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BM3 Karl7 (Allies) vs simon33 (Axis+3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 26 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 31 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
retreated to 31 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in Wake IslandNon Combat Move - Americans
2 fighters moved from 31 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to Johnston Island
2 carriers, 5 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from New South Wales to 30 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 4 armour and 10 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - Americans
1 airfield placed in Johnston Island
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 mech_infantry placed in IraqTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Italians, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalPurchase Units - British
British buy 2 armour, 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Persia to India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Egypt to Persia
3 fighters moved from Russia to Persia
1 battleship and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Norway
1 fighter moved from United Kingdom to NorwayPlace Units - British
1 carrier placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser and 7 submarines moved from 95 Sea Zone to 92 Sea Zone
2 bombers and 2 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 bombers, 1 cruiser, 2 fighters, 7 submarines and 2 transports
British defend with 1 battleship and 2 destroyers; Americans defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Italians roll dice for 7 submarines in 92 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the Americans
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Italians
2 carriers owned by the Americans, 4 submarines owned by the Italians, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 2/3 hits
1 battleship owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/4 hits
1 tactical_bomber owned by the Americans, 2 fighters owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 4 : 1/3 hits
1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers and 2 transports in 92 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 5 : 0/3 hits
Italians roll dice for 2 bombers and 2 transports in 92 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Americans lost in 92 Sea Zone
1 bomber owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 3 submarines and 2 transports remaining. Battle score for attacker is 50
Casualties for Italians: 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 4 submarines
Casualties for British: 1 battleship and 2 destroyers
Casualties for Americans: 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Battle in Morocco
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery; Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 4 : 2/3 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
Actually, you would have lost a CV rather than your last DD so the BB should have had another shot.
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser and 7 submarines moved from 95 Sea Zone to 92 Sea Zone
2 bombers and 2 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 bombers, 1 cruiser, 2 fighters, 7 submarines and 2 transports
British defend with 1 battleship and 2 destroyers; Americans defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Italians roll dice for 7 submarines in 92 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the Americans
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Italians
2 carriers owned by the Americans, 4 submarines owned by the Italians, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 2/3 hits
1 battleship owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/4 hits
1 tactical_bomber owned by the Americans, 2 fighters owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 4 : 1/3 hits
1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers and 2 transports in 92 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 5 : 0/3 hits
Italians roll dice for 2 bombers and 2 transports in 92 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Americans lost in 92 Sea Zone
1 bomber owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 3 submarines and 2 transports remaining. Battle score for attacker is 50
Casualties for Italians: 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 4 submarines
Casualties for British: 1 battleship and 2 destroyers
Casualties for Americans: 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Battle in Morocco
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery; Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 4 : 2/3 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 2 submarines and 2 transports
2 submarines owned by the Italians Submerged
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Editing Political Relationship for Germans and Chinese from Neutrality to War
EDIT: Turning off Edit Mode
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Volgograd to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 bomber moved from Bryansk to Novosibirsk
1 infantry moved from Smolensk to Russia
16 artilleries, 23 infantry and 1 mech_infantry moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
12 armour moved from Bryansk to RussiaCombat - Germans
Battle in Finland
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Finland from British, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 15 armour, 16 artilleries, 24 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 3 infantry
Germans roll dice for 15 armour, 16 artilleries, 24 infantry and 1 mech_infantry in Russia, round 2 : 17/56 hits
Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 0/4 hits
1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 16 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 aaGuns moved from Bryansk to Rostov
14 armour moved from Bryansk to Rostov
2 infantry moved from Caucasus to Northwest Persia
1 aaGun and 1 infantry moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
14 armour moved from Rostov to Caucasus
1 bomber moved from Novosibirsk to Northwest Persia
1 fighter moved from Volgograd to 97 Sea Zone
3 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun, 7 artilleries and 8 infantry moved from Western Germany to France
5 infantry moved from Germany to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in France
4 artilleries and 3 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
1 armour, 1 fighter and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 69 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Novosibirsk
2 fighters and 1 tactical_bomber moved from Samara to Novosibirsk
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from JapaneseCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Novosibirsk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Eastern Persia
2 aaGuns, 8 artilleries and 53 infantry moved from Samara to VolgogradTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 2 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to India
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 marine moved from New Zealand to 63 Sea Zone
1 battleship and 1 marine moved from 63 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Queensland to South Australia
Japanese take South Australia from ANZACCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Caroline Islands
Battle in Midway
Battle in Guam
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Caroline Islands from Americans, taking Midway from Americans, taking Guam from Americans, taking Kweichow from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Celebes
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 63 Sea Zone to 33 Sea Zone
2 fighters moved from 63 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
4 artilleries and 7 infantry moved from Shan State to Burma
1 bomber moved from India to Burma
2 fighters moved from India to Yunnan
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to Yunnan
5 artilleries and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to YunnanPlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries, 1 bomber and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Japanese undo move 4.
Japanese undo move 3.
1 armour and 2 artilleries placed in Queensland
1 artillery and 2 infantry placed in French Indo China
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Malaya: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Johnston Island to 33 Sea Zone
2 carriers, 5 destroyers, 4 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 carriers, 5 destroyers, 7 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 carriers, 5 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
1 transport owned by the Americans retreated to 27 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans win, taking Midway from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Morocco
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 13 Sea Zone
4 fighters moved from 33 Sea Zone to New Guinea
1 carrier moved from 13 Sea Zone to 25 Sea Zone
7 infantry moved from Southern France to Normandy Bordeaux
3 armour moved from Southern France to Normandy Bordeaux
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Eastern Persia to India
3 infantry and 1 mech_infantry moved from Iraq to Trans-JordanPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Southern France
1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
12 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Johnston Island to 33 Sea Zone
2 carriers, 5 destroyers, 4 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 carriers, 5 destroyers, 7 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 carriers, 5 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
1 transport owned by the Americans retreated to 27 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans win, taking Midway from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Morocco
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 13 Sea Zone
4 fighters moved from 33 Sea Zone to New Guinea
1 carrier moved from 13 Sea Zone to 25 Sea Zone
7 infantry moved from Southern France to Normandy Bordeaux
3 armour moved from Southern France to Normandy Bordeaux
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Eastern Persia to India
3 infantry and 1 mech_infantry moved from Iraq to Trans-JordanPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Southern France
1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
12 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalPurchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Sumatra
Battle in 92 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 2 submarines
British win, taking Sumatra from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarinesNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Ethiopia: 1 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to Tobruk
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from Persia to India
1 fighter moved from Persia to Trans-Jordan
2 infantry moved from Persia to IraqPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
British collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Johnston Island to 33 Sea Zone
2 carriers, 5 destroyers, 4 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 carriers, 5 destroyers, 7 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 carriers, 5 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer and 4 fighters
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
1 transport owned by the Americans retreated to 27 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans win, taking Midway from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Morocco
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 13 Sea Zone
4 fighters moved from 33 Sea Zone to New Guinea
1 carrier moved from 13 Sea Zone to 25 Sea Zone
7 infantry moved from Southern France to Normandy Bordeaux
3 armour moved from Southern France to Normandy Bordeaux
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Eastern Persia to India
3 infantry and 1 mech_infantry moved from Iraq to Trans-JordanPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Southern France
1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
12 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalPurchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Sumatra
Battle in 92 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 2 submarines
British win, taking Sumatra from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarinesNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Ethiopia: 1 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to Tobruk
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from Persia to India
1 fighter moved from Persia to Trans-Jordan
2 infantry moved from Persia to IraqPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
British collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Removing units owned by Americans from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Americans to Iraq: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Persia
1 mech_infantry moved from Northwest Persia to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Persia, round 2 : 1/2 hits
British roll dice for 2 infantry in Persia, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Italians and 1 infantry owned by the British lost in Persia
British win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 bomber and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
3 fighters moved from New South Wales to South Australia
1 submarine moved from 41 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from South Australia to New South WalesPlace Units - ANZAC
2 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
3 fighters moved from New South Wales to South Australia
1 submarine moved from 41 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from South Australia to New South WalesPlace Units - ANZAC
2 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - French
1 fighter moved from Gibraltar to 92 Sea Zone
2 cruisers moved from 110 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Novgorod to Norway
1 infantry moved from Finland to Norway
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Tambov
Germans take Samara from Russians
2 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
4 armour moved from Caucasus to Iraq
3 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
9 artilleries and 9 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Norway, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northern Italy
Germans attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 3/4 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Iraq
Germans attack with 8 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 3/10 hits
Americans roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 8 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 9 artilleries, 1 fighter and 9 infantry
British defend with 1 aaGun and 1 fighter; Americans defend with 3 armour, 1 factory_minor, 1 harbour and 13 infantry
AA fire in Normandy Bordeaux : 0/1 hits
Germans roll dice for 9 artilleries, 1 fighter and 9 infantry in Normandy Bordeaux, round 2 : 6/19 hits
Americans roll dice for 1 aaGun, 3 armour, 1 fighter and 13 infantry in Normandy Bordeaux, round 2 : 4/17 hits
1 aaGun owned by the British, 5 infantry owned by the Americans and 4 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 9 artilleries, 1 fighter and 5 infantry in Normandy Bordeaux, round 3 : 3/15 hits
Americans roll dice for 3 armour, 1 fighter and 8 infantry in Normandy Bordeaux, round 3 : 5/12 hits
3 infantry owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 9 artilleries and 1 fighter in Normandy Bordeaux, round 4 : 3/10 hits
Americans roll dice for 3 armour, 1 fighter and 5 infantry in Normandy Bordeaux, round 4 : 3/9 hits
3 infantry owned by the Americans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 6 artilleries and 1 fighter in Normandy Bordeaux, round 5 : 2/7 hits
Americans roll dice for 3 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 5 : 4/6 hits
2 infantry owned by the Americans and 4 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 6 : 2/3 hits
Americans roll dice for 3 armour and 1 fighter in Normandy Bordeaux, round 6 : 4/4 hits
1 fighter owned by the Germans, 2 armour owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -17
Casualties for Germans: 9 artilleries, 1 fighter and 9 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 2 armour and 13 infantryNon Combat Move - Germans
1 artillery and 5 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Western Germany
1 bomber moved from Northwest Persia to Western Germany
1 aaGun and 1 infantry moved from Caucasus to Northwest Persia
2 aaGuns moved from Rostov to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
15 artilleries and 23 infantry moved from Russia to Tambov
12 armour moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Novgorod to Finland
10 armour moved from Caucasus to IraqPlace Units - Germans
3 artilleries placed in France
3 infantry placed in Ukraine
3 armour, 2 artilleries and 2 mech_infantrys placed in Western Germany
2 artilleries, 4 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
8 artilleries and 54 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 fighters moved from Eastern Persia to Egypt
1 tactical_bomber moved from Eastern Persia to EgyptCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Volgograd to CaucasusTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 bomber, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
7 fighters and 1 infantry moved from Queensland to South Australia
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
4 armour, 13 artilleries, 1 bomber, 15 infantry and 9 mech_infantrys moved from Burma to India
2 fighters and 3 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from Malaya to India
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Japan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Anhwe to KweichowCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
Japanese attack with 7 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 7 fighters and 1 infantry in South Australia, round 2 : 2/8 hits
ANZAC roll dice for 1 artillery in South Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
Japanese win with 7 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 4 armour, 13 artilleries, 1 bomber, 2 fighters, 15 infantry, 12 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 3 armour, 3 artilleries, 4 fighters, 28 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Americans defend with 1 armour
AA fire in India : 1/4 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 4 armour, 13 artilleries, 1 bomber, 1 fighter, 15 infantry, 12 mech_infantrys and 1 tactical_bomber in India, round 2 : 15/47 hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 3 artilleries, 4 fighters, 28 infantry and 2 mech_infantrys in India, round 2 : 10/41 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 13 artilleries, 1 bomber, 1 fighter, 5 infantry, 12 mech_infantrys and 1 tactical_bomber in India, round 3 : 16/37 hits
UK_Pacific roll dice for 4 armour, 3 artilleries, 4 fighters, 16 infantry and 2 mech_infantrys in India, round 3 : 8/29 hits
5 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 16 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 10 artilleries, 1 bomber, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in India, round 4 : 6/29 hits
UK_Pacific roll dice for 4 armour, 3 artilleries, 4 fighters and 2 mech_infantrys in India, round 4 : 8/13 hits
2 mech_infantrys owned by the British, 1 armour owned by the British, 8 mech_infantrys owned by the Japanese and 3 artilleries owned by the British lost in India
Japanese roll dice for 4 armour, 10 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in India, round 5 : 11/21 hits
UK_Pacific roll dice for 3 armour and 4 fighters in India, round 5 : 4/7 hits
4 artilleries owned by the Japanese, 1 armour owned by the Americans, 4 fighters owned by the British and 2 armour owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 6 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for British: 3 aaGuns, 3 armour, 3 artilleries, 4 fighters, 28 infantry and 2 mech_infantrys
Casualties for Americans: 1 armour
Casualties for Japanese: 7 artilleries, 1 fighter, 15 infantry and 8 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 aaGun and 2 infantry moved from Anhwe to Shantung
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
2 aaGuns moved from Burma to Yunnan
7 fighters moved from South Australia to Queensland
1 bomber moved from 44 Sea Zone to Philippines
1 bomber and 1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to BurmaPlace Units - Japanese
1 artillery and 2 infantry placed in Queensland
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Shantung
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs -
yeah, that’s it
this game makes we want to cry… I thought I had you but then made a bunch of dumb moves that were exacerbated by bad dice… I deserve to lose… :cry: :cry: :cry: :cry: :cry:
I bid 8 for axis rematch