@Flashman:
FYI New Delhi replaced Calcutta as the capital of British India in 1911.
I wonder why they kept it as a capital there - maybe so they could keep a victory city on the Pacific side of the map?
@Flashman:
Another thing I dislike is the Gibraltar territory. For the sake of having this in the game as a vital port a ridiculously large “bite” is usually taken out of Spain. I prefer that Gib is considered as a “Treaty Port”; that is the UK/Allies have use of Gibraltar as a port but it is considered part of neutral Spain. In order to attack Gibraltar the Axis have to conquer Spain itself in which case the port becomes Axis controlled as part of that tt.
A mutated Gibraltar has never really bothered me - it is in the right historic spot and its larger size shows its importance and makes it practical for use within the game. It was so well protected that requiring Spain to cooperate in order to get it would probably be a good house rule, though.
@Flashman:
Japan attacking Moscow from the east is the single thing that does most to kill the feel of A&A being a WWII game - it sets events in an alternative reality in which Japan risked war with America without securing their backdoor with a Soviet non-aggression pact, and in which Stalin would get involved in fighting Japan before the German war was won. If you want a Pacific war, and Russia having a chance of surviving, then some form of Russo-Japanese pact is a must.
Yes and double yes! We veteran AA players can all remember attacking Russia with Japan and thinking “Why didn’t Japan do this historically? I must be a genius!” But the real answer is, comparing the actual manpower and equipment of the two nations, and the logistics involved crossing thousands of miles of undeveloped territory to reach Moscow, it was just not possible.