Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsBvD (Axis) vs Geography (Allies) G40, no Tech, no Bid
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Hi Geography,
Yes, that is the one big mistake I made, Germany will fall, which I could have prevented……
But I would get it back immediately. Japan will win the game by controlling 6 victory cities beginning of its next turn.I would love another game. My Allies game needs improving as well, so let’s switch roles. Go ahead and start another game as Axis, as Germany it is for you to open.
Regards, Bart.
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Great! I’ll start the game tomorrow!
No bid is fine for you too? -
No bid, no Tech if you ask me. Or do you have that much confidence in your Axis game that you think I would need a bid?..…
Be sure to send me the game number by email, so that I can start following the topic.
Regards, Bart.
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Oh no, I don’t think you’ll need a bid. I just wanted to be polite :-D
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Our new game can be found here:
http://www.axisandallies.org/forums/index.php?topic=39832.0