@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Pherman1215 (Axis) Vs Giallo (Allies) BM 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 5 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to 6 Sea Zone
3 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from Iwo Jima to Japan
16 fighters moved from 6 Sea Zone to Japan
1 bomber moved from Midway to Japan
1 armour, 5 artilleries, 6 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 6 infantry, 1 marine, 4 submarines and 6 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 6 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to EgyptCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,6,6,6,3,3
Units damaged: 1 battleship owned by the Americans
Battle in Japan
Americans attack with 3 artilleries, 1 bomber, 19 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 28 infantry
Japanese win with 4 fighters and 7 infantry remaining. Battle score for attacker is -132
Casualties for Americans: 3 artilleries, 1 bomber, 19 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 3 aaGuns, 3 bombers and 21 infantry
Battle in 96 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 4 submarines and 6 transports
Germans defend with 1 submarine and 7 transports
Americans win with 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 4 submarines and 6 transports remaining. Battle score for attacker is 55
Casualties for Germans: 1 submarine and 7 transports
Battle in United Kingdom
Americans attack with 1 armour, 5 artilleries, 1 bomber, 6 infantry and 1 marine
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans win, taking United Kingdom from Germans with 1 armour, 5 artilleries, 1 bomber, 5 infantry and 1 marine remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from United Kingdom to Scotland
4 fighters moved from Gibraltar to Egypt
4 bombers moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter and 5 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - British
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 armour, 16 artilleries, 22 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to EgyptNon Combat Move - British
1 aaGun moved from Trans-Jordan to EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea Zone
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Americans defend with 1 destroyer
Italians win with 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in LibyaNon Combat Move - Italians
1 carrier moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 95 Sea Zone to 96 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in ManchuriaNon Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Tobruk to Alexandria
1 cruiser moved from 104 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Tobruk to Alexandria
1 cruiser moved from 104 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 111 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 10 infantry, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
9 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
4 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
4 fighters and 4 tactical_bombers moved from Southern Italy to 110 Sea Zone
7 artilleries and 3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-JordanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 10 bombers, 1 destroyer, 10 fighters and 9 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer and 4 fighters; Americans defend with 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 4 submarines and 6 transports
Germans win with 10 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 122
Casualties for Germans: 1 destroyer, 7 fighters and 4 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 4 fighters
Casualties for Americans: 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 4 submarines and 6 transports
Battle in Trans-Jordan
Germans attack with 1 armour, 7 artilleries and 3 infantry
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 armour, 7 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 aaGuns, 21 armour and 38 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
11 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Western Ukraine to Rostov
9 mech_infantrys moved from Yugoslavia to Bessarabia
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
4 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
10 bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 6 transports placed in 112 Sea Zone
3 armour placed in Iraq
2 artilleries placed in Western Germany
1 armour and 9 infantry placed in Germany
2 fighters and 1 tactical_bomber placed in Normandy Bordeaux
1 infantry placed in PersiaTurn Complete - Germans
Germans collect 83 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - Russians
1 artillery moved from Hopei to Kweichow
2 fighters moved from Chahar to Kweichow
1 artillery moved from Chahar to Anhwe
1 artillery moved from Hopei to Anhwe
1 submarine moved from 91 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Kweichow
Russians attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
Russians win, taking Kweichow from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Kweichow to Anhwe
2 aaGuns moved from Hopei to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Kweichow
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Caroline IslandsNon Combat Move - Japanese
2 battleships, 7 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 19 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kweichow to Kiangsu
1 infantry moved from Shan State to Yunnan
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from West India to BurmaPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,1,6,2,1,3,6,4,6,5,1,3,2,6,5,3,1,3,4,5,5,5,6,4,6,3,4,6,5,2,4,5,5,1,6
Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
ill post it, well played!
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GG WP. Thanks for the game! If you want a tie breaker let me know.
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why not, I will need some more time half june for my turns, what side you want?
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I will take Allies.