@General:
@taamvan:
there is quite a distinct GAME reason why this was “unsplit”.
When there is just 1 territory up there,
If Japan takes Alaska, tanks from the US can cross direct to attack.
If the US has units in West Canada, it can make Japan’s invasion position insecure.
When there is only 1 west Canada;
Japan cant block the southern one and hide in the upper square and Alaska or land its planes up there in force (10+).
When there are 2 squares of Western Canada, it can make the Japanese position very difficult to dislodge, because on the second turn of their invasion, they can put forces both on Alaska and in that upper, northern square where they can’t be attacked amphibiously. Also, any tanks on Alaska can drive onto the other mapboard unblockably because it is much harder for the US to block/strike both squares, esp. just after the USA got invaded. At that point, Germany lands on top of the hidden, protected square with its airforce and now they are unstoppable and can occupy all of America’s attention and $$ (Operation Hollywood).
I think this was done to keep America from having such a hard time of pushing Japan out of that area and not giving Japan an unthreatened backfield that they can hide in to prevent an American counterattack.
Most Japan invasions of USA begin by splitting your forces both land and sea to block all those squares that the USA wants to cross through to strike your forces, then flying your airforce over to protect your beachhead. Larry may have seen how abusive it is to give Japan an LZ that the US has such problems hitting.
Excellent breakdown, I can see the logic now. But I do wonder if an independent Canadian economy (around 12+ IPC with a national objective or two) and turn would mitigate this Axis advantage. Granted the Canadians would not be able to repel a large Japanese landing force but they could dent it for the US. This dovetails nicely with the thread in House Rules that integrates Canada.
I don’t know, if Larry was truly persuaded to make this map change on the basis of Operation Hollywood, I’d really have to question “Why that?” and not any of the other map areas that are clearly more problematic for Axis game busting strategies?
:-D
Just looking at the Pacific map alone, I can’t imagine how Yukon would make any real difference for the solo game. When joined with the Europe map, I guess Yukon gives you another route into Northwest Territories. But isn’t that just a road to nowhere? I mean, I guess if you’re trying for the grand prize of Edmonton, and the only plan is for your Japanese soldiers to die in the most annoying way possible, short of actually reaching the lower 48… well OK. But seems like that is just putting yourself completely out of position to be any real threat to US production. Even Alaska itself seems like a pointless sideshow, since you can reach sz 1 directly from sz 6 and land in BC full force. Why bother with the detour in sz 2 or stacking Alaska, just giving the US another round to see exactly what you’re up to and respond with purchasing? Avoiding a blocker in sz8 Aleutians? I’m trying to imagine how it works, where the US player gets screwed out of the Western US or Central US, and then says “if only we could get rid of the Yukon, this would have never happened!” heheh
Not to make light of it overmuch, since I can see what you’re saying about the Yukon being protected from an amphibious counter, or the landing pad, but still…
Seems like a lot of effort with a questionable pay off. If BC was separated from Alaska by Yukon originally, then I could see it making more of difference. Or if Yukon touched sz 2. But even then, really? Of all the spots that could have got a redrafting, Western Canada tops the list?
:-D