I saw that it was based on AA50. Much as I dig that game, I wish that the 41 opener had a more high stakes Barbarossa script, where the Luftwaffe is used there primarily instead of for destroying the British on the water or in Egypt or wherever.
Just for example, in the OOB set up for AA50, all the round 1 battles on the Eastern front have Germany facing off against Russian infantry. In reality like half the red airforce was destroyed on the ground in the opening hours of the war.
This could easily be modelled by having some fighters (lightly defended) parked on the front lines, or even a naked fighter or two one tile back from the front lines. Like something that could be airblitzed by German aircraft and destroyed in the opening round. (The game doesn’t really teach players how to airblitz, which is unfortunate since it’s kind of an important move to learn.)
The German opening could be scripted in such a way that instead of using British warships to “tie down the luftwaffe” you could use Soviet aircraft for this purpose instead. It would create I think a more interesting flavor to the Barbarossa opening, with German fighters squaring off against Russian fighters (and destroying most of them) instead of just pretending that the Red airforce wasn’t the largest on earth at the time, and giving the Russians only a couple “safe” fighters way behind the lines.
You could even do something similar with armor, where the opening script has German panzers destroying a bunch of red tanks in frontline territories during the first round. These could represent the T 26s that just got smoked. Then leave the second round (with Russian armor deeper behind the lines) representing the introduction of superior T 34s and KV1s. You don’t need a bunch of different sculpts to depict this stuff, but just using starting position and strength to showcase German superiority in the outset, by allowing them to destroy heavier hitting Russian units in the first round.
That would be a much more interesting way to draw down German aircraft than using British ships. It needs to happen somewhere for gameplay (for game balance), because the Axis need to start with lots of air units in A&A. They need high value targets to keep them preoccupied on the first turn, I just think why not do this on the eastern front instead vs UK? Put more of the soviet front line hitpoints as tanks and fighters, so G has to really commit to an epic opening invasion. One that befits the largest invasion in human history. Where they have to make deep coordinated attacks across a wide front and even punch behind the lines to pick off exposed red fighters or tanks using the airblitz move.
It would also give the Soviets a chance to perhaps see an extra fighter or a couple tanks survive the opening, instead of just stack trades that are easy to calculate at overwhelming advantage.
The airblitz is an inherently more dynamic play than a stack trade or even a strafe. It would be cool if the opener had one scripted in.
Imagine for example that the Russian starting set up showed like just a single Red fighter parked naked in Belo, and another in E. Ukraine. (In 1942.2 you could do it in Arch/W. Russia). Say Germany has 5-6 aircraft in range. The advantage of destroying Russian air whenever possible is clear, so G calculates that it’s a smart play to airblitz in this first turn. Now you have an interesting decision. Do they split the Luftwaffe and go 3 v 1 or 2 v 1 to attack naked Russian fighters. Or go with just 2v1 in each tile and hold a fighter or two in reserve to support other more conservative attacks. Or do they go all in with their airforce to airblitz a single tile and truly ice it in the first round of combat, make sure to kill at least one of the two red fighters behind the lines.
Stuff like that would be cooler I think than having them dedicated to sinking a British battleship.
Thoughts?