@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
BM3 Karl7 (Allies) vs simon33 (Axis+3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 109 PUs;
Americans buy 1 carrier, 4 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Normandy Bordeaux to Southern France
1 armour moved from Holland Belgium to Southern France
1 infantry moved from Ethiopia to Italian Somaliland
Americans take Italian Somaliland from Italians
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from GermansCombat - Americans
Battle in Southern France
Americans attack with 4 armour
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 3 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armourNon Combat Move - Americans
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 4 armour, 1 artillery and 7 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 4 destroyers, 2 fighters and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
3 infantry placed in Iraq
2 infantry placed in Normandy Bordeaux
Americans undo move 4.
2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 109 PUs;
Americans buy 1 carrier, 4 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Normandy Bordeaux to Southern France
1 armour moved from Holland Belgium to Southern France
1 infantry moved from Ethiopia to Italian Somaliland
Americans take Italian Somaliland from Italians
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from GermansCombat - Americans
Battle in Southern France
Americans attack with 4 armour
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 3 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armourNon Combat Move - Americans
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 4 armour, 1 artillery and 7 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 4 destroyers, 2 fighters and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
3 infantry placed in Iraq
2 infantry placed in Normandy Bordeaux
Americans undo move 4.
2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Norway to Finland
British take Finland from Germans
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 80 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 fighter moved from Persia to Russia
1 armour and 1 mech_infantry moved from Persia to West India
2 aaGuns, 1 armour, 2 artilleries and 21 infantry moved from Burma to India
1 mech_infantry moved from Iraq to Eastern Persia
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
3 aaGuns and 9 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - British
1 factory_minor placed in Norway
1 artillery, 1 fighter and 1 infantry placed in Persia
1 infantry placed in United Kingdom
1 destroyer placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 109 PUs;
Americans buy 1 carrier, 4 destroyers, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Normandy Bordeaux to Southern France
1 armour moved from Holland Belgium to Southern France
1 infantry moved from Ethiopia to Italian Somaliland
Americans take Italian Somaliland from Italians
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from GermansCombat - Americans
Battle in Southern France
Americans attack with 4 armour
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 3 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armourNon Combat Move - Americans
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 4 armour, 1 artillery and 7 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 4 destroyers, 2 fighters and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
3 infantry placed in Iraq
2 infantry placed in Normandy Bordeaux
Americans undo move 4.
2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Norway to Finland
British take Finland from Germans
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 80 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 fighter moved from Persia to Russia
1 armour and 1 mech_infantry moved from Persia to West India
2 aaGuns, 1 armour, 2 artilleries and 21 infantry moved from Burma to India
1 mech_infantry moved from Iraq to Eastern Persia
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
3 aaGuns and 9 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - British
1 factory_minor placed in Norway
1 artillery, 1 fighter and 1 infantry placed in Persia
1 infantry placed in United Kingdom
1 destroyer placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: battleship = 0
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Volgograd to CaucasusCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
British win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Battle in Caucasus
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Caucasus
retreated to Caucasus
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Tsinghai to Volgograd
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
3 armour and 3 fighters moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in Queensland
ANZAC attack with 3 armour and 3 fighters
Japanese defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
retreated to Queensland
Japanese win with 3 fighters remaining. Battle score for attacker is -12
Casualties for ANZAC: 3 armour and 1 fighter
Casualties for Japanese: 1 fighter and 2 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
3 armour and 3 fighters moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in Queensland
ANZAC attack with 3 armour and 3 fighters
Japanese defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
retreated to Queensland
Japanese win with 3 fighters remaining. Battle score for attacker is -12
Casualties for ANZAC: 3 armour and 1 fighter
Casualties for Japanese: 1 fighter and 2 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 29 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
2 infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Volgograd to Samara
1 fighter moved from Novgorod to Samara
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Western Germany to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 fighter moved from Samara to Volgograd
1 bomber moved from Caucasus to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Smolensk
5 armour moved from Volgograd to Bryansk
2 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Bryansk to VolgogradPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 113 Sea Zone
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
2 fighters and 1 tactical_bomber moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 3 artilleries and 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Samara
2 aaGuns, 9 artilleries and 55 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 bomber moved from French Indo China to India
3 artilleries and 6 infantry moved from Malaya to Shan State
3 armour, 9 artilleries, 7 infantry and 4 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Hunan to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 26 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Air Battle in India -
Intercept in Calcutta?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 bomber moved from French Indo China to India
3 artilleries and 6 infantry moved from Malaya to Shan State
3 armour, 9 artilleries, 7 infantry and 4 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Hunan to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 26 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 52 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 52 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Zealand
Battle in Wake Island
Battle in Caroline Islands
Japanese attack with 1 marine
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 1 marine in Caroline Islands, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking New Zealand from ANZAC, taking Wake Island from Americans with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 4 artilleries and 7 infantry
British defend with 1 infantry
Japanese roll dice for 4 artilleries and 7 infantry in Shan State, round 2 : 6/11 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 aaGuns moved from Yunnan to Burma
1 bomber moved from India to French Indo China
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Anhwe to Kweichow
5 artilleries and 2 infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 2 infantry moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter moved from 52 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 carrier moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Japan to 31 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
2 fighters moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to YunnanPlace Units - Japanese
3 infantry placed in Queensland
3 infantry placed in Shantung
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 fighter placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 26 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 31 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
retreated to 31 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in Wake IslandNon Combat Move - Americans
2 fighters moved from 31 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to Johnston Island
2 carriers, 5 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from New South Wales to 30 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 4 armour and 10 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - Americans
1 airfield placed in Johnston Island
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 mech_infantry placed in IraqTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Italians, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 26 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 31 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
retreated to 31 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in Wake IslandNon Combat Move - Americans
2 fighters moved from 31 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to Johnston Island
2 carriers, 5 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from New South Wales to 30 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 4 armour and 10 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - Americans
1 airfield placed in Johnston Island
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 mech_infantry placed in IraqTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Italians, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalPurchase Units - British
British buy 2 armour, 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Persia to India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Egypt to Persia
3 fighters moved from Russia to Persia
1 battleship and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Norway
1 fighter moved from United Kingdom to NorwayPlace Units - British
1 carrier placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser and 7 submarines moved from 95 Sea Zone to 92 Sea Zone
2 bombers and 2 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 bombers, 1 cruiser, 2 fighters, 7 submarines and 2 transports
British defend with 1 battleship and 2 destroyers; Americans defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Italians roll dice for 7 submarines in 92 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the Americans
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Italians
2 carriers owned by the Americans, 4 submarines owned by the Italians, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 2/3 hits
1 battleship owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/4 hits
1 tactical_bomber owned by the Americans, 2 fighters owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 4 : 1/3 hits
1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers and 2 transports in 92 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 5 : 0/3 hits
Italians roll dice for 2 bombers and 2 transports in 92 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Americans lost in 92 Sea Zone
1 bomber owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 3 submarines and 2 transports remaining. Battle score for attacker is 50
Casualties for Italians: 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 4 submarines
Casualties for British: 1 battleship and 2 destroyers
Casualties for Americans: 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Battle in Morocco
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery; Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 4 : 2/3 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
Actually, you would have lost a CV rather than your last DD so the BB should have had another shot.
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser and 7 submarines moved from 95 Sea Zone to 92 Sea Zone
2 bombers and 2 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 bombers, 1 cruiser, 2 fighters, 7 submarines and 2 transports
British defend with 1 battleship and 2 destroyers; Americans defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Italians roll dice for 7 submarines in 92 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the Americans
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Italians
2 carriers owned by the Americans, 4 submarines owned by the Italians, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 2/3 hits
1 battleship owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/4 hits
1 tactical_bomber owned by the Americans, 2 fighters owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 4 : 1/3 hits
1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers and 2 transports in 92 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 5 : 0/3 hits
Italians roll dice for 2 bombers and 2 transports in 92 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Americans lost in 92 Sea Zone
1 bomber owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 3 submarines and 2 transports remaining. Battle score for attacker is 50
Casualties for Italians: 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 4 submarines
Casualties for British: 1 battleship and 2 destroyers
Casualties for Americans: 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Battle in Morocco
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery; Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 4 : 2/3 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs