I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
A plea for originality in mapmaking…
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At the other extreme it’s been pointed out that Axis and Allies as a pure “game” could just as easily be played on a chessboard.
The map is the thing more than anything else that draws me towards a game. If it doesn’t look like a real place I’m not going there. If it shows Vikings with horned helmets it goes straight back on the shelf.
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The map is the thing more than anything else that draws me towards a game. If it doesn’t look like a real place I’m not going there. If it shows Vikings with horned helmets it goes straight back on the shelf.
Speaking of Vikings and of eyebrow-raising map conventions, have a look at the board for the 2004 game “Fire & Axe: A Viking Saga”
https://www.boardgamegeek.com/image/186332/fire-axe-viking-saga
Part of the map is fairly realistic, but the parts that depict central and eastern Europe are staggeringly distorted: the rivers in the region are expanded and consolidated into a single waterway that’s wider than the English Channel and that runs nearly all the way from the top of the map to the bottom, with the result that Russia practically becomes a separate continent. If this board was being used for an A&A game, Germany would have the option of launching two Sea Lion invasions: one against the UK and one against the USSR.
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Wow that’s crazy - I guess I could get used to it - but it looks like on that map you could sail clear from the Baltic to the Black sea - is that even possible? See I don’t mind distortions for needed space as long as they still respect historical reality.
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I’ve always wanted a map that had Calais and Normandy with their own space on the board. Close seconds would be Vietnam, Korea, Japan, Germany and the UK broken into more territories. Not to any specific historical boundary due to it being WWII, but so you could do Quasi-Cold War scenarios afterwards.
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Is there any kind of A&A map which can help understand the issue of encirclement in Leningrad ?
And how it was still possible for Soviet to provide food and ammunition to them? -
@Baron:
Is there any kind of A&A map which can help understand the issue of encirclement in Leningrad ?
And how it was still possible for Soviet to provide food and ammunition to them?Supplies were brought across frozen Lake Ladoga.
https://en.wikipedia.org/wiki/Road_of_Life
Nothing happens when you get surrounded in Axis and Allies - perhaps because the territory divisions are so large as to support armies for a long time?
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@Der:
Nothing happens when you get surrounded in Axis and Allies - perhaps because the territory divisions are so large as to support armies for a long time?
A side note: In Global War, 2nd edition, defending Infantry get +1 bonus in cities. That is cancelled out if attackers surround the city. Great concept.
Oh, and the Viking stuff: Historical evidence have shown they reached the Black Sea. They could transport their ships on timber between the rivers. Quite clever :-)
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A side note: In Global War, 2nd edition, defending Infantry get +1 bonus in cities. That is cancelled out if attackers surround the city. Great concept.
Are you sure about this? An HBG global rule perhaps?
Interesting info on the Vikings!
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From the rulebook section 1.7 on page 9:
Cities afford Defending infantry-class units +1 Defense on all rounds of combat and target selection “1” for armor-class units. A city that is completely surrounded by Enemy units conveys a -1 to all Defending units on all rounds of combat.
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OK HBG global - I see it now…