2dfe9ba0-e39c-46db-bf48-bc3f96d3f4e3-image.png
build was 7 guns
scramble options for SZ 110 and 111
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 2 submarines and 2 transports
2 submarines owned by the Italians Submerged
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Editing Political Relationship for Germans and Chinese from Neutrality to War
EDIT: Turning off Edit Mode
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Volgograd to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 bomber moved from Bryansk to Novosibirsk
1 infantry moved from Smolensk to Russia
16 artilleries, 23 infantry and 1 mech_infantry moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
12 armour moved from Bryansk to Russia
Combat - Germans
Battle in Finland
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Finland from British, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 15 armour, 16 artilleries, 24 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 3 infantry
Germans roll dice for 15 armour, 16 artilleries, 24 infantry and 1 mech_infantry in Russia, round 2 : 17/56 hits
Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 0/4 hits
1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 16 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Rostov
14 armour moved from Bryansk to Rostov
2 infantry moved from Caucasus to Northwest Persia
1 aaGun and 1 infantry moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
14 armour moved from Rostov to Caucasus
1 bomber moved from Novosibirsk to Northwest Persia
1 fighter moved from Volgograd to 97 Sea Zone
3 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun, 7 artilleries and 8 infantry moved from Western Germany to France
5 infantry moved from Germany to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in France
4 artilleries and 3 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 69 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Novosibirsk
2 fighters and 1 tactical_bomber moved from Samara to Novosibirsk
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Novosibirsk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Eastern Persia
2 aaGuns, 8 artilleries and 53 infantry moved from Samara to Volgograd
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 2 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to India
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 marine moved from New Zealand to 63 Sea Zone
1 battleship and 1 marine moved from 63 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Queensland to South Australia
Japanese take South Australia from ANZAC
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Caroline Islands
Battle in Midway
Battle in Guam
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Caroline Islands from Americans, taking Midway from Americans, taking Guam from Americans, taking Kweichow from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Celebes
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 63 Sea Zone to 33 Sea Zone
2 fighters moved from 63 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
4 artilleries and 7 infantry moved from Shan State to Burma
1 bomber moved from India to Burma
2 fighters moved from India to Yunnan
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to Yunnan
5 artilleries and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Yunnan
Place Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries, 1 bomber and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Japanese undo move 4.
Japanese undo move 3.
1 armour and 2 artilleries placed in Queensland
1 artillery and 2 infantry placed in French Indo China
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Malaya: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Johnston Island to 33 Sea Zone
2 carriers, 5 destroyers, 4 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 carriers, 5 destroyers, 7 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 carriers, 5 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
1 transport owned by the Americans retreated to 27 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans win, taking Midway from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Morocco
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 13 Sea Zone
4 fighters moved from 33 Sea Zone to New Guinea
1 carrier moved from 13 Sea Zone to 25 Sea Zone
7 infantry moved from Southern France to Normandy Bordeaux
3 armour moved from Southern France to Normandy Bordeaux
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Eastern Persia to India
3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Southern France
1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
12 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Johnston Island to 33 Sea Zone
2 carriers, 5 destroyers, 4 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 carriers, 5 destroyers, 7 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 carriers, 5 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
1 transport owned by the Americans retreated to 27 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans win, taking Midway from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Morocco
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 13 Sea Zone
4 fighters moved from 33 Sea Zone to New Guinea
1 carrier moved from 13 Sea Zone to 25 Sea Zone
7 infantry moved from Southern France to Normandy Bordeaux
3 armour moved from Southern France to Normandy Bordeaux
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Eastern Persia to India
3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Southern France
1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
12 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Sumatra
Battle in 92 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 2 submarines
British win, taking Sumatra from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Ethiopia: 1 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to Tobruk
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from Persia to India
1 fighter moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
Place Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
British collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Johnston Island to 33 Sea Zone
2 carriers, 5 destroyers, 4 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 carriers, 5 destroyers, 7 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 carriers, 5 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
1 transport owned by the Americans retreated to 27 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans win, taking Midway from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Morocco
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 13 Sea Zone
4 fighters moved from 33 Sea Zone to New Guinea
1 carrier moved from 13 Sea Zone to 25 Sea Zone
7 infantry moved from Southern France to Normandy Bordeaux
3 armour moved from Southern France to Normandy Bordeaux
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Eastern Persia to India
3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Southern France
1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
12 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Sumatra
Battle in 92 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 2 submarines
British win, taking Sumatra from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Ethiopia: 1 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to Tobruk
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from Persia to India
1 fighter moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
Place Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
British collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Removing units owned by Americans from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Americans to Iraq: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Persia
1 mech_infantry moved from Northwest Persia to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Persia, round 2 : 1/2 hits
British roll dice for 2 infantry in Persia, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Italians and 1 infantry owned by the British lost in Persia
British win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 bomber and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
3 fighters moved from New South Wales to South Australia
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from South Australia to New South Wales
Place Units - ANZAC
2 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
3 fighters moved from New South Wales to South Australia
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from South Australia to New South Wales
Place Units - ANZAC
2 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from Gibraltar to 92 Sea Zone
2 cruisers moved from 110 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Novgorod to Norway
1 infantry moved from Finland to Norway
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Tambov
Germans take Samara from Russians
2 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
4 armour moved from Caucasus to Iraq
3 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
9 artilleries and 9 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Norway, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northern Italy
Germans attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 3/4 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Iraq
Germans attack with 8 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 3/10 hits
Americans roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 8 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 9 artilleries, 1 fighter and 9 infantry
British defend with 1 aaGun and 1 fighter; Americans defend with 3 armour, 1 factory_minor, 1 harbour and 13 infantry
AA fire in Normandy Bordeaux : 0/1 hits
Germans roll dice for 9 artilleries, 1 fighter and 9 infantry in Normandy Bordeaux, round 2 : 6/19 hits
Americans roll dice for 1 aaGun, 3 armour, 1 fighter and 13 infantry in Normandy Bordeaux, round 2 : 4/17 hits
1 aaGun owned by the British, 5 infantry owned by the Americans and 4 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 9 artilleries, 1 fighter and 5 infantry in Normandy Bordeaux, round 3 : 3/15 hits
Americans roll dice for 3 armour, 1 fighter and 8 infantry in Normandy Bordeaux, round 3 : 5/12 hits
3 infantry owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 9 artilleries and 1 fighter in Normandy Bordeaux, round 4 : 3/10 hits
Americans roll dice for 3 armour, 1 fighter and 5 infantry in Normandy Bordeaux, round 4 : 3/9 hits
3 infantry owned by the Americans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 6 artilleries and 1 fighter in Normandy Bordeaux, round 5 : 2/7 hits
Americans roll dice for 3 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 5 : 4/6 hits
2 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 6 : 2/3 hits
Americans roll dice for 3 armour and 1 fighter in Normandy Bordeaux, round 6 : 4/4 hits
1 fighter owned by the Germans, 2 armour owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -17
Casualties for Germans: 9 artilleries, 1 fighter and 9 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 2 armour and 13 infantry
Non Combat Move - Germans
1 artillery and 5 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Western Germany
1 bomber moved from Northwest Persia to Western Germany
1 aaGun and 1 infantry moved from Caucasus to Northwest Persia
2 aaGuns moved from Rostov to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
15 artilleries and 23 infantry moved from Russia to Tambov
12 armour moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Novgorod to Finland
10 armour moved from Caucasus to Iraq
Place Units - Germans
3 artilleries placed in France
3 infantry placed in Ukraine
3 armour, 2 artilleries and 2 mech_infantrys placed in Western Germany
2 artilleries, 4 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
8 artilleries and 54 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 fighters moved from Eastern Persia to Egypt
1 tactical_bomber moved from Eastern Persia to Egypt
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 bomber, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 fighters and 1 infantry moved from Queensland to South Australia
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
4 armour, 13 artilleries, 1 bomber, 15 infantry and 9 mech_infantrys moved from Burma to India
2 fighters and 3 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from Malaya to India
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Japan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
Japanese attack with 7 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 7 fighters and 1 infantry in South Australia, round 2 : 2/8 hits
ANZAC roll dice for 1 artillery in South Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
Japanese win with 7 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 4 armour, 13 artilleries, 1 bomber, 2 fighters, 15 infantry, 12 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 3 armour, 3 artilleries, 4 fighters, 28 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Americans defend with 1 armour
AA fire in India : 1/4 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 4 armour, 13 artilleries, 1 bomber, 1 fighter, 15 infantry, 12 mech_infantrys and 1 tactical_bomber in India, round 2 : 15/47 hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 3 artilleries, 4 fighters, 28 infantry and 2 mech_infantrys in India, round 2 : 10/41 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 13 artilleries, 1 bomber, 1 fighter, 5 infantry, 12 mech_infantrys and 1 tactical_bomber in India, round 3 : 16/37 hits
UK_Pacific roll dice for 4 armour, 3 artilleries, 4 fighters, 16 infantry and 2 mech_infantrys in India, round 3 : 8/29 hits
5 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 16 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 10 artilleries, 1 bomber, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in India, round 4 : 6/29 hits
UK_Pacific roll dice for 4 armour, 3 artilleries, 4 fighters and 2 mech_infantrys in India, round 4 : 8/13 hits
2 mech_infantrys owned by the British, 1 armour owned by the British, 8 mech_infantrys owned by the Japanese and 3 artilleries owned by the British lost in India
Japanese roll dice for 4 armour, 10 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in India, round 5 : 11/21 hits
UK_Pacific roll dice for 3 armour and 4 fighters in India, round 5 : 4/7 hits
4 artilleries owned by the Japanese, 1 armour owned by the Americans, 4 fighters owned by the British and 2 armour owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 6 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for British: 3 aaGuns, 3 armour, 3 artilleries, 4 fighters, 28 infantry and 2 mech_infantrys
Casualties for Americans: 1 armour
Casualties for Japanese: 7 artilleries, 1 fighter, 15 infantry and 8 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun and 2 infantry moved from Anhwe to Shantung
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
2 aaGuns moved from Burma to Yunnan
7 fighters moved from South Australia to Queensland
1 bomber moved from 44 Sea Zone to Philippines
1 bomber and 1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Burma
Place Units - Japanese
1 artillery and 2 infantry placed in Queensland
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Shantung
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
yeah, that’s it
this game makes we want to cry… I thought I had you but then made a bunch of dumb moves that were exacerbated by bad dice… I deserve to lose… :cry: :cry: :cry: :cry: :cry:
I bid 8 for axis rematch
8? No chance.
I’ll take 3.
I’ll have to have a look at what happened here.
3? ok, I’ll give you three….
the losing move was me not blocking your J fleet to take Queensland
While that wasn’t a total lose, my attack on that fleet got totally diced, so Japan had a free hand.
Then I stupidly forgot you could use the naval base which then allowed you to take Hawaii… basically, USA lost all its pac stuff so it couldn’t exploit its Europe gains… the end
http://www.axisandallies.org/forums/index.php?topic=39709.0
Scramble orders?
Losing Qld wouldn’t have been so bad if not for the IC there. ie. it would have been temporary. I don’t know - never felt like you had me. Germans were taking the Middle East so that couldn’t have prevented Calcutta’s fall.