@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Novgorod to Norway
1 infantry moved from Finland to Norway
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Tambov
Germans take Samara from Russians
2 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
4 armour moved from Caucasus to Iraq
3 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
9 artilleries and 9 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Norway, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northern Italy
Germans attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 3/4 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Iraq
Germans attack with 8 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 3/10 hits
Americans roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 8 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 9 artilleries, 1 fighter and 9 infantry
British defend with 1 aaGun and 1 fighter; Americans defend with 3 armour, 1 factory_minor, 1 harbour and 13 infantry
AA fire in Normandy Bordeaux : 0/1 hits
Germans roll dice for 9 artilleries, 1 fighter and 9 infantry in Normandy Bordeaux, round 2 : 6/19 hits
Americans roll dice for 1 aaGun, 3 armour, 1 fighter and 13 infantry in Normandy Bordeaux, round 2 : 4/17 hits
1 aaGun owned by the British, 5 infantry owned by the Americans and 4 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 9 artilleries, 1 fighter and 5 infantry in Normandy Bordeaux, round 3 : 3/15 hits
Americans roll dice for 3 armour, 1 fighter and 8 infantry in Normandy Bordeaux, round 3 : 5/12 hits
3 infantry owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 9 artilleries and 1 fighter in Normandy Bordeaux, round 4 : 3/10 hits
Americans roll dice for 3 armour, 1 fighter and 5 infantry in Normandy Bordeaux, round 4 : 3/9 hits
3 infantry owned by the Americans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 6 artilleries and 1 fighter in Normandy Bordeaux, round 5 : 2/7 hits
Americans roll dice for 3 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 5 : 4/6 hits
2 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 6 : 2/3 hits
Americans roll dice for 3 armour and 1 fighter in Normandy Bordeaux, round 6 : 4/4 hits
1 fighter owned by the Germans, 2 armour owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -17
Casualties for Germans: 9 artilleries, 1 fighter and 9 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 2 armour and 13 infantry
Non Combat Move - Germans
1 artillery and 5 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Western Germany
1 bomber moved from Northwest Persia to Western Germany
1 aaGun and 1 infantry moved from Caucasus to Northwest Persia
2 aaGuns moved from Rostov to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
15 artilleries and 23 infantry moved from Russia to Tambov
12 armour moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Novgorod to Finland
10 armour moved from Caucasus to Iraq
Place Units - Germans
3 artilleries placed in France
3 infantry placed in Ukraine
3 armour, 2 artilleries and 2 mech_infantrys placed in Western Germany
2 artilleries, 4 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
8 artilleries and 54 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 fighters moved from Eastern Persia to Egypt
1 tactical_bomber moved from Eastern Persia to Egypt
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 bomber, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 fighters and 1 infantry moved from Queensland to South Australia
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
4 armour, 13 artilleries, 1 bomber, 15 infantry and 9 mech_infantrys moved from Burma to India
2 fighters and 3 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from Malaya to India
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Japan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
Japanese attack with 7 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 7 fighters and 1 infantry in South Australia, round 2 : 2/8 hits
ANZAC roll dice for 1 artillery in South Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
Japanese win with 7 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 4 armour, 13 artilleries, 1 bomber, 2 fighters, 15 infantry, 12 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 3 armour, 3 artilleries, 4 fighters, 28 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Americans defend with 1 armour
AA fire in India : 1/4 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 4 armour, 13 artilleries, 1 bomber, 1 fighter, 15 infantry, 12 mech_infantrys and 1 tactical_bomber in India, round 2 : 15/47 hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 3 artilleries, 4 fighters, 28 infantry and 2 mech_infantrys in India, round 2 : 10/41 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 13 artilleries, 1 bomber, 1 fighter, 5 infantry, 12 mech_infantrys and 1 tactical_bomber in India, round 3 : 16/37 hits
UK_Pacific roll dice for 4 armour, 3 artilleries, 4 fighters, 16 infantry and 2 mech_infantrys in India, round 3 : 8/29 hits
5 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 16 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 10 artilleries, 1 bomber, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in India, round 4 : 6/29 hits
UK_Pacific roll dice for 4 armour, 3 artilleries, 4 fighters and 2 mech_infantrys in India, round 4 : 8/13 hits
2 mech_infantrys owned by the British, 1 armour owned by the British, 8 mech_infantrys owned by the Japanese and 3 artilleries owned by the British lost in India
Japanese roll dice for 4 armour, 10 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in India, round 5 : 11/21 hits
UK_Pacific roll dice for 3 armour and 4 fighters in India, round 5 : 4/7 hits
4 artilleries owned by the Japanese, 1 armour owned by the Americans, 4 fighters owned by the British and 2 armour owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 6 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for British: 3 aaGuns, 3 armour, 3 artilleries, 4 fighters, 28 infantry and 2 mech_infantrys
Casualties for Americans: 1 armour
Casualties for Japanese: 7 artilleries, 1 fighter, 15 infantry and 8 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun and 2 infantry moved from Anhwe to Shantung
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
2 aaGuns moved from Burma to Yunnan
7 fighters moved from South Australia to Queensland
1 bomber moved from 44 Sea Zone to Philippines
1 bomber and 1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Burma
Place Units - Japanese
1 artillery and 2 infantry placed in Queensland
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Shantung
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
yeah, that’s it
this game makes we want to cry… I thought I had you but then made a bunch of dumb moves that were exacerbated by bad dice… I deserve to lose… :cry: :cry: :cry: :cry: :cry:
I bid 8 for axis rematch
8? No chance.
I’ll take 3.
I’ll have to have a look at what happened here.
3? ok, I’ll give you three….
the losing move was me not blocking your J fleet to take Queensland
While that wasn’t a total lose, my attack on that fleet got totally diced, so Japan had a free hand.
Then I stupidly forgot you could use the naval base which then allowed you to take Hawaii… basically, USA lost all its pac stuff so it couldn’t exploit its Europe gains… the end
http://www.axisandallies.org/forums/index.php?topic=39709.0
Scramble orders?
Losing Qld wouldn’t have been so bad if not for the IC there. ie. it would have been temporary. I don’t know - never felt like you had me. Germans were taking the Middle East so that couldn’t have prevented Calcutta’s fall.