@Adam514 scramble and submerge orders for 6?
17L G40 BM oysteilo (Allies) vs VonAlba (Axis)
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ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 infantry moved from Amur to Buryatia
2 mech_infantrys moved from Manchuria to Buryatia
1 armour moved from Manchuria to Buryatia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
3 artilleries and 18 infantry moved from Hunan to Kwangsi
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to KiangsiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 3 fighters
Americans defend with 1 artillery and 1 infantry
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
3 fighters owned by the Japanese retreated
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 10 infantry; British defend with 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 7 infantry; Americans defend with 1 bomber; ANZAC defend with 1 bomber and 1 fighter; Chinese defend with 3 artilleries, 1 fighter and 19 infantry
Chinese win with 5 aaGuns, 1 armour, 4 artilleries, 2 bombers, 3 fighters and 36 infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Battle in Kwangsi
Japanese attack with 3 artilleries and 18 infantry
Chinese defend with 1 airfield and 1 infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Shan State to Anhwe
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 fighter moved from Kiangsi to AnhwePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
miss clik, i’ve made a suicide attack in yunnan :-( :-( :-( , i wanna go in kwangsy
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miss clik, i’ve made a suicide attack in yunnan :-( :-( :-( , i wanna go in kwangsy
Have you edited your mis-click? If not, please go ahead and edit it, or should I do it during USA? 6 inf, 1 art, 2 mech and 1 armor to kwangsi?
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if it’s ok for you, i’m gonna go to edit :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode -
sorry for the delay, coming up later today
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Yunnan to 43 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
5 bombers moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in Siam
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Siam from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 5 bombers and 1 submarine
Italians defend with 1 destroyer
Americans win with 5 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
3 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 carrier, 7 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
6 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
3 artilleries and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to 112 Sea Zone
5 bombers moved from 92 Sea Zone to Gibraltar
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 43 Sea Zone to Yunnan
1 bomber moved from Queensland to India
1 bomber moved from New Zealand to India
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 transport placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 airfield, 1 factory_minor and 1 harbour placed in NorwayTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour
retreated to Hopei
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
3 fighters moved from Egypt to 96 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 3 infantry moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to Shan StateCombat - British
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 factory_minor and 3 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Shan State
British attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 9 infantry moved from Burma to Yunnan
1 fighter moved from French Indo China to Yunnan
5 infantry moved from India to Burma
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 91 Sea Zone to 112 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Adding units owned by British to Northwest Persia: 3 infantry
EDIT: Removing units owned by British from United Kingdom: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
EDIT: Adding units owned by British to Norway: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to Tobruk
2 armour, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 fighter moved from 97 Sea Zone to Tobruk
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Tobruk from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from Tobruk to 97 Sea Zone
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 bomber moved from Yunnan to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
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problem with saved file, i turn dice but file don’t be posted.
i’ve to recreate it
i do later -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
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I downloaded the file and posted again. Looks like it works. I see your dice emails so it is probably best you recreate the file. Feel free to throw dice again, edit the mismatch and post again
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really thanks you :-)
now i’m going holyday for a week, see you next week
by -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Archangel to Novgorod
2 armour, 1 artillery and 7 mech_infantrys moved from Karelia to Novgorod
3 artilleries moved from Finland to Vyborg
5 mech_infantrys moved from Finland to Novgorod
4 infantry moved from Finland to Vyborg
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 armour, 8 artilleries and 24 infantry moved from Ukraine to Rostov
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
2 fighters moved from Western Germany to 93 Sea Zone
1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 armour moved from Tunisia to LibyaCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 3 armour, 8 artilleries and 24 infantry
Russians defend with 1 aaGun, 1 artillery and 10 infantry
Germans win, taking Rostov from Russians with 3 armour, 8 artilleries and 18 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 6 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 10 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Rostov: 3 infantry
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from 93 Sea Zone to Southern Italy
EDIT: 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
EDIT: 2 infantry moved from France to Western Germany
5 aaGuns, 4 infantry and 31 mech_infantrys moved from Ukraine to RostovPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour, 1 fighter, 1 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
I HOPE IT WAS ALL CORRECT
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I HOPE IT WAS ALL CORRECT
from the dice emails it is not completely correct. In western ukraine you attack with 2 inf and 1 art. You miss round 1 and I score 1 hit with my art. In round two you score a hit and I dont score one, so you have 1 art and 1 inf remaing. (that part is correct)
In rostov I get five hits from the dice emails. You have given me 3
In total I score 6 hits in western ukraine and in Rostov and you have given me 3. Therefore I believe 3 more german inf should be removed (from rostov?)
agree?