAC attack with 1 fighter
 Japanese defend with 1 transport
 ANZAC win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC 
 1 fighter moved from 42 Sea Zone to 55 Sea Zone
 1 carrier and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone
 1 fighter moved from New South Wales to 55 Sea Zone
 1 fighter moved from Queensland to Northern Territory
 1 fighter moved from South Australia to Northern Territory
 1 aaGun moved from South Australia to Northern Territory
 1 armour moved from New South Wales to Northern Territory
 1 infantry moved from South Australia to New South Wales
 1 artillery moved from South Australia to Northern Territory
 1 infantry moved from Dutch New Guinea to New Guinea
 1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC 
 1 airfield placed in Northern Territory
 1 transport placed in 62 Sea Zone
 1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
 ANZAC collect 18 PUs; end with 19 PUs total
 ANZAC collect 4 PUs from War Bonds; end with 23 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French Combat - French Non Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French 



 
		 
		






