@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to Malaya
1 carrier moved from 41 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
1 fighter owned by the Americans retreated
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 93 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Siberia
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 fighter and 2 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Siberia, round 2 : 1/4 hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Siberia, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans roll dice for 2 infantry and 1 mech_infantry in Siberia, round 3 : 0/3 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siberia, round 3 : 0/3 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Siberia, round 4 : 0/3 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siberia, round 4 : 1/3 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 infantry and 1 mech_infantry in Siberia, round 5 : 0/2 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siberia, round 5 : 1/3 hits
1 infantry owned by the Americans lost in Siberia
1 mech_infantry owned by the Americans retreated to Soviet Far East
Japanese win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 2 fighters
Japanese defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Americans roll dice for 2 fighters in Malaya, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Malaya, round 2 : 3/6 hits
2 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Malaya
Japanese win with 1 armour and 3 fighters remaining. Battle score for attacker is -14
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.610
Median : 4.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 59
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.727
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.115
Median : 4.500
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.610
Median : 4.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 59
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.727
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.115
Median : 4.500
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Burma to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Shan State to Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Burma to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Shan State to Malaya
Combat - British
Battle in Holland Belgium
Battle in Malaya
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 3 fighters and 1 harbour
British roll dice for 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 3 fighters in Malaya, round 2 : 1/4 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 3 : 0/3 hits
Japanese roll dice for 3 fighters in Malaya, round 3 : 2/3 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Malaya
retreated to Malaya
Japanese win, taking Holland Belgium from Germans with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Malaya to Burma
1 artillery and 3 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 fighter moved from Eastern Persia to Burma
1 aaGun moved from Shan State to Burma
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Gibraltar to Tobruk
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour and 2 infantry
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.740
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 73
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.727
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.115
Median : 4.500
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.786
Median : 4.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Rostov to Smolensk
1 armour, 1 artillery and 3 infantry moved from Rostov to Tambov
1 bomber moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 2 transports
Americans win with 2 transports remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Tambov
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Italians win, taking Tambov from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Smolensk
Italians attack with 1 armour
Russians defend with 1 aaGun
Italians win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
2 aaGuns moved from Rostov to Tambov
1 fighter moved from 92 Sea Zone to Southern France
1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 bomber placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Russia to Samara
12 artilleries moved from Russia to Samara
8 armour and 8 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
3 bombers moved from Bryansk to Caucasus
2 bombers moved from Novgorod to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 4 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 8 armour and 8 mech_infantrys
British defend with 1 infantry; Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 12 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 12 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
4 tactical_bombers moved from Bryansk to Germany
1 mech_infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Holland Belgium to 113 Sea Zone
2 bombers moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 mech_infantry moved from Denmark to Western Germany
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Novgorod to Karelia
Place Units - Germans
1 artillery, 3 fighters and 6 infantry placed in Western Germany
10 infantry placed in Germany
Germans undo move 2.
5 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Russia
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
My Allies need a miracle now
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
1 armour moved from Siberia to Soviet Far East
2 armour and 2 mech_infantrys moved from Amur to Soviet Far East
1 mech_infantry moved from Urals to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 fighter moved from Shensi to Kansu
1 artillery and 3 infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Anhwe to Yunnan
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 artillery and 4 infantry moved from French Indo China to Shan State
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Marshall Islands to 45 Sea Zone
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Malaya to Shan State
1 fighter moved from 43 Sea Zone to Siam
1 fighter moved from 43 Sea Zone to Shan State
1 bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kweichow
1 fighter moved from Malaya to Shan State
1 fighter moved from Siberia to 4 Sea Zone
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Siam
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 3 armour, 1 infantry and 2 mech_infantrys
Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese win, taking Soviet Far East from Russians with 3 armour remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 bomber, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
British defend with 1 aaGun; Chinese defend with 3 infantry
Japanese win, taking Dutch New Guinea from Dutch, taking Yunnan from Chinese with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Japanese
1 carrier moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from Siam to 37 Sea Zone
1 bomber moved from Kwangsi to French Indo China
1 fighter moved from Shan State to Malaya
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from Kweichow to French Indo China
1 aaGun moved from Hunan to Yunnan
1 fighter moved from 4 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Kansu to Shensi
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 3 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
@suprise:
My Allies need a miracle now
S.A.
Yeah, you probably have some serious trouble here……
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Egypt
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Egypt
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total