@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
17L G40 BM oysteilo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
3 infantry moved from Tobruk to Libya
2 armour moved from Tunisia to Libya
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
2 mech_infantrys moved from Bessarabia to Ukraine
4 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
retreated to 99 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in CelebesNon Combat Move - ANZAC
1 bomber moved from Queensland to Yunnan
1 fighter moved from India to YunnanPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
1 artillery moved from Southern France to France
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Libya to Tunisia
1 artillery and 1 infantry moved from Karelia to Finland
5 mech_infantrys moved from Novgorod to Finland
2 armour and 7 mech_infantrys moved from Baltic States to Karelia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Karelia
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov -
SUB AND OOL IN SEA 112
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I have not looked at the file because I am away. But if I remember correctly it is like this. Attacker: 2 subs, 3 tacs and 1 fighter. Defender: 2 subs, 1 destroyer, 1 carrier, 1 cruiser and 2 fighters. If this is correct then
1. My sub stays inn and your sub hits are assigned to my subs. No sub hit to destroyer, carrier or cruiser in round 1.
2. For your planes: 1 hit to carrier, destroyer, carrier down, cruiser, fightersIf described attacker/defender is incorrect please advise. Otherwise go ahead
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
1 artillery moved from Southern France to France
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Libya to Tunisia
1 artillery and 1 infantry moved from Karelia to Finland
5 mech_infantrys moved from Novgorod to Finland
2 armour and 7 mech_infantrys moved from Baltic States to Karelia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Karelia
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to RostovCombat - Germans
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Tunisia
Germans attack with 1 armour
French defend with 1 infantry
Germans win, taking Tunisia from French with 1 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 2 submarines and 3 tactical_bombers
British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Units damaged: 1 carrier owned by the Americans
retreated to 112 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is -34
Casualties for Germans: 2 submarines and 2 tactical_bombers
2 fighters owned by the Americans forced to land in NorwayNon Combat Move - Germans
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
2 submarines placed in 113 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Test summary from TripleA, engine version: 1.9, time: 20:02:17
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
2 fighters moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
10 infantry moved from Russia to Bryansk
3 armour and 4 mech_infantrys moved from Bryansk to VologdaPlace Units - Russians
1 infantry placed in Volgograd
3 artilleries, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
one sec
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
2 fighters moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
10 infantry moved from Russia to Bryansk
3 armour and 4 mech_infantrys moved from Bryansk to VologdaPlace Units - Russians
1 infantry placed in Volgograd
3 artilleries, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 3 armour and 4 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 3 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode -
ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 infantry moved from Amur to Buryatia
2 mech_infantrys moved from Manchuria to Buryatia
1 armour moved from Manchuria to Buryatia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
3 artilleries and 18 infantry moved from Hunan to Kwangsi
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to KiangsiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 3 fighters
Americans defend with 1 artillery and 1 infantry
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
3 fighters owned by the Japanese retreated
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 10 infantry; British defend with 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 7 infantry; Americans defend with 1 bomber; ANZAC defend with 1 bomber and 1 fighter; Chinese defend with 3 artilleries, 1 fighter and 19 infantry
Chinese win with 5 aaGuns, 1 armour, 4 artilleries, 2 bombers, 3 fighters and 36 infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Battle in Kwangsi
Japanese attack with 3 artilleries and 18 infantry
Chinese defend with 1 airfield and 1 infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Shan State to Anhwe
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 fighter moved from Kiangsi to AnhwePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
miss clik, i’ve made a suicide attack in yunnan :-( :-( :-( , i wanna go in kwangsy
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miss clik, i’ve made a suicide attack in yunnan :-( :-( :-( , i wanna go in kwangsy
Have you edited your mis-click? If not, please go ahead and edit it, or should I do it during USA? 6 inf, 1 art, 2 mech and 1 armor to kwangsi?
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if it’s ok for you, i’m gonna go to edit :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode -
sorry for the delay, coming up later today
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Yunnan to 43 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
5 bombers moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in Siam
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Siam from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 5 bombers and 1 submarine
Italians defend with 1 destroyer
Americans win with 5 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
3 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 carrier, 7 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
6 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
3 artilleries and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to 112 Sea Zone
5 bombers moved from 92 Sea Zone to Gibraltar
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 43 Sea Zone to Yunnan
1 bomber moved from Queensland to India
1 bomber moved from New Zealand to India
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 transport placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 airfield, 1 factory_minor and 1 harbour placed in NorwayTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour
retreated to Hopei
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs