I moved air back to from sz6 to Manchuria to cover for a Russian all-in attack.
If this is not OK (with this setup you could have attacked my fleet in sz6), please let me know and I will redo Japan’s turn in more detail.
17L G40 BM oysteilo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 fighter moved from Wake Island to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
14 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
1 armour moved from Trans-Jordan to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
British take 106 Sea Zone from Germans
1 fighter moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 fighter and 5 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
1 battleship moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Iraq to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Persia to Eastern Persia
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian CongoPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,4,5,4,1,2,2
British collect 22 PUs (8 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,5,6,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry -
one sec
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
1 armour moved from Trans-Jordan to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
British take 106 Sea Zone from Germans
1 fighter moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 fighter and 5 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
1 battleship moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Iraq to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Persia to Eastern Persia
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian CongoPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,4,5,4,1,2,2
British collect 22 PUs (8 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,5,6,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 70 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from 71 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Adding units owned by British to Rhodesia: 1 armour
EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
EDIT: Removing units owned by British from 70 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode -
ok
those South africa boats are hard to position
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 armour placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 infantry moved from Tunisia to LibyaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 77 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 75 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 11 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 artilleries and 21 infantry moved from Poland to Eastern Poland
2 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 bomber moved from Egypt to Persia
1 bomber moved from Egypt to Western Germany
3 fighters and 3 tactical_bombers moved from Egypt to Southern Italy
1 armour moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom -
scramble from london?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 11 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 artilleries and 21 infantry moved from Poland to Eastern Poland
2 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 bomber moved from Egypt to Persia
1 bomber moved from Egypt to Western Germany
3 fighters and 3 tactical_bombers moved from Egypt to Southern Italy
1 armour moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 109 Sea Zone to United KingdomCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in 119 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking 119 Sea Zone from British with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Persia to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
3 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Germany to PolandPlace Units - Germans
1 artillery and 1 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Western Germany
1 armour and 8 mech_infantrys placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
16 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Bessarabia to Bryansk
2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
4 aaGuns, 9 artilleries and 24 infantry moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 artillery and 1 infantry moved from Novgorod to Archangel
4 artilleries and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to ArchangelPlace Units - Russians
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 fighter
EDIT: Adding units owned by Russians to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 tactical_bombers moved from 44 Sea Zone to Dutch New Guinea
1 artillery moved from Celebes to 44 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 fighters moved from Kwangsi to 20 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Malaya to Shan State
1 carrier, 2 cruisers, 1 destroyer and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from French Indo China to Yunnan
1 armour moved from Shan State to Yunnan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
2 fighters moved from Kwangsi to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
2 bombers moved from Hunan to Kansu
5 fighters and 2 tactical_bombers moved from Kwangsi to MalayaCombat - Japanese
Battle in 75 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Chinese win with 1 fighter remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombersNon Combat Move - Japanese
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
4 infantry placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Borneo
Battle in Celebes
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Borneo from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
2 bombers moved from Wake Island to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
16 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 23 PUs;
British buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Eastern Persia to Trans-Jordan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 artilleries, 19 infantry and 1 mech_infantry moved from India to BurmaCombat - British
Battle in Scotland
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 2 artilleries, 19 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
1 destroyer moved from 71 Sea Zone to 70 Sea Zone
1 battleship moved from 71 Sea Zone to 70 Sea Zone
1 fighter moved from India to Persia
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Scotland to GibraltarPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,3,5,1,2,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,1,3,1
British collect 21 PUs (9 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 armour moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 carrier placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 2 aaGuns
EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns
EDIT: Turning off Edit Mode