@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber, 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Amur
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
Americans win, taking Amur from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Denmark
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 armour and 2 infantry moved from Shan State to Malaya
1 fighter moved from Burma to Malaya
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 armour and 2 infantry moved from Shan State to Malaya
1 fighter moved from Burma to Malaya
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win, taking Normandy Bordeaux from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Malaya
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 tactical_bombers
British roll dice for 1 armour, 1 fighter and 2 infantry in Malaya, round 2 : 3/4 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 5/7 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British, 1 armour owned by the British and 2 infantry owned by the British lost in Malaya
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for British: 1 armour, 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Non Combat Move - British
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Eastern Persia to Burma
1 artillery and 3 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,5,2,2,4,3,5,2,3,6,5,5,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 2 infantry
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 5 times
Average roll : 3.081
Median : 3.000
Variance : 2.630
Standard Deviation : 1.622
Total rolls : 74
Null / Other
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 2.963
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Chinese Combat
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 2.963
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Ukraine to Rostov
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Ukraine to Rostov
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Shan State to Malaya
2 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Shan State to Malaya
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Java
Battle in Malaya
ANZAC attack with 3 fighters
Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 tactical_bombers
Japanese win, taking Java from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 tactical_bombers
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
3 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery, 1 infantry and 3 mech_infantrys moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
7 armour, 12 artilleries, 14 infantry and 16 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to Russia
2 bombers, 3 fighters and 5 tactical_bombers moved from Eastern Poland to Russia
3 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 infantry and 4 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Denmark from Americans with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 8 armour, 12 artilleries, 5 bombers, 3 fighters, 14 infantry, 18 mech_infantrys and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 5 armour, 8 artilleries, 1 bomber, 1 factory_major, 4 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 12 artilleries, 5 bombers, 1 fighter, 12 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 111
Casualties for Germans: 2 fighters, 14 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 5 armour, 8 artilleries, 1 bomber, 4 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bryansk
2 infantry moved from Ukraine to Rostov
5 bombers, 1 fighter and 5 tactical_bombers moved from Russia to Bryansk
2 bombers moved from Bryansk to Novgorod
2 mech_infantrys moved from France to Western Germany
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Finland to Norway
1 aaGun moved from Southern France to France
1 artillery moved from Western Germany to France
1 mech_infantry moved from Southern France to Western Germany
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
2 fighters placed in 113 Sea Zone
1 infantry and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 56 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Tambov
Russians take Tambov from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
2 armour moved from Sakha to Amur
1 mech_infantry moved from Siberia to Amur
1 mech_infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery and 3 infantry moved from Kweichow to Szechwan
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
2 battleships and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 bomber moved from French Indo China to Borneo
2 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 43 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 44
Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Amur
Japanese attack with 2 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese win, taking Amur from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 carriers moved from 37 Sea Zone to 46 Sea Zone
3 fighters moved from 43 Sea Zone to Malaya
2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from Borneo to 43 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Hunan
1 fighter moved from Timguska to Shensi
1 fighter moved from 5 Sea Zone to Siberia
1 infantry moved from Sakha to Siberia
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
2 bombers moved from 43 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in Malaya
Japanese undo move 1.
1 armour and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,4,2,3
Japanese collect 67 PUs (4 lost to blockades); end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to Malaya
1 carrier moved from 41 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to Malaya
1 carrier moved from 41 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
1 fighter owned by the Americans retreated
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 93 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Siberia
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 fighter and 2 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Siberia, round 2 : 1/4 hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Siberia, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans roll dice for 2 infantry and 1 mech_infantry in Siberia, round 3 : 0/3 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siberia, round 3 : 0/3 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Siberia, round 4 : 0/3 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siberia, round 4 : 1/3 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 infantry and 1 mech_infantry in Siberia, round 5 : 0/2 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siberia, round 5 : 1/3 hits
1 infantry owned by the Americans lost in Siberia
1 mech_infantry owned by the Americans retreated to Soviet Far East
Japanese win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 2 fighters
Japanese defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Americans roll dice for 2 fighters in Malaya, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Malaya, round 2 : 3/6 hits
2 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Malaya
Japanese win with 1 armour and 3 fighters remaining. Battle score for attacker is -14
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.610
Median : 4.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 59
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.727
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.115
Median : 4.500
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.610
Median : 4.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 59
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.727
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.115
Median : 4.500
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Burma to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Shan State to Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Burma to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Shan State to Malaya
Combat - British
Battle in Holland Belgium
Battle in Malaya
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 3 fighters and 1 harbour
British roll dice for 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 3 fighters in Malaya, round 2 : 1/4 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 3 : 0/3 hits
Japanese roll dice for 3 fighters in Malaya, round 3 : 2/3 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Malaya
retreated to Malaya
Japanese win, taking Holland Belgium from Germans with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Malaya to Burma
1 artillery and 3 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 fighter moved from Eastern Persia to Burma
1 aaGun moved from Shan State to Burma
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Gibraltar to Tobruk
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour and 2 infantry
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.740
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 73
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.727
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.115
Median : 4.500
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.786
Median : 4.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28