Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 26 Sea Zone
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
3 fighters moved from Hawaiian Islands to New Zealand
Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
New Zealand : 3 fighters
63 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 42 / 74
Russians : 32 / 39
Japanese : 72 / 87
Americans : 54 / 74
Chinese : 7 / 9
British : 14 / 0
UK_Pacific : 5 / 2
Italians : 39 / 60
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hi Geography,
I just realized that leagually you could have retreated in the round before my subs submerged in AZ 110. Since that is a better position for you I will move the UK ships to SZ 104. I also presume your USA sub will defend as well……
Regards, Bart.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 104 Sea Zone: 1 battleship and 1 cruiser
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
Germans buy 5 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
3 submarines moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 3 submarines
British defend with 1 battleship and 1 cruiser; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
British win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 3 submarines
Casualties for British: 1 battleship and 1 cruiser
Non Combat Move - Germans
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Germany
5 aaGuns, 9 armour, 15 artilleries and 22 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in United Kingdom
3 artilleries placed in Ukraine
2 artilleries and 8 infantry placed in Germany
7 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Ukraine: 5 aaGuns, 9 armour, 15 artilleries and 22 infantry
EDIT: Removing units owned by Germans from Ukraine: 5 aaGuns, 9 armour, 15 artilleries and 22 infantry
EDIT: Turning off Edit Mode
5 artilleries and 5 infantry placed in Germany
10 infantry placed in Western Germany
1 infantry placed in Ukraine
2 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Undid the move from Western Ukraine, I presume you don’t mind?
Regards, Bart.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
8 armour, 13 artilleries, 13 infantry and 16 mech_infantrys moved from Eastern Poland to Poland
1 fighter moved from Belarus to Romania
1 fighter and 1 tactical_bomber moved from Belarus to Slovakia Hungary
2 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 artillery and 1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Kansu to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
Combat - Russians
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Romania, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Romania, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 4 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 3 : 0/1 hits
1 aaGun owned by the Italians lost in Ukraine
Russians roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 8 armour, 15 artilleries, 16 infantry and 16 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 8 armour, 15 artilleries, 16 infantry and 16 mech_infantrys in Poland, round 2 : 15/55 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians win, taking Poland from Germans with 8 armour, 15 artilleries, 15 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
2 aaGuns, 1 artillery and 10 infantry moved from India to West India
2 aaGuns moved from Belarus to Eastern Poland
1 fighter moved from Romania to Baltic States
1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 fighter moved from Slovakia Hungary to Baltic States
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Caucasus to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 54 PUs
Territory Summary for Russians :
Shensi : 1 armour, 1 fighter and 1 tactical_bomber
Kansu : 1 armour
Hopei : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
West India : 2 aaGuns, 1 artillery and 10 infantry
Slovakia Hungary : 1 flag, 2 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 8 armour, 15 artilleries, 15 infantry and 16 mech_infantrys
Norway : 1 flag, 2 infantry
Baltic States : 2 fighters and 1 tactical_bomber
Bryansk : 1 infantry
Rostov : 1 artillery
Eastern Poland : 4 aaGuns and 2 infantry
Russia : 1 airfield, 13 artilleries, 1 factory_major and 17 infantry
Ukraine : 1 factory_minor, 2 infantry and 1 mech_infantry
Volgograd : 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Finland : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 34 / 51
Russians : 42 / 54
Japanese : 71 / 87
Americans : 54 / 74
Chinese : 8 / 9
British : 12 / 0
UK_Pacific : 5 / 2
Italians : 39 / 60
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter, 3 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Chahar to Hopei
1 artillery and 2 infantry moved from Anhwe to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
18 artilleries and 19 infantry moved from Burma to India
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 3 bombers and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -11
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 2 infantry
Battle in India
Japanese attack with 18 artilleries and 19 infantry
British defend with 1 aaGun; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 18 artilleries and 19 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Ceylon
Non Combat Move - Japanese
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
6 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 destroyer and 6 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 infantry moved from Queensland to New South Wales
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
2 armour moved from Yunnan to Kweichow
2 armour moved from Kweichow to Hopei
5 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 aaGun moved from Chahar to Hopei
1 infantry moved from Buryatia to Yakut S.S.R.
2 bombers moved from Szechwan to Kiangsu
2 mech_infantrys moved from Yunnan to Hopei
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in New South Wales
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
All right. That’s it!
I have to concede :cry:
There is no chance to hinder Japan from winning the game.
Even if Germany will fall next round - and it will most likeley - you will probabely recover there too.
I needed far to long to liberate UK. And Italy became a beast. :-o
So, congratulations! Well played!
And thank you for introducing me into the Allies role :-D
Are you interested in another game? Maybe we could change sides?
Hi Geography,
Yes, that is the one big mistake I made, Germany will fall, which I could have prevented……
But I would get it back immediately. Japan will win the game by controlling 6 victory cities beginning of its next turn.
I would love another game. My Allies game needs improving as well, so let’s switch roles. Go ahead and start another game as Axis, as Germany it is for you to open.
Regards, Bart.
Great! I’ll start the game tomorrow!
No bid is fine for you too?
No bid, no Tech if you ask me. Or do you have that much confidence in your Axis game that you think I would need a bid?..…
Be sure to send me the game number by email, so that I can start following the topic.
Regards, Bart.
Oh no, I don’t think you’ll need a bid. I just wanted to be polite :-D
Our new game can be found here:
http://www.axisandallies.org/forums/index.php?topic=39832.0