@SuperbattleshipYamato I’m not surprised. G42 does favor the Allies. But the Axis still have a decent chance at least Japan.
BvD (Axis) vs Geography (Allies) G40, no Tech, no Bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 14 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Shensi, round 2 : 2/18 hits
Japanese roll dice for 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry in Shensi, round 2 : 5/16 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Shensi, round 3 : 2/13 hits
Japanese roll dice for 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Shensi, round 3 : 7/14 hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Sikang
Japanese win with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Chinese: 12 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 3 infantry
Tsinghai : 1 infantry
Sikang : 3 artilleries and 2 infantryProduction/PUs Summary :
Germans : 46 / 85
Russians : 35 / 41
Japanese : 62 / 62
Americans : 52 / 72
Chinese : 3 / 3
British : 20 / 0
UK_Pacific : 9 / 24
Italians : 20 / 30
ANZAC : 10 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
1 tactical_bomber placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 14 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Shensi, round 2 : 2/18 hits
Japanese roll dice for 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry in Shensi, round 2 : 5/16 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Shensi, round 3 : 2/13 hits
Japanese roll dice for 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Shensi, round 3 : 7/14 hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Sikang
Japanese win with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Chinese: 12 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalPurchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
1 artillery, 3 infantry and 1 mech_infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to Yunnan
3 mech_infantrys moved from India to YunnanCombat - British
Battle in Tobruk
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Tobruk, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Tobruk, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Tobruk, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Tobruk, round 5 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/9 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Tanganyika Territory, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 bomber and 2 infantry in Tanganyika Territory, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 artillery, 1 bomber and 1 infantry in Tanganyika Territory, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Tanganyika Territory to Egypt
1 fighter moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from West India to India
1 aaGun moved from Burma to Yunnan
2 aaGuns, 1 artillery and 7 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to India
1 battleship and 1 transport moved from 87 Sea Zone to 91 Sea ZonePlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,3,4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 8 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 1 aaGun, 1 artillery, 2 infantry and 4 mech_infantrys
Kansu : 1 fighter and 3 infantry
Tsinghai : 1 infantry
Sikang : 3 artilleries and 2 infantry
Shan State : 1 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 submarines
26 Sea Zone : 1 battleship, 1 cruiser and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
55 Sea Zone : 1 destroyer
Central United States : 1 armour, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tanganyika Territory : 1 artillery and 1 infantry
Ethiopia : 1 flag, 1 infantry
104 Sea Zone : 1 destroyer
86 Sea Zone : 2 transports
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship, 1 cruiser and 1 transport
101 Sea Zone : 2 destroyers and 2 submarines
81 Sea Zone : 1 cruiser and 1 destroyer
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 46 / 85
Russians : 35 / 41
Japanese : 60 / 62
Americans : 52 / 72
Chinese : 4 / 3
British : 22 / 0
UK_Pacific : 10 / 9
Italians : 18 / 30
ANZAC : 10 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to 104 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Algeria to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to 104 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Algeria to MoroccoCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 harbour
Italians win, taking Gibraltar from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 armour moved from Romania to Northern Italy
2 aaGuns moved from Romania to Yugoslavia
3 infantry moved from Romania to YugoslaviaPlace Units - Italians
1 carrier and 2 transports placed in 93 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Alexandria : 1 infantry
Egypt : 1 infantryProduction/PUs Summary :
Germans : 46 / 85
Russians : 35 / 41
Japanese : 52 / 62
Americans : 52 / 72
Chinese : 4 / 3
British : 22 / 0
UK_Pacific : 14 / 9
Italians : 19 / 28
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to ANZAC
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC and French :
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Egypt : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 85
Russians : 35 / 41
Japanese : 52 / 62
Americans : 52 / 72
Chinese : 4 / 3
British : 22 / 0
UK_Pacific : 14 / 9
Italians : 19 / 28
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll have to think more about the Italian can opening abilities. :-(
I made another small edit as I forgot to take Tobruk with the ANZAC dude. I hope thats ok.
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Sure, no problem. Don’t be afraid to make corrections like that……
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to 91 Sea Zone -
Do you have a specific OOL for SZ 91? Or do you want me to contact you after the first throw for OOL? For this one it could matter quite a lot……
Regards, Bart.
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Yes, please let’s go through step by step.
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Okay, going through it step-by-step. Just send me your OOL when you receive the rolls from the dice server. I will await your response whenever TripleA asks for OOL.
Regards, Bart.
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Geography,
I sent you an email already, but I will post it here as well. 2 German subs hit, where to allocate them?..…
I presume I don’t have to call out ships and numbers.Regards, Bart.
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Wow. What a start. Two hits from the subs.
One on the Battleship, one on the 1st carrierJust the number of hits is fine.
Thanks for your advice shadow!
We can start a game for sure, but I’m a little busy right now, so it will take some time from my side… -
5 Hits, so 7 in total for my first round, nice and average……
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2 on the subs, 1 for the des, 1 for the tactical and one to finish the first carrier.
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You scored 6 hits: 2 subs, 1 hit battleship, 2 hits on carriers and second hit on 1 of those carriers, so it is sunk……
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Second round I scored 6 hits……
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Two on one carrier, one on the cruiser and 3 on the fighters.
If I counted right, one carrier (without hit) and one fighter should remain. -
Plus a battleship which is hit. The rest of the battle seems clear, I presume you will keep the damaged battleship……
And I will sink that as well…