@j_stroyer 2.7
BC30-3rd
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - ANZAC 
 ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC 
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC 
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 2 fighters moved from New Zealand to Queensland
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 aaGun and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 17 PUs total
 ANZAC collect 6 PUs from War Bonds; end with 23 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Combat Move - French 
 1 cruiser moved from 93 Sea Zone to 92 Sea ZoneCombat - French 
 Battle in 92 Sea Zone
 French attack with 1 cruiser
 Italians defend with 1 transport
 French win with 1 cruiser remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - French 
 1 infantry moved from Algeria to Morocco
 1 infantry moved from French West Africa to French Central Africa
 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
 1 infantry moved from Syria to Trans-JordanTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 carrier, 1 destroyer, 1 fighter and 9 transports; Remaining resources: 4 PUs;Combat Move - Germans 
 1 fighter moved from Southern Italy to 97 Sea Zone
 2 tactical_bombers moved from Western Germany to 97 Sea Zone
 1 bomber moved from Western Germany to 97 Sea Zone
 1 fighter moved from Northern Italy to 97 Sea Zone
 1 fighter moved from Western Germany to 97 Sea ZoneCombat - Germans 
 Battle in 97 Sea Zone
 Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
 British defend with 1 carrier, 1 cruiser and 1 destroyer
 Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
 Casualties for Germans: 1 tactical_bomber
 Casualties for British: 1 carrier, 1 cruiser and 1 destroyerNon Combat Move - Germans 
 1 fighter moved from 97 Sea Zone to 112 Sea Zone
 1 fighter moved from 97 Sea Zone to Gibraltar
 1 bomber moved from 97 Sea Zone to Gibraltar
 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
 7 infantry moved from Finland to Norway
 2 infantry moved from Normandy Bordeaux to Holland Belgium
 1 aaGun moved from Holland Belgium to Western Germany
 6 armour moved from France to Western Germany
 3 artilleries and 1 mech_infantry moved from France to Western Germany
 3 armour moved from Yugoslavia to Western Germany
 2 mech_infantrys moved from Southern France to Western Germany
 1 transport moved from 113 Sea Zone to 114 Sea Zone
 1 artillery and 1 infantry moved from Poland to 114 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
 2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
 2 aaGuns moved from Western Germany to Germany
 5 infantry moved from Bulgaria to Romania
 1 infantry moved from Yugoslavia to Slovakia Hungary
 1 tactical_bomber moved from Western Germany to 112 Sea Zone
 1 tactical_bomber moved from Holland Belgium to GibraltarPlace Units - Germans 
 1 carrier and 8 transports placed in 112 Sea Zone
 1 destroyer placed in 112 Sea Zone
 1 transport placed in 113 Sea Zone
 1 fighter placed in FranceTurn Complete - Germans 
 Germans collect 44 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Russians 
 Russians buy 3 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 2 aaGuns, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber moved from Novgorod to Belarus
 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
 3 infantry moved from Ukraine to Western Ukraine
 2 infantry moved from Rostov to Ukraine
 2 aaGuns, 1 fighter and 3 infantry moved from Russia to Bryansk
 1 fighter moved from Bryansk to Western Ukraine
 1 armour and 1 mech_infantry moved from Caucasus to Ukraine
 3 infantry moved from Buryatia to Amur
 1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians 
 3 artilleries placed in Ukraine
 3 armour and 1 tactical_bomber placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Russians collect 4 PUs from War Bonds; end with 41 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Japanese 
 Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 1 artillery and 7 infantry moved from Manchuria to Amur
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Anhwe to Hopei
 Japanese take Hopei from Chinese
 1 infantry moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 1 infantry moved from Yunnan to Szechwan
 Japanese take Szechwan from Chinese
 3 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
 3 artilleries, 1 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
 2 infantry moved from Siam to 37 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 43 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from Korea to 6 Sea Zone
 2 infantry moved from Korea to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
 1 artillery moved from 5 Sea Zone to Soviet Far East
 1 armour moved from 5 Sea Zone to Siberia
 1 infantry moved from 5 Sea Zone to Siberia
 1 infantry moved from 5 Sea Zone to Soviet Far East
 1 artillery and 1 infantry moved from 5 Sea Zone to Amur
 2 fighters and 2 tactical_bombers moved from Jehol to Amur
 1 mech_infantry moved from Manchuria to AmurCombat - Japanese 
 Battle in Siberia
 Battle in Amur
 Japanese attack with 2 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
 Russians defend with 3 infantry
 Japanese win, taking Siberia from Russians, taking Amur from Russians with 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 3 infantry
 Casualties for Japanese: 2 infantry
 Battle in Soviet Far East
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 infantry moved from Anhwe to Jehol
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
 1 destroyer moved from 16 Sea Zone to 25 Sea Zone
 1 fighter moved from Jehol to Chahar
 2 fighters and 2 tactical_bombers moved from Amur to Manchuria
 2 fighters and 2 tactical_bombers moved from Jehol to 25 Sea Zone
 1 artillery moved from Anhwe to Jehol
 1 fighter moved from Chahar to Jehol
 2 infantry moved from Hunan to Yunnan
 2 infantry moved from Kwangsi to Yunnan
 2 infantry moved from Kiangsi to KwangsiPlace Units - Japanese 
 1 factory_minor placed in Kiangsu
 1 fighter placed in Japan
 1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 38 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans Non Combat Move - Americans 
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone
 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
 1 bomber moved from Hawaiian Islands to Western United States
 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
 1 fighter moved from Hawaiian Islands to Western United States
 4 submarines moved from 101 Sea Zone to 11 Sea Zone
 1 fighter moved from Central United States to Western United StatesPlace Units - Americans 
 3 submarines placed in 10 Sea Zone
 Americans undo move 1.
 1 tactical_bomber placed in Western United States
 2 submarines placed in 10 Sea Zone
 3 submarines placed in 101 Sea Zone
 2 submarines placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Americans collect 3 PUs from War Bonds; end with 55 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 3 infantry moved from Shensi to Hopei
 2 infantry moved from Shensi to Suiyuyan
 1 fighter moved from Shensi to SuiyuyanCombat - Chinese 
 Battle in Suiyuyan
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Hopei
 Chinese attack with 3 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 10 infantry moved from Shensi to Kansu
 1 fighter moved from Suiyuyan to KansuPlace Units - Chinese 
 2 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 8 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - British 
 British buy 1 destroyer, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 1 unit repaired.
 1 artillery moved from Ethiopia to 76 Sea Zone
 1 infantry moved from Ethiopia to 76 Sea Zone
 1 infantry moved from Eastern Persia to 80 Sea Zone
 3 infantry moved from Persia to Iraq
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
 1 armour moved from Egypt to Iraq
 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
 1 artillery moved from Ethiopia to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
 1 mech_infantry moved from Ethiopia to Italian Somaliland
 British take Italian Somaliland from Italians
 1 bomber moved from Malta to IraqCombat - British 
 British creates battle in territory 106 Sea Zone
 Battle in Iraq
 British attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry
 Neutral_Axis defend with 3 infantry
 British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 9
 Casualties for Neutral_Axis: 3 infantryNon Combat Move - British 
 1 bomber moved from Iraq to Egypt
 3 fighters and 1 tactical_bomber moved from Malta to Egypt
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
 2 infantry moved from Rhodesia to Belgian Congo
 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
 2 infantry moved from Quebec to 106 Sea Zone
 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
 2 infantry moved from 109 Sea Zone to United Kingdom
 1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
 1 destroyer moved from 109 Sea Zone to 119 Sea Zone
 1 fighter moved from Quebec to IcelandPlace Units - British 
 10 infantry placed in United Kingdom
 British undo move 1.
 1 destroyer placed in 110 Sea Zone
 9 infantry placed in United Kingdom
 1 infantry placed in Quebec
 1 mech_infantry placed in Union of South AfricaTurn Complete - British 
 British collect 32 PUs; end with 32 PUs total
 British collect 4 PUs from War Bonds; end with 36 PUs totalPlace Units - UK_Pacific 
 3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Some Units in India change ownership: 3 artilleries and 2 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 submarine moved from 96 Sea Zone to 92 Sea Zone
 2 fighters moved from Southern Italy to 92 Sea Zone
 1 bomber moved from Southern Italy to Morocco
 1 armour and 1 mech_infantry moved from Tunisia to Morocco
 Italians take Algeria from French
 1 infantry moved from Kenya to Tanganyika Territory
 Italians take Tanganyika Territory from British
 1 armour moved from Greece to Romania
 2 infantry moved from Greece to Bulgaria
 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
 3 infantry moved from Northern Italy to YugoslaviaCombat - Italians 
 Battle in Morocco
 Italians attack with 1 armour, 1 bomber and 1 mech_infantry
 French defend with 2 infantry
 Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for French: 2 infantry
 Battle in 92 Sea Zone
 Italians attack with 2 fighters and 1 submarine
 French defend with 1 cruiser
 Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
 Casualties for French: 1 cruiserNon Combat Move - Italians 
 2 fighters moved from 92 Sea Zone to Gibraltar
 1 bomber moved from Morocco to Gibraltar
 1 artillery and 3 infantry moved from Libya to Tunisia
 1 aaGun moved from Southern Italy to Northern Italy
 2 aaGuns moved from Yugoslavia to Slovakia HungaryPlace Units - Italians 
 1 fighter placed in Southern Italy
 1 airfield placed in GibraltarTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 infantry moved from Java to 42 Sea Zone
 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea ZoneCombat - ANZAC Non Combat Move - ANZAC 
 2 infantry moved from 41 Sea Zone to Sumatra
 ANZAC take Sumatra from Dutch
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
 2 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC 
 1 carrier placed in 62 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 cruiser
 EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser
 EDIT: Turning off Edit Mode
 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 ANZAC collect 2 PUs from War Bonds; end with 20 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French Non Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 infantry moved from Trans-Jordan to Egypt
 1 destroyer moved from 80 Sea Zone to 72 Sea ZoneTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 carriers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 fighter moved from France to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from Western Germany to 113 Sea Zone
 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
 1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans 
 Battle in Scotland
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans win, taking Scotland from British with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
 Casualties for Germans: 1 cruiser
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans 
 2 armour moved from Western Germany to 112 Sea Zone
 2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
 2 infantry moved from Holland Belgium to 110 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
 2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
 1 carrier and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
 7 armour moved from Western Germany to 112 Sea Zone
 7 infantry moved from Norway to 112 Sea Zone
 7 armour, 7 infantry and 7 transports moved from 112 Sea Zone to 91 Sea Zone
 2 armour and 2 infantry moved from 91 Sea Zone to Morocco
 5 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
 1 bomber moved from 110 Sea Zone to Gibraltar
 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
 1 fighter moved from 110 Sea Zone to Gibraltar
 1 fighter moved from 110 Sea Zone to 105 Sea Zone
 3 aaGuns, 4 artilleries and 19 infantry moved from Poland to Slovakia Hungary
 5 infantry moved from Romania to Slovakia Hungary
 2 aaGuns moved from Germany to Slovakia Hungary
 3 mech_infantrys moved from Western Germany to Slovakia Hungary
 1 artillery moved from Western Germany to France
 1 artillery moved from Western Germany to France
 1 artillery moved from Western Germany to Germany
 2 infantry moved from Norway to Finland
 1 artillery moved from Western Germany to GermanyPlace Units - Germans 
 2 carriers placed in 105 Sea Zone
 1 fighter placed in 105 Sea Zone
 1 fighter and 2 infantry placed in Western Germany
 Germans undo move 3.
 2 infantry placed in Germany
 1 fighter placed in FranceTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6
 Germans collect 46 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 3 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians 
 1 infantry moved from Buyant-Uhaa to Chahar
 Chinese take Chahar from JapaneseCombat - Russians 
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
 2 aaGuns, 1 artillery, 2 fighters, 21 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
 2 aaGuns and 3 infantry moved from Bryansk to Western Ukraine
 3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
 3 armour and 1 tactical_bomber moved from Russia to Western Ukraine
 1 tactical_bomber moved from Western Ukraine to Eastern PolandPlace Units - Russians 
 1 armour, 1 artillery and 1 tactical_bomber placed in Novgorod
 1 armour and 2 artilleries placed in Ukraine
 Russians undo move 1.
 1 tactical_bomber placed in Russia
 2 armour and 1 artillery placed in NovgorodTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Russians collect 5 PUs from War Bonds; end with 39 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Olgiy: 2 infantry
 EDIT: Adding units owned by Russians to Kansu: 2 infantry
 EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
 EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
 EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 15 infantry
 EDIT: Adding units owned by Russians to Ulaanbaatar: 2 aaGuns and 17 infantry
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 harbour, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 1 artillery and 1 infantry moved from Jehol to Chahar
 1 infantry moved from Szechwan to Sikang
 Japanese take Sikang from Chinese
 1 infantry moved from Kweichow to Shensi
 Japanese take Shensi from Chinese
 1 fighter moved from Jehol to Chahar
 1 artillery and 1 infantry moved from Amur to 5 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
 1 armour and 1 infantry moved from Siberia to Soviet Far East
 2 transports moved from 5 Sea Zone to 4 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 artillery moved from Amur to 5 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
 2 fighters and 2 tactical_bombers moved from Manchuria to Japan
 1 fighter and 1 tactical_bomber moved from Jehol to Japan
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea ZoneCombat - Japanese 
 Battle in Chahar
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from Chahar to Jehol
 2 bombers moved from Kwangsi to Japan
 3 fighters moved from Jehol to Kiangsu
 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
 3 infantry and 1 mech_infantry moved from Amur to Manchuria
 1 destroyer moved from 6 Sea Zone to 4 Sea ZonePlace Units - Japanese 
 3 mech_infantrys placed in Kiangsu
 1 artillery and 1 infantry placed in Japan
 2 transports placed in 6 Sea Zone
 1 harbour placed in Soviet Far EastTurn Complete - Japanese 
 Japanese collect 39 PUs; end with 39 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 2 armour, 2 artilleries, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 armour and 4 mech_infantrys moved from Western United States to Eastern United States
 1 bomber moved from Western United States to Eastern United States
 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
 1 artillery, 1 cruiser, 1 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 4 submarines moved from 11 Sea Zone to 26 Sea Zone
 2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
 5 submarines moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans 
 1 armour and 2 fighters placed in Eastern United States
 2 artilleries and 1 infantry placed in Central United States
 Americans undo move 2.
 1 armour and 2 artilleries placed in Western United States
 1 infantry placed in Central United States
 2 submarines placed in 101 Sea Zone
 Note to players Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Americans collect 5 PUs from War Bonds; end with 57 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 2 infantry moved from Hopei to Chahar
 2 infantry moved from Suiyuyan to Chahar
 1 fighter moved from Kansu to Chahar
 4 infantry moved from Kansu to ShensiCombat - Chinese 
 Battle in Chahar
 Chinese attack with 1 fighter and 4 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Shensi
 Chinese attack with 4 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Chahar to Suiyuyan
 8 infantry moved from Kansu to SuiyuyanPlace Units - Chinese 
 2 infantry placed in Tsinghai
 Chinese undo move 1.
 2 infantry placed in ShensiTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 8 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British 
 British takes Political Action: Political Action British To War With Japanese
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British 
 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
 2 infantry moved from Belgian Congo to Tanganyika Territory
 1 mech_infantry moved from Italian Somaliland to Kenya
 British take Kenya from Italians
 1 bomber moved from Egypt to Tanganyika Territory
 1 fighter and 1 tactical_bomber moved from Egypt to Tanganyika Territory
 1 artillery and 1 infantry moved from United Kingdom to Scotland
 1 destroyer moved from 119 Sea Zone to 111 Sea Zone
 1 fighter moved from Iceland to ScotlandCombat - British 
 Battle in Tanganyika Territory
 British attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 infantry
 British win, taking Tanganyika Territory from Italians with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in 111 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 transport
 British win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Scotland
 British attack with 1 artillery, 1 fighter and 1 infantry
 Germans defend with 1 airfield and 1 infantry
 British win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 fighter moved from Scotland to United Kingdom
 1 transport moved from 109 Sea Zone to 116 Sea Zone
 1 armour moved from Quebec to Eastern United States
 1 artillery and 1 infantry moved from Quebec to Newfoundland Labrador
 1 bomber moved from Tanganyika Territory to Egypt
 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
 1 mech_infantry moved from Kenya to Belgian Congo
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Iraq to Egypt
 2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
 3 infantry moved from Iraq to PersiaPlace Units - British 
 2 armour placed in Union of South Africa
 1 artillery and 1 fighter placed in United Kingdom
 1 infantry placed in Union of South Africa
 1 artillery and 1 infantry placed in QuebecTurn Complete - British 
 British collect 33 PUs; end with 33 PUs total
 British collect 3 PUs from War Bonds; end with 36 PUs totalPlace Units - UK_Pacific 
 2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,3,4,5,2,1,2,4,4
 UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
 Some Units in India change ownership: 2 artilleries and 3 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Romania to Slovakia Hungary
 1 infantry moved from Slovakia Hungary to Poland
 1 infantry moved from Bulgaria to Romania
 3 infantry moved from Yugoslavia to Slovakia Hungary
 1 fighter moved from Southern Italy to Gibraltar
 2 artilleries and 4 infantry moved from Tunisia to Libya
 1 armour and 1 mech_infantry moved from Morocco to TunisiaNon Combat Move - Italians 
 2 aaGuns and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians 
 1 armour and 2 fighters placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New Guinea to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 infantry moved from New Guinea to 46 Sea Zone
 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
 1 transport moved from 41 Sea Zone to 37 Sea Zone
 1 infantry moved from Malaya to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC 
 Battle in SiamNon Combat Move - ANZAC 
 1 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from Dutch
 1 carrier moved from 62 Sea Zone to 54 Sea Zone
 1 aaGun, 1 artillery and 1 infantry moved from New South Wales to South Australia
 1 fighter moved from Queensland to South AustraliaPlace Units - ANZAC 
 1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 22 PUs; end with 22 PUs total
 ANZAC collect 1 PU from War Bonds; end with 23 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Combat Move - French Non Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French 



 
		 
		






