Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsBvD (Axis) vs Geography (Allies) G40, no Tech, no Bid
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Hi Geography,
Yes, that is the one big mistake I made, Germany will fall, which I could have prevented……
But I would get it back immediately. Japan will win the game by controlling 6 victory cities beginning of its next turn.I would love another game. My Allies game needs improving as well, so let’s switch roles. Go ahead and start another game as Axis, as Germany it is for you to open.
Regards, Bart.
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Great! I’ll start the game tomorrow!
No bid is fine for you too? -
No bid, no Tech if you ask me. Or do you have that much confidence in your Axis game that you think I would need a bid?..…
Be sure to send me the game number by email, so that I can start following the topic.
Regards, Bart.
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Oh no, I don’t think you’ll need a bid. I just wanted to be polite :-D
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Our new game can be found here:
http://www.axisandallies.org/forums/index.php?topic=39832.0